You have alienated your own playerbase

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The game is fun as it is right now. Please don't write arguments as if you're talking for everyone. You don't.

In fact, personally I consider it absolutely amazing that we finally got a modern ARPG that's not a snoozefest where you just lazily click one button to move through the game.



"The game is fun as it is right now".

Yes, for YOU.

This game has six acts, and a vast endgame.
This idea that it somehow can't scale difficulty better, and let more people enjoy the campaign is silly.
The same goes for drops, and ascendancies.

Just because this happened to be exactly what you enjoy, doesn't mean that's true for most people.
This can be as simple as poor choice of class and playstyle, or build.
If you made a melee tanky build, good luck trying to get your first ascendancy points by maintaining honor.
If you went caster or bow, got some nice movement speed boots, and maybe a fair bit of evasion, you are MINT.
Is this how you want to gatekeep every class most powerful abilities? You get punished for picking one thing, and not the other?

How is this fun? Do you realize why it's NOT fun for a lot of players?
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eldheim#2436 wrote:
How is this fun? Do you realize why it's NOT fun for a lot of players?

Well, do YOU realize it's fun for a lot of players?

People that happily play tend to not write lengthy posts on forums about how they like the game. Personally, I'm here due to stumbling upon not-terribly-amazing ascendancy trials design, if not for that, I wouldn't be here.

PS: Yes, trials are anti-melee, but hardly "unbeatable" by a melee build.
Last edited by just_dont#6539 on Dec 9, 2024, 4:02:56 AM
Most of the players having fun just haven't hit the realization that it never gets better, the maps only get more arduous and slow, and the endgame doesn't exist.

They either will complete the campaign once and shelf the game, or they will get frustrated somewhere around act 3 and quit.

The wave is coming.
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Gkek#1581 wrote:
They either will complete the campaign once and shelf the game, or they will get frustrated somewhere around act 3 and quit.

Personally I'd shelf the game for a while if I won't see some of the "coming soon"s going away before I finish my playthroughs with one or perhaps two characters.

I see no reason to even look hard at endgame in EA league.

It's all extremely understandable right now. The game has limited amount of content, much less possible cross-builds (due to content missing), unfinished campaign, unfinished endgame, and all that. So there WILL be pretty good amount of players just saying "okay, I'm done with EA content, see you on full release".
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Gkek#1581 wrote:
They either will complete the campaign once and shelf the game, or they will get frustrated somewhere around act 3 and quit.

Personally I'd shelf the game for a while if I won't see some of the "coming soon"s going away before I finish my playthroughs with one or perhaps two characters.

I see no reason to even look hard at endgame in EA league.

It's all extremely understandable right now. The game has limited amount of content, much less possible cross-builds (due to content missing), unfinished campaign, unfinished endgame, and all that. So there WILL be pretty good amount of players just saying "okay, I'm done with EA content, see you on full release".


And how does that address the fact that the core gameplay loop is bad and will wear thin quickly as soon as people realize they are spending more time walking and mindlessly rolling away to kite basic monsters that serve no purpose and don't even give xp?

They have fundamental issues that aren't easily solvable with balancing and rolling out new support gems or tweaking the drop rates.

Even if you think the gameplay is fun (some are easily entertained and think anything that takes two tries is "hardcore") , there is no long term endgame without crafting. Even if you don't craft yourself the price of gear will be through the roof in terms of player time.

Their best case scenario endgame is a slow, less rewarding Lost Epoch.
Let me just say this, a crafting bench would solve soo many issues with the game right now, you could craft the resistances you need and make any crappy weapon a minor upgrade.

Right now with the currency drops its too punishing if you dont get lucky with the RNG.

Some people may think the game is easy because they got a good upgrade or unique but if you havent then its suuper punishing.

Lets say you essence a white mace, you get +80% inc phys, then making it rare with regal. You would need 2-3 exalts but maby you only get crappy things like +2-4 cold, then you could craft base phys on it and its actually useable.

Right now you cant and you would have to clear a full act again to get enough exalts to make 1 more try.

Same with resistances, we dont have enough exalts to upgrade all of our gear, but a simple 16-19 inc of a resistance would solve so many issues until you find a better item.
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Stop thinking of it as an ARPG too I guess.

But it's decidedly an ARPG game. If you played Diablo 1, you'd understand it perfectly.


Trying to refresh your memories about d1. This is how it was played.
https://youtu.be/OMw4xR0tb-Y?t=55
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
Last edited by Alternalo#7105 on Dec 9, 2024, 4:21:37 AM
"
"
"
Stop thinking of it as an ARPG too I guess.

But it's decidedly an ARPG game. If you played Diablo 1, you'd understand it perfectly.


Trying to refresh your memories about d1. This is how it was played.
https://youtu.be/OMw4xR0tb-Y?t=55

Don't forget to refresh your memories about warrior and rogue too.

"
Gkek#1581 wrote:
And how does that address the fact that the core gameplay loop is bad and will wear thin quickly as soon as people realize they are spending more time walking and mindlessly rolling away to kite basic monsters that serve no purpose and don't even give xp?

If one must kite basic mobs, that's absolutely a skill issue. Basic mobs still die exceptionally fast and don't need any special attention aside from elite packs.
And the core gameplay loop isn't bad. I wouldn't say "no" to more accessible move speed modifiers, but I'm not finding move speed vs. levels size to be particularly problematic. In fact, it's quite good that sometimes you will be thrown out of instant gratification loop "see a mob kill a mob" for at least a few seconds while you're backtracking.

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Gkek#1581 wrote:
Their best case scenario endgame is a slow, less rewarding Lost Epoch.

PoE2 is already light years ahead of LE even in its present state.
Last edited by just_dont#6539 on Dec 9, 2024, 4:29:42 AM
"


They either will complete the campaign once and shelf the game, or they will get frustrated somewhere around act 3 and quit.

The wave is coming.


I agree, I have finished Elden Ring and have 3k hours in poe 1.

Im in act 3, cant ascend a second time and have quit for now, even emailed them about a refund.

Its unplayable right now unless you get a RNG huge upgrade that delays the realization.
For the nth time. They split games because they knew that the player base woudl be different. Anyone that could not see that years ago is blind

POE 1 is for one player base and POE2 is for another. And it is working NICE... yesterday.. 578K people at 17h by steam charts. That is MORE than POE1 on its peak. So there is a large player base that wants this type of game. IT is sound business to create a new product to extend the consumer base. They will keep POE1 for the old type of costumers...

if you are an old type of costumers.. play POE1.. simple. Now that EA is released they will start to work on PEO1 again.

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