Please remove any costs to redistribute passive skill points

The simple solution here is to allow free respecs up until a certain point in the campaign e.g the end of act 2 or lvl 30. Then after that the cost starts steadily increasing until you reach the endgame where the max cost is reached.

This would allow new players to correct mistakes or experiment without fear of locking in a bad build, while also preventing experienced players from abusing the free respecs to just switch to whatever the meta build is as leagues change.

Sure it can be somewhat abused in those early acts, but experienced players 'abusing' a free respec in act 2 of 6 shouldn't impact the endgame in any meaningful way compared to the amount of additional accessibility it adds for new players.
Last edited by Silent_Abyss#5133 on Dec 11, 2024, 7:59:54 AM
goddamn, there is no confirmation if you allocate for wpn slot 1 or 2.

I could not select the passive points when wpn slot 1 allocation was tagged, but could if I don't select any wpn slot (?!!). I had 4 points.

So, I thought, OK, maybe I select the passive points on the tree, THEN click wpn slot 1 allocation and then just confirm.

NOPE. it's now on both wpn slot trees (NOT WTF I WANTED) and now I have to grind lifetime for respecc to correct the mistake.

FUCK YOU whoever designed this complicated torture shit.
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But why? it should be just free there is no good argument for a cost of it. It keeps people from triying out stuff and pushes everyone to go and look into a guide. When i first started poe1 i hit a wall after act 10 and when asking some people in chat they where laughing at me and told me that this game makes no sense without a buildguide. And thats not because 90% of people are to dumb to make synergies in a skilltree but tend to change their mind and get gear which opens different paths.

If every bad choice in this game should led to a COST then triying out a different skill should cost 10k gold too and putting in a different support should cost 20k. Why not make porting 5k to just push the fun out of the game. Man its only a game and not a hc bdsm session where you need pain or stuff to enjoy it.

Why even bother putting 1600 different passives into a game when you make a game design that leads people to third party planners like path of building to be sure how and where to spec. Thats maybe the sole reason why people look out for op meta builds because respecing is sometimes not possible or can break a character.
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But why?

So that people won't change builds for just about anything.

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and pushes everyone to go and look into a guide

People who google cookie-cutter builds will always exist. With free respecs we'll just have these people switching their build (as per guide) for every boss.
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But why?

So that people won't change builds for just about anything.

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and pushes everyone to go and look into a guide

People who google cookie-cutter builds will always exist. With free respecs we'll just have these people switching their build (as per guide) for every boss.


what you are referring to is basically the way people play poe1 because of how limited respec points are. I cant see myself reworking a for me good build and going out of my way to respec for every single mob. On the other hand i can see myself pushing with couch coop through the whole campaign in a speedrun before even going out of the way to respec my passive tree. Especially newer players and build looking veterans could be moved to play like expected from the devs that way.
+1 but...

Possible solutions: Only during the acts player could:
A. Get free respec after reach X level
OR
B. Get free respec every 3 weeks (eg: if respec today, you can do it again for free after 3 weeks) ps: the 3 weeks is just a example.

Any of those option would still allow player to respec with gold.

If respec become full free or very cheap people will abuse it. With the very cheap option you run into the problem that the player that can put more time in the game will be able to respec often.

If full free, respec need to be lock behind time or level or both, also the amount of points a player can respec.
I'd really like if we had a staff/dev response on this matter
I too think the respec costs is quite high. It seems the goal is to let the player fix small mistakes but not to re-do their whole build. I somewhat agree with such a balance and it makes sense just right now it's still a bit hefty given that gold feels relatively scarce and is needed for other things.
+1
It makes zero sense for the cost to respec to be so high.
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Hotspurr#5494 wrote:
I too think the respec costs is quite high. It seems the goal is to let the player fix small mistakes but not to re-do their whole build. I somewhat agree with such a balance and it makes sense just right now it's still a bit hefty given that gold feels relatively scarce and is needed for other things.


you have more than enough gold in the campaign to respec some points.

And in the end game respeccing your entire tree is a matter of doing a few maps. I have 5 million gold right now for example.


Free Respecs during the campaign is a dumb and silly idea. It would make players feel like you have to play Build A because it is the fastest in the first 4 acts and then fully respec to Build B for the next 2 acts and then fully respec to Build C for Maps.

That is bad gameplay.

If anything respeccing is too easy right now compared to Poe1, not only is gold much more accessible than Orbs of Regret, you also now can freely change around gems and you do not have to worry about releveling a new gem from level 1.

Stop crying about respecs.

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