Let me build what I want to build

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+1 the dumbing down and gutting of systems and build diversity has been really disappointing. Everything from the passive tree, to the new gem system (besides the removal of links which was a good thing), and the removal of crafting for the most part has made poe 2 pretty boring and unfun.


100%
Even if they open the game up to allow us more gems the stats requirement for high level once are insane, add to that the insane item requirements, you feel extremely attribute starved
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GGG right now - to hell with anyone who wants to play Sorc, they will play the one and only class we want!


I highly doubt this is GGG as a whole behind the scenes here. There seems to be a lot of gatekeeping going on with this game. It's like he wants the game to be so much different than Chris' that he's willing to do anything he can to make sure that happens, even if it's at the expense of QoL and enjoyment. And I don't say that in a negative tone, because it is a different vision for the franchise. But if they're going to continue down this route of forcing us to play the game the way they want it to be played, they need to remove the arpg tag from the game, because it's very quickly losing the RPG part of it, and becoming an AGGG; Action Grinding Gear Game.


If he want to be that different of Chris PoE game, Jonathan should not call it PoE then. It is called PoE now because of story and skill name. Else it is not.

anyway, right now the game is more frustrating than fun.
I completely agree with OP.
One of POE strengths was that I could choose which skill to use and with which weapon to use it. Now, if I want to build around Sunder, I’m forced to use a mace.
Maybe it is the best choice, but why should I be forced? Why can’t I decide which option suits my playstyle best? It’s incomprehensible and light-years away from what POE has always been.

I understand that we’re in Early Access, so the options are limited.
But when the game is fully released, we’ll just end up with carbon copies of characters one after another.
All monks with Falling Thunder will use a quarterstaff,
all warriors with Earthshatter will use a mace,
and so on.
Last edited by Vicas#4629 on Dec 14, 2024, 10:18:11 AM
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All monks with Falling Thunder will use a quarterstaff,
all warriors with Earthshatter will use a mace


and in their other weapon slot?
Ya its stupid that skills are locked to ONE weapon. In POE1 we could build the same build but had 2-4 weapon choices.

Its really narrow and short sighted of GGG to be a Diablo Clone.
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and in their other weapon slot?


Whatever weapon I’m forced to use by the skill I want to play, it doesn’t matter.
At the very least, let each skill work with a broader range of weapons, not just that exact one.
Last edited by Vicas#4629 on Dec 14, 2024, 10:24:27 AM
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Vicas#4629 wrote:
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and in their other weapon slot?


Whatever weapon I’m forced to use by the skill I want to play, it doesn’t matter.
At the very least, let each skill work with a broader range of weapons, not just that exact one.


It's just a bit of a confusing take. Do you want to be able to load crossbow bolts into your mace? Do you want to sunder the ground with your wand?
Here, I solved your problem.

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Another thing that blows my mind is why are Flasks so simple now? They don't add + to armor during flask effect, remove bleed on flask effect, evasion, resistance all that cool (useful) stuff it did in PoE 1.


Agreed. There are so many 'dumbing down' design philosophies in this game which don't make any sense. They're dumbing down the things that aren't difficult to understand and aren't barriers to entry, and in so doing are making them worse.

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