Crushing Impacts and Boneshatter

"
Embrace the Darkness

This makes certain skills outright unusable rather than leaving them usable yet not carrying any notable function.
"
"
Embrace the Darkness

This makes certain skills outright unusable rather than leaving them usable yet not carrying any notable function.


you mean an ascendancy that takes out the major function of some other character skill isn't the same as an ascendancy that takes the major function out of some other character skill?

If you're not using boneshatter on a primed target, you are now paying mana to autoattack. Both instances are "I took X ascendancy, so i now no longer should be using Y skill, and should seek alternatives."

Are you now going to make the argument FOR using boneshatter on targets not primed for stun? Or can we agree that these two ascendancies are both examples of ascendancies that are chosen, but change the gameplay of the ascended class by taking them?
"
you mean an ascendancy that takes out the major function of some other character skill isn't the same as an ascendancy that takes the major function out of some other character skill?

I mean an ascendancy that turns off skills is not the same that ascendancy that doesn't turn off a skill but makes it pointless.

I've no idea why are you crusading on this particular matter, but your skills at wordsmithing are definitely much better than your skills at presenting good arguments.
Last edited by just_dont#6539 on Dec 12, 2024, 6:29:07 PM
"
"
you mean an ascendancy that takes out the major function of some other character skill isn't the same as an ascendancy that takes the major function out of some other character skill?

I mean an ascendancy that turns off skills is not the same that ascendancy that doesn't turn off a skill but makes it pointless.

I've no idea why are you crusading on this particular matter, but your skills at wordsmithing are definitely much better than your skills at presenting good arguments.


Crusading? I'm just tired of hearing the same take repeated when every time it's ignoring the same facts about the situation. It's disappointing.

Did you know that Perfect Strike has an over 700% modifier on a perfect hit baseline? And it's considered a strike, not a slam. This means it's a viable target for Impact Shockwave the moment you unlock it.

This creates a situation where you can use Perfect Strike as your payoff, hitting a target that is primed to insta-heavy stun it when you take Crushing Impacts. The result of this will also proc the Impact Shockwave effect, and since that is now modifying the perfect strike's damage instead of the initial hit of the Boneshatter, meaning you now have an over 700% modifier on a 1.4m AOE. Less range, more damage, and a perfect strike from, well, Perfect Strike, will also have a higher range to hit when charged properly compared to boneshatter.

This is what i mean when i say it's a decision thing; options exist out there, but people don't want to think about it because it's easier to blame the game for not making everything a +power +crit +speed item and just taking out the creativity.
"
Crusading? I'm just tired of hearing the same take repeated when every time it's ignoring the same facts about the situation. It's disappointing.

Did you know that Perfect Strike has an over 700% modifier on a perfect hit baseline? And it's considered a strike, not a slam. This means it's a viable target for Impact Shockwave the moment you unlock it.

This creates a situation where you can use Perfect Strike as your payoff, hitting a target that is primed to insta-heavy stun it when you take Crushing Impacts. The result of this will also proc the Impact Shockwave effect, and since that is now modifying the perfect strike's damage instead of the initial hit of the Boneshatter, meaning you now have an over 700% modifier on a 1.4m AOE. Less range, more damage, and a perfect strike from, well, Perfect Strike, will also have a higher range to hit when charged properly compared to boneshatter.

This is what i mean when i say it's a decision thing; options exist out there, but people don't want to think about it because it's easier to blame the game for not making everything a +power +crit +speed item and just taking out the creativity.


Nah, crusading is pretty on point. You seem to be arguing against this while failing to understand other people's purpose of arguing it in the first place: it just feels bad. It's like Boneshatter has an identity crisis, wanting to stun but can't really on characters it should work with. So you've found a way with the current patch of the game to best succeed on a Titan? Congratulations! It doesn't change the fact that the design of Boneshatter just feels bad in its current implementation. Crushing Impacts is another example of this.

Don't complain about people's opinions when you've failed to listen to or understand them. If you want to say people are "ignoring the same facts about the situation" perhaps you should think about that and apply it to yourself. If you want to say you like the current way it works, then say just that and not that other people are are the issue.

Once again, other people should read my suggestion here about changing Boneshatter's proc conditions. This would solve a lot, in my opinion:
https://www.pathofexile.com/forum/view-thread/3625197/
Last edited by Nicksiren#6476 on Dec 12, 2024, 8:52:18 PM
"
Don't complain about people's opinions when you've failed to listen to or understand them. If you want to say people are "ignoring the same facts about the situation" perhaps you should think about that and apply it to yourself. If you want to say you like the current way it works, then say just that and not that other people are are the issue.


No, I get the issue. It "feels bad" because they want the burst of Boneshatter, as well as the easier stun from Crushing Impacts. Like i said, they want all of it, they don't want to choose.

I know what the issue is. I know what "feels bad", and i'm trying to explain the idea behind it, but nothing short of "Just give them both" will appease the people here, because the idea of "just give them power don't make them think" is what they want. Thinking, deciding, and depth, "feels bad".

I wholehartedly understand their purpose in arguing. I just think it's absolute entitled garbage.
"
I know what the issue is. I know what "feels bad", and i'm trying to explain the idea behind it, but nothing short of "Just give them both" will appease the people here, because the idea of "just give them power don't make them think" is what they want. Thinking, deciding, and depth, "feels bad".

I wholehartedly understand their purpose in arguing. I just think it's absolute entitled garbage.

Why are you so obsessed with discussing other people, their apparent entitlement, and their desire to play a stun character? Does it not occur to you that you may be incorrect and rather it's not about the people at all? Rather, it could be the design of the skill and people's expectations vs practice? Once you forget about worrying about people's motivations for a moment you can see the design space a bit more clearly.
Last edited by Nicksiren#6476 on Dec 12, 2024, 9:35:22 PM
"
Does it not occur to you that you may be incorrect and rather it's not about the people at all? Rather, it could be the design of the skill and people's expectations vs practice?


I would love to know what the expectation was for any of the people taking crushing impacts, sure.

What did you think was going to happen when you took it?
"
Dhex#2351 wrote:
Okay, so in hindsight it’s sort of obvious that the Titan talent node Crushing Impacts will make it so Boneshatter’s shockwave no longer can trigger, as any hit that would prime an enemy for a heavy stun now instead simply heavy stuns them. Making a weapon skill effectively unusable by an ascendancy that is thematically tied to that very weapon class, seems like a huge oversight to me.

I picked Titan and pursued the Crushing Impacts-Surprising Strength branch because I wanted the fantasy of stunning and smashing my enemies with a big fat two-handed mace. Sadly, after effectively losing the ability to use Boneshatter my fun and efficiency took a nosedive as I no longer had a good enough tool for clearing large packs; worse, since neither Leap Slam or Rolling Slam was guaranteed to one-hit most enemies (even with a good weapon), they would instead spread enemies out as they cause them to recoil back from being heavily stunned, further worsening pack clearing. If anything that node is almost more of a downside, and felt so horrible at my level that I soon specced out of it, abandoning that branch entirely. Maybe things get better as you unlock more skills, but at the stage where I'm at, it's a no-go.

As an aside, from what I can tell the support gem Impact Shockwave does not seem to ever trigger when specced into Crushing Impacts, possibly explaining some of my pack clearing issues. But an ability becoming suddenly unusable is still bad in my book, and should be changed.



Well put, IMO make Boneshatter work on monsters in the 'cooldown' from Heavy Stun as well (when the bar is depleting). Its extremely fiddly trying to get mobs in 'primed to stun' but not actually stunned and yeah, crushing blows makes boneshatter 100% useless.

Also, they need to add a "cannot break armor" tooltip to Sunder (unless I missed it). Was excited to have sunder break armour and auto crit from itself but took me a while to figure out that wasn't happening. Obviously a strong interaction but it doesn't indicate you can't do that anywhere.
"
Also, they need to add a "cannot break armor" tooltip to Sunder


Payoff skill, mouse over that on Sunder.
Last edited by xenigmatica#6388 on Dec 12, 2024, 10:36:21 PM

Report Forum Post

Report Account:

Report Type

Additional Info