Trading is trash, still in 2000?
" Games like Perfect World tried it, as well as Diablo. The problem is that live servers with databases have to assign physical hardware to those systems, and it usually only comes in the form of an auctionhouse. That becomes exponentially complicated in POE, because EVERYTHING is a currency. Auctionhouses or marketplaces with 1 currency are easy to implement because they follow linear logic. 18 Major currencies and 64 minor currencies? That's practically forming a new game within a game and assigning server space to navigate the complexity. It's easier when they only function the game has is the upload to marketplace, and let players decide how they trade. Diablo still does it this way, and they don't even have a functional upload to website. you have to screenshot the items and load the screenshot on the website. |
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Im just grateful we have a site to use, and the actual trading in game is fine.
I dont think any of you have any idea the complexity of making an ingame auction house. For example, multiple times now, very minor errors in the auction house for wow has completely broken the entire game. This idea or excuse of immersion I simply will never understand and feel i need to respond with. Get a life. Seriously.. This is one of the last things on the long list of things they need to work on with this game. Also im on the fence with it being a thing at all. People can basically skip the entire effort of playing by gettin a few pieces that will allow them to easily skip through basically ALL of it. Last edited by thenamesnobody#4608 on Dec 14, 2024, 2:51:58 PM
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" China already has something that is in that direction, and all the information they need is already there, the website pulls data from ingame already. the data is there. how many years has GGG been at it with poe2? saying it is difficult is not a good enough reason when they have had so much time, and they have many very skilled employes and even games that has been around for a long time has managed to put it in Yeeears after they first released their game D3 has it. there arent any good excuses to why there isnt any listing/auction house |
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" the complexity is not something that should be a problem, they are good programmers, they have the data needed and the knowledge. and they already has a step in that direction in china, and they have had many years to work on that shit. and if it is because they lack money, that is even dumber. Tencent owns GGG and tencent is Not lacking money in the slightest "get a life. seriusly..." what a stupid response People can already do that, with or without poe's own website. if you want to avoid that, lock down accounts to IP's and account bind all items. otherwise people will just buy an account, or get the gear in some other way This website trading is just a bad implementation and a band aid for a problem they created to begin with, they had trade chat.. turned out to be Horrible than they saw a certain site having good trading. so instead of people using that site they made their own after a long time |
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I seriously hope they don’t change this, I love the trading. If anything I think the site may be a little TOO much in terms of making trading easy, but I think overall it’s in a good place.
Auction Houses have killed more games than most people will ever realize. Having a perfectly efficient market in a game isn’t necessarily a good thing. Trading SHOULD have friction. It should be a little hard and painful in a gear focused game like POE. Why that’s the case is honestly hard to explain without it turning into a white paper on economics. I’ve come to this conclusion after playing years and years of economy focused games, EVE, RuneScape (from the week it was launched in 2001 and we traded through text all the way to old school), etc. The long and the short of it is by lowering the barrier to trade, you make the market more efficient, devaluing the progress the player themself makes in the game by acquiring their own gear. The devs recognize this, they’ve stated in interviews trading should have friction and they’ll never have a full in game item auction house. I think the Orb auction house in game is a fantastic compromise as well. Their take on trading is honestly the thing I far and away respect the most about GGG. Last edited by pattw555#0071 on Dec 14, 2024, 3:26:39 PM
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I would be 100% OK with GGG adding a more robust in-game trading option to the game, if they also add a more robust non-trading option for people who don't have to have to deal with that. Right now they're not really serving either group properly, and they should start properly serving both the trade Andys and the non-trade Andys. Last Epoch already showed us what this can look like, and while I don't PoE2 (or PoE1) needs to include anything quite that elaborate, the should do something before PoE2 goes into full release.
Stay sane, exiles!
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I'd rather stand in the tunnel and shout to chat what I am looking for.
(only for Everquest fans) |
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" i kind of need to trade, if i want to progress its either trade or be a hamster on a wheel in the same zone for 50 hours i would love to find my own gear upgrades, or have the luck to craft it, but i do not 99% of the time. so trading |
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In principle its this way because friction is needed to prevent trade from ruining and devaluing the relative wealth and progress from playing the game. Inconvenience especially as a buyer is the whole point.
In practice its this way because websites are the best and simplest method for delivering large and complex online search databases. It's why we have Amazon.com not Amazon.exe, as it would be an absolute nightmare to have to update some client-side software every time an adjustment or change needed to be made to the search function. That's not even getting into an actual AH and handling automated item transfers. |
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" You don't need to use the website to trade, its just far more efficient. No auction. This isn't world of warcraft Step 1 is to self reflect.
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