Please remove any costs to redistribute passive skill points

I also think being able to respec for free would be a good change and allow for trying new builds without feeling stuck having to play a meta build from some video you look up.
I like the idea of choices having consequences. Having unlimited free respecs just means that you're gonna respec every time a new meta build comes out and play follow-the-leader. No respect for your choices, because there's no consequences.

I like the idea of having to think hard about your choices, and being able to pay gold to undo them, I think that's a good design decision.

The one thing I'd change is, have a very rare drop that can completely wipe the skill tree. It'd be very rare, and therefore very expensive to trade for or very expensive time-wise to grind for. Players would be able to respec their entire tree, but they'd have to pay for it and wouldn't be frivolous about the choice
Last edited by Vel#9433 on Dec 10, 2024, 10:30:00 PM
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If it was 50% of the cost it would still be too expensive.


10% would be a good compromise OR the ability to refund a node at current cost but it also refunds anything "cut off" for free. IE you could refund your first ever point and it undoes the whole tree


It doesn't make sense to me, you have this massive tree with lots of possibilities why do i need to compromise and not experience all that is available? Or in this case, why does it need to have a cost attached to it? If you think about, the items that you craft are already the "compromise" for that specific build that you're making, since it's gonna match or raise the stats that you need.


I think a lot of it is the good old "thats the way we have always done it" and as you can see on the guys above, some people are fine with it because thats the way it has always been. But im fully with you, i hope they change it and therefore enable so many more people to experiment instead of the people who have either enough time or enough knowledge.
Last edited by nokz#6226 on Dec 10, 2024, 10:30:08 PM
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This would ok for the first couple weeks but it needs to cost something.


Why does it need to cost something?


If our actions no longer have consequences, everything becomes mundane...yes, even in video games.


There are consequences. They quit. I experienced it with my friends.
They tried something it and didn't work at all. And i didn't have enough regret orbs to help them reset there character.

Yes this happened in PoE1 and if you can't get enough gold in PoE2 to respec the same thing will happen in PoE2.
By the muscular golden arse of Innocence! -Kirac
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Vel#9433 wrote:
I like the idea of choices having consequences. Having unlimited free respecs just means that you're gonna respec every time a new meta build comes out and play follow-the-leader. No respect for your choices, because there's no consequences.


And why would that affect YOUR gameplay? If people wanna do that who cares.
all it costs is some gold - are you wanting to completely refund your entire passive tree each time you level up or something?

lmao
It's really not that big of a deal to pay some gold to respec. Maybe it could be reduced a bit but if you really need to respec your entire character just make a new one. It takes like 3 hours to finish act 1 without rushing.
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Whiskiz#4713 wrote:
all it costs is some gold - are you wanting to completely refund your entire passive tree each time you level up or something?

lmao


It costs a LOT of gold if you are trying things and then either you save your point if it's not working which means you don't really benefit from the level or go sunk fallacy but ultimately have to refund it when it still doesn't work.

It can have a cost or be once per day or something limitation sure, but right now it is prohibitive and punishing to people who want to try things or newbies like me who make mistakes
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Vel#9433 wrote:
I like the idea of choices having consequences. Having unlimited free respecs just means that you're gonna respec every time a new meta build comes out and play follow-the-leader. No respect for your choices, because there's no consequences.


And why would that affect YOUR gameplay? If people wanna do that who cares.


Because it makes for a terrible meta.

Streamer comes out with a build, "TOP ONE PERCENT BUIILD!!11" - tons of people respec to it. GGG doesn't get any more data as people experiment, it's just data about that ONE build flooding the analysis.

Another streamer comes out with TOP 0.1 PERCENT BUILD a week later, everyone respecs again. And again, no good data is gathered on builds, passives, skills, or anything else, because it's all garbage from some stream

A day later, "Hay guyz, here's my TOP ZERO POINT ZERO ZERO ZERO ONE PERCENT BUILD SINCE YESTERDAY", and on it goes

Good data, good balancing, and good weighting depends on lots of players coming up with lots of builds, testing out the limits of how skills interact.
That's necessary to really make the kind of small adjustments to balance a game with 1,000+ skills. Forcing players to make a hard choice, and pay a price to undo it, prevents that kind of lemming mentality from taking hold and flooding the analysis with bad data.

If everyone is just a zombie, then all GGG gets is garbage and can't properly balance skills, except to react to whatever some 15 year old moron posted on Youtube, in which case, all they're doing is massive nerfs to OP builds, or buffs to things that don't need it because a million fans of some 10 year old are screaming that their favorite streamer's build needs a buff
Last edited by Vel#9433 on Dec 10, 2024, 10:47:44 PM
GGG punishes players who make wrong decisions by wasting their time, using a weak build to farm gold is not fun.

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