Please remove any costs to redistribute passive skill points

"
"
Sampawende#6115 wrote:
I also think that respec should be difficult and if needed, we should just start a new run.
What really matters is that you should not be able to easily "brick" your build before the endgame at least. That is where the focus should be.




This early on in the game would it not be beneficial to allow more freedom to respec though? I loathe the idea of having to recreate a clone of my character because of an arbitrarily excessive expense especially since not all of us are elite pro gamers


I actually do agree with you. I just fear that this is going to be abused and the next step would be to add macros or a button to swap between three sets of builds based on the maps you are doing.
But yes, a middle ground can be found. That being said, I have no doubt that gold we become increasingly more present, that's endemic to every online games with currencies. It's just a matter of time before people end up with millions in their accounts.
Last edited by Sampawende#6115 on Dec 11, 2024, 12:12:12 AM
"
z3mcneil#3966 wrote:
Posted this in another similar thread since I don't see a popular thread dedicated to gold drop.

Want to add my 2 cents here regarding the low gold drop overall. I see all defenders of high respec cost basically go by the same argument -> they themselves don't mind the grinding, and they are agaisnt other players having fun in their own way. What a selfish way to run a game, and if you have an entire team of devs thinking like this, well that's exactly how WoW ran itself into the ground.

Those who say currently players have enough gold: no we don't. My witch is 2/3 through Act 2 and still hasn't died once despite random lag spikes, is that good enough for the elitists? I have 12k gold, that's from selling every blue and yellow gear I can't salvage, and a random garbage rare from the NPC costs 1/3 to half of all my total gold. I will go completely broke just by gambling 6-8 times (almost guraranteed to get only garbage) or just total respec one time. That's not acceptable. Some people seem to have no idea how many good games are out there and how valuable gaming time is in 2024. This isn't 2004 anymore, the competition for gamers' time and money, industry wide and worldwide, is brutal.

So according to these people, it's perfectly fine for a casual player who clears maps much slower than me to grind for say 5 hours just to have enough gold to respec once, in the hope it will improve their suboptimal build. Do you guys have any idea how much actually fun, meaningful content I can experience in 5 hours in Elden Ring, Wukong, Baldur's Gate 3, Cyberpunk 2077 and so on and so on? It only shows that you might be a no lifer and you don't play a lot of other games to realize how valuable your time can be. If the game only panders to this crowd, and ignore both the overwhelming majority that is the casuals and players like me who have no problem skill-wise but not time-wise, soon you won't have a game. The idea of trying more than 1 or 2 characters, or playing every season, is already seeming incresingly unattractive to a lot of people.

Since Tencent owns GGG, I'll use China as an example. PoE1 in China had unique QoL features exclusive to that 1 country, like a pet that auto pickup and auto sell, similar to the pet in Torchlight. Because even though Chinese gamers might be quite grindy themselves (all those meaningless gatcha games come to mind) but even they value their time investment. WoW and FF14 as MMORPGs should in theory be some of the most grindy games in existence and as live-service games they're also built around the season/league system, but in China a LOT of players just use real money to buy gold because it's still a lot cheaper than sinking huge amount of time in real life, because in real life time is money, unless you're a no lifer. They almost never get banned because even the companies that run these games realize that you need to let the players have their fun then you earn their subscription fee, or they quit and you get nothing.


Yeah that sums it up everything, i agree one hundred percent
Honestly against free respec it does cause some issues.
It would result eventually into finding the optimal campaign zoom build that gets than changed into the optimal map zoom build.

However in early access and especially in the first 2 months for instance a really low cost, or like 1-3 full respecs up to level ~30 might be more benifical to get some built variety and that might help to catch broken builds and interactions like gas arrow + firewall .

After early access? I think the current cost would be fine tbh, especially on eternal realm you will at one point gather enough gold to still do the zoom to zoom.

Actually following my own train of thought here, 3 FULL respec in early access per character might benefit everyone a lot DEV , Casuals and Zoomers alike.

for Casuals: well yeap...time a lot of time
for Zoomers: find every broken combination, build and endgame quirk
for Devs: Able to bring down the Hammer of NERFS down the Zoomers

But i do stand behind the part that the current cost should be there after Early access for every league and eternal realm (where EA characters & items dont go and thats a good thing)
Last edited by 0xGarionx0#4489 on Dec 11, 2024, 12:35:18 AM
I think with the cost associated, it's going to cause even more meta build following.
The last thing you want to happen is your build stinks and you are stuck with it until you can farm the currency to fix it. Which a lot of peole will just quit.
Best middle ground I see is to allowed for free respecting at the end of each act or at least most Acts through a one time use item so when you reach a point in the game and you feel like your build is trash, don't like how it plays or you put points on things you don't think want cuz you need to get to a specific note as quickly as possible you end up using a bunch of points on things you do not want/need(this example applies to me π_π)
I do see ggg's vision(I think.) They don't want people swapping talent trees in maps one for clearing and one for killing the boss just on the fly.
Maybe have a flat cost in town (that's cheap) and you can adjust your whole tree until you zone out?
To be honest I don't have a perfect solution.
With the way tree respec currently works you would be a maniac to switch your talents for every map, it is so bad QoL anyway and having to click every node. I really think the new player experience gets ignored so hard here its staggering. How do you expect a new player tackle this game and skill tree without following a guide if after a certain degree every wrong choice you make means tedious farming of gold.
I know why they did that. they just wanted to prevent people from cheesing their cool souls like boss fights by having an easy and free way to respec. people that were doing this in poe1 are the .1% of the playerbase. And now, everyone has to suffer from it.

I wanted to respec my character because the skill balance in PoE2 is as volatile as in PoE 1. I wanted to experiment. Turns out it was the worst decision and I should've followed a youtube guide or streamer. Now I'm stuck in cruel mode, no way to respec besides farming lower level dungeons for hours and hours until I hit around 250k gold. And even that they prevent you by turning off valuable boss drops after resetting the instance. I'm burned out and I don't want to make a new character. I wanted to build something, I ended up with a bricked build and no realistic way to respec. gg noobs.
Everyone is born a king, and most people die in exile.
"
Yes passive kill reset should be free.

The number one problem with POE1 was if you didnt play a meta build you simply "lost the game". Charging for changing the skill points prevents players from exploring interesting and fun combos (solo or with friends).


this is a MUCH bigger problem in poe 2. it wasn't even a problem in poe 1.

I'm not saying this because of regrets/respect costs.
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Dec 11, 2024, 7:52:14 AM
Sitting at 1m+ gold and nothing to do with it. Wasn't respect gold cost is low at lower level? I mean how much changing of your skill tree do you do to make you want to remove it?

Report Forum Post

Report Account:

Report Type

Additional Info