Now I understand the haters (even tho I don't agree with them)

"
1453R#7804 wrote:
"
Gkek#1581 wrote:

Ok, now address the majority of the critics who are saying the game is easy but unrewarding, boring, and tedious instead of barely being able to defeat your own strawman.


Same complaint GGG gets every new league - the mechanic isn't rewarding next to the last league, where people have solved and optimized everything within an inch of its life and can extract a ludicrous amount of drops from minimal investment.

What all the haters are saying boils down to "I do not feel like I'm earning enough loot/power/reward for the level of investment I am making in this game." Sure, that's a valid feeling. What it means is not "this game sucks and needs to be killed and/or reworked into an exact duplicate clone of PoE1." What it means is this game isn't for you, at least not right now.

Folks who feel like they're not getting enough juice from their squeeze should set the game down for a while. Come back in a month or two, when the trailblazers have solved more of the early-game progression and the trade markets are starting to stabilize, and they can use that knowledge to play more efficiently. And if that doesn't work? Path of Exile 1 is still alive and will be getting a new league in a couple of months. That game will always be there for people who enjoy thousand-item loot explosions they filter down to two pieces of 'worthwhile' loot and trivializing the entire game by level 35.

I'm still working on recalibrating to the new game myself. I suspect that's where a lot of my dissatisfaction with the passive tree is coming from right now - I'm used to PoE1's tree where every node is some form of "BIGGER DEEPS" or "BETTER AYTCHPEE", and all these clusters that do weird, esoteric things seem like wastes. That's not necessarily the case, though. Gotta learn the game better before I Proclaim Doom Forever. Which is mostly what people are telling the Doom Proclaimers to do. Let PoE2 be PoE2; learn how the new game shakes out over more than just a couple of days before screaming at it to dress exactly like its tired, worn-out, overworked older sister.



What are you even talking about?
The problem isn't just "more drops"

The problem is that crafting doesn't exist and currency drops are meaningless because they are all RNG. That means the entire game is ground loot with extra steps.

They could take out currency entirely and just drop more rares and it would be the same experience.

Beyond that, the pace of the game is just plodding.
It isn't difficult or tactical. The same tactic of going really slowly and kiting everything while full clearing solves every problem with maps. It's just unfun and a waste of player time, especially when if you make a small mistake you get surrounded and have to restart half the map (if you're lucky)

It's like you are willfully misunderstanding this. I didn't even complain about the tree.

The base gameplay is designed to be bad. If you somehow like it, then great. Won't stop the endgame from being a pointless, zero creativity gold grind so you can buy someone else's lucky drop.

The game is Last Epoch 2 but slower and with less loot, and people are too blind to see it.

Report Forum Post

Report Account:

Report Type

Additional Info