Let me build what I want to build

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If I want to build a character that survives 1 shot mechanics I should be able to do that. I should be able to build a super tanky no damage character if I want. Why do I have to Dodge Roll a mechanic when I should be able to stand there and get hit if I have that type of build.

I don't want to dodge roll. I want to stand there and eat every piece of damage coming my way. I'm not able to in this current iteration of the game. Not everyone is about glass canon zip around the map in a Toyota Prius type of player.


Never going to happen. This is like asking for a no-parry build in Sekiro, it runs antithetical to the entire design philsophy of the games combat design.

There isn't and never will be a build that can just stand there and tank, never needing the dodge roll. If you don't want to dodge roll, this game isn't for you, because the dodge roll is a core mechanic. It's not optional, and it never will be.

That's not "bad design", or "not letting you make the build you want". Some games have dodge roll, some games don't. This one does, and that's that.


This isn't really true. There will be builds that can facetank most things, especially if you don't care to do the hardest mode of pinnacle bosses or something.
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Vicas#4629 wrote:
Which of the two options do you think is more dynamic?

I don't care about "dynamic". I care about having an ARPG where builds have strong identity because nowadays there are no ARPGs like that.

And it's very good we actually got one, where people with swords do their strong bleed builds and people with maces do their strong stun builds.
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Vicas#4629 wrote:
Which of the two options do you think is more dynamic?

I don't care about "dynamic". I care about having an ARPG where builds have strong identity because nowadays there are no ARPGs like that.

And it's very good we actually got one, where people with swords do their strong bleed builds and people with maces do their strong stun builds.


I totaly agree with this.
But why bleed builds can't work with axes? (Idk if they don't, i'm just trying to make an example here)
Even in POE1 a strong stun build almost forced you to pick a Mace, so it has is strong identity anyway.
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Vicas#4629 wrote:
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So you suggest there shouldn't be a a mace/sword/axe/flail/staff/combos builds, but instead a "melee" and "not melee" builds?

Now, where exactly is more variety there?

It's all D2 times all over, where it hardly even matters what weapon your character is holding.


No, what I’m saying is that they should’ve kept the variety of weapons available for certain skills.
Lacerate, for example, could work with Mace, Sceptre, Axe, or Staff.
Sunder could work with Maces or Axes, and so on.

If Sunder became a meta skill, you’d end up seeing only warriors with maces, and so on.
In my view, this is limiting.
And I’ll repeat—this approach wouldn’t change anything for someone who sees things your way. But for someone who sees things like me, it’s extremely restrictive.

Which of the two options do you think is more dynamic?


+1 this has been my biggest issue too!

The idea of all (insert skill) builds using the same weapon type is so bad! And people haven't realised this also ties Uniques to the same skills, Pillar of the caged gods (as a quarterstaff) is a now a "monk" archetype unique, rather than something you could use for multiple skills, I reallly hope this is just because the other weapon types aren't in the game yet...

SOME skills should be weapon locked, but lots should not be, I.E cyclone should be able to be used by axes, staves and swords etc, not just swords!
Last edited by Chanlaa#7114 on Dec 14, 2024, 12:06:15 PM
lmao. People saying that anyone complaining about anything is really just saying "Why can't I play PoE2 like I play PoE1?" are really dropping the logic ball, hard.

PoE2 is supposed to be an UPGRADE on PoE1. NOT a downgrade.

Changes to PoE2 from PoE1 should make the game BETTER. NOT worse.

And make no mistake. PoE2's core designs are WORSE than PoE1's. And it's not even close. The graphics are better, it's a little easier to get into as a new player (at the start), and combat feels smooth (if annoying), but the gem/skill system is worse, the drop rate philosophy is worse (and no, it doesn't have to be a loot pinata, but it should be enough loot to gear yourself as you progress, and for at least half the players that's not happening), the penalties on death are significantly worse and are extremely anti-fun, the explode-on-death mechanics are worse, and the one-shots being built into it to require the use of dodge rolls while not having any other movement skills aspects are worse.

We complain because GGG took parts of PoE1 that worked extremely well, and made them worse.

We complain because GGG took parts of PoE1 that worked extremely well, and eliminated them entirely.

We complain because GGG came up with really bad ideas, and implemented them.

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