Third and fourth ascendancy trials are completely unreasonable.
"Earthquake, Sunder and HotG can do so much work in Sekhema. Earthquake and HotG can do so much in hourglass or ritual rooms. The entire point of rogue-like mechanics is to optimize your RNG. People trivialize Sanctum in PoE1. They can chain no-hit runs. While they play optimized builds it all starts with practice and knowledge. You can let these people pilot any reasonable build and they'll be fine in Sanctum because they know how to play it. You won't catch them throwing in the towel because there is nothing they could do against RNG. They learned to do it. Are you actually meaning to tell me that you couldn't sit anyone else in front of your PC, let them pilot your build, let them play the exact Sekhemas that didn't work out and they would also stand no chance? And if some of the best runners could have done it, how much knowledge and skill could you subtract until it becomes impossible? There is a threshold. And I don't believe it's as high as you make it out to be. |
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For sanctum atleast, pick up every single relic you find. And just look after Max Honor and Honor Resistance initialy and boost it as much as you can.
This will help greatly for you to just be able to push longer every run. And every run you will notice more and more that you have already seen the rooms before. They dont change their layout. So as you run it more, you know where to go, what to do. And personaly the only 3 things iv seen taking out a person in one hit has been: #1 Escpae Trail - Timer runs out when you collect the crystals, and a cave-in kills you. #2 Second boss fight. The fellow with the big mace that can do a quick step-in-smash. #3 Last boss. Fail the ball collection event when the clock starts. The relics saved me from giving up on the place. You can even just run lowbie level runs (1-3 floors) for just collecting relics, then go for the full 4 floor run when you feel that the dmg you take feels ok. Also, if you want to be extra safe. When you complete the room before a boss. On the room selection screen, bottom left corner, click stop-and-save run. Then grp up with a friend / pay someone to join in for the boss. And blast the boss you are at. then continue as a due, or solo again until you get to the next boss. This save function is a good insentive for players who are tierd of the place to just join for the boss or last floor also :) Hope some of this helps eas the frustrations you have, as it did for me. Cant have to much Junk in your Stash
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" I disagree, especially locking them to 2 different forced shit mechanics |
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Game was so fun outside of trials and the overly sever punishment for death while mapping. Wasted over 10 hours going from 89 to 90 due to death penalty on top of losing the maps. Wasted over 20 hours on both options for Trial 4, chaos being where I spent most of the time and the other I gave one try, got to the boss and got him to 40% before dying (and that whole process took over an hour)
I REALLY wanted to like this game, so much about its fun. But with how much of my time it throws away on nothing it may as well be a job I dont get paid for. Can't believe the game gets the hype it gets with these punishments. I refunded through steam before making this post. To those who enjoy this, yall are crazy, games are meant to be fun and rewarding. Not whatever this bullshit is. |
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I would like Chris Wilson to demonstrate in full length the joy and fun of the trials while playing them. Or Jonathan. Just a run through showing their faces sparkling joy while giving arguments why this implementation is their best solution for trials. Just curious.
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" They also should play slam warrior, because you know, that's the most fun part. |
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i`m lvl66 bloodmage, and due to bug i didn`t even do the 2nd ascendancy (quest item - Chimeral ultimatum - got deleted upon picking it up :), yeah). I`m at the end of act3 cruel now and i seriously forgot to ascend. And when i ocassionally remember that I should, i`m like "Nah, not doing that". Because I tried at lv45 or so with public party. Oh boy, how unfun and tedious was it. Everybody failed like 4 times, ppl disconnected, left, frustrated. The fact it`s better for me (not my char) to skip ascendancies (EVEN THE QUEST ONE) is maybe something to think about, from the game design perspective.
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