Now I understand the haters (even tho I don't agree with them)

Yeah man, over 6000 hours and hundreds of dollars in a game that apparently I hate

Wild
no, this isn't it. this is just you making stuff up as another excuse to dump on people who aren't glazing.
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Mordgier#6997 wrote:


It's always "oh they're lazy, they want to 1 shot everything, they don't want to plan their build, they seek instant gratification, they have no attention span, they are just bad at the game, they can't be bothered to follow a guide, they don't know how to actually play the game because all they do is follow a guide, they hate being challenged because they can't accept failure"


That's what every single "game too difficult" post boils down to though.
"
No just incorrect. There are times where you just get swarmed from both sides in small areas, and it just hard to get out of. Right now, I dread going into small areas. Also isn't the point of slower gameplay not to have swarming mobs all the time?? Seems contradictive, no?


100% this! areas are most of the time fairly small, added by the camera that`s to too close to the player. especialy after dying you can`t retreat from the checkpoint because you get swarmed by revived enemies behind you which you already had cleared. Checkpoint system sucks because of that
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Fae_Lyth#6750 wrote:
"
Mordgier#6997 wrote:


It's always "oh they're lazy, they want to 1 shot everything, they don't want to plan their build, they seek instant gratification, they have no attention span, they are just bad at the game, they can't be bothered to follow a guide, they don't know how to actually play the game because all they do is follow a guide, they hate being challenged because they can't accept failure"


That's what every single "game too difficult" post boils down to though.


Sure, if you refuse to actually read the posts and want to form your own narrative so you can dismiss it.

I have the impression that some people want to be rewarded and don't really enjoy the combat (especially if its not a power fantasy). So essentially the gameplay loop they want is: reward (lots of loot drop) -> power fantasy -> just a tiny bit of interruption of that fantasy as implied contrast to it -> new reward -> continuation of power fantasy. "Challenges" show up in this model as something to be overcome via better loot. Bosses are more or less flashy skins with cool visual effects.

The gameplay loop I on the otherhand want is more like: challenge (resulting usually in a few deaths) -> thinking about how to overcome challenge -> adapt to challenge, be it learning a boss telegraph, understanding a boss mechanic, reworking my build, improving my dodging/kiting/skill use (and everything related to the action part of the game)

Dying in this model is normalized: its common to die and not a negative experience. Dying means a challenge shows up.

If there is currently no challenge, I usually start experimenting with new skills and see how that works out.
Last edited by Sophianna#0164 on Dec 9, 2024, 5:03:48 PM
It's always the ones with no characters and haven't really supported GGG that take shots at people.
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Fae_Lyth#6750 wrote:
"
Mordgier#6997 wrote:


It's always "oh they're lazy, they want to 1 shot everything, they don't want to plan their build, they seek instant gratification, they have no attention span, they are just bad at the game, they can't be bothered to follow a guide, they don't know how to actually play the game because all they do is follow a guide, they hate being challenged because they can't accept failure"


That's what every single "game too difficult" post boils down to though.


Ok, now address the majority of the critics who are saying the game is easy but unrewarding, boring, and tedious instead of barely being able to defeat your own strawman.
"
These players don’t actually like Path of Exile (be it one or two)... they never did.

Let’s be honest: PoE is all about the combat. That’s the core of the gameplay. But these players go out of their way to avoid it:
skipping encounters, using builds that wipe the screen without interacting with enemies.

In other words, they don’t like playing the game itself. They only enjoy the sense of progression it gives them.
But they hate the game, thats why the less they have to interact with the world, the better it is for them.


... a swing and a miss ...


There are certainly veteran D1, D2, and PoE1 players that are complaining about things and I understand those complaints as I AM one of the complainers.

I understand those coming from recent PoE1 leagues [last 4 years?] that want a more rewarding experience and it makes sense as they want an updated version of the game they already love.

Me I'm good with almost all of the elements. The one I'm not letting go of is that I don't like the insertion and over-emphasis on "Dodge-or-Die" style mechanics. I'm fine with those being on map bosses, act-end bosses, pinnacle bosses, etc. -- I do think including those on the number of unique bosses that we run into during the campaign is too much though and the timings on those seem to be too tight for my liking. I almost never "easily" make it out of a boss ability and a whisker too often take full damage when I'm at the hairy edge of "almost getting out".
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Gkek#1581 wrote:

Ok, now address the majority of the critics who are saying the game is easy but unrewarding, boring, and tedious instead of barely being able to defeat your own strawman.


Same complaint GGG gets every new league - the mechanic isn't rewarding next to the last league, where people have solved and optimized everything within an inch of its life and can extract a ludicrous amount of drops from minimal investment.

What all the haters are saying boils down to "I do not feel like I'm earning enough loot/power/reward for the level of investment I am making in this game." Sure, that's a valid feeling. What it means is not "this game sucks and needs to be killed and/or reworked into an exact duplicate clone of PoE1." What it means is this game isn't for you, at least not right now.

Folks who feel like they're not getting enough juice from their squeeze should set the game down for a while. Come back in a month or two, when the trailblazers have solved more of the early-game progression and the trade markets are starting to stabilize, and they can use that knowledge to play more efficiently. And if that doesn't work? Path of Exile 1 is still alive and will be getting a new league in a couple of months. That game will always be there for people who enjoy thousand-item loot explosions they filter down to two pieces of 'worthwhile' loot and trivializing the entire game by level 35.

I'm still working on recalibrating to the new game myself. I suspect that's where a lot of my dissatisfaction with the passive tree is coming from right now - I'm used to PoE1's tree where every node is some form of "BIGGER DEEPS" or "BETTER AYTCHPEE", and all these clusters that do weird, esoteric things seem like wastes. That's not necessarily the case, though. Gotta learn the game better before I Proclaim Doom Forever. Which is mostly what people are telling the Doom Proclaimers to do. Let PoE2 be PoE2; learn how the new game shakes out over more than just a couple of days before screaming at it to dress exactly like its tired, worn-out, overworked older sister.
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