PoE2 Difficulty: A Necessary Challenge for PoE1 Veterans
"Many more players will come"? I checked Steam Charts this afternoon, during US gaming primetime on a weekend. Saturday the game had 538k max players, and today it had 352k max. They lost 200k players on the 3rd day, and thats just Steam. Games rarely ever gain more players over time, unless you are WoW, LOL, Minecraft etc. POE2 is never going to have as many players as it had on the first day of EA.
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" This is not an ARPG its a souls game... |
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" I'm not a big fan of seasons. I feel like they're mainly a way to test new elements and keep streamers engaged with the game. |
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EA isnt a season. The full game is going to launch in 6-12 months, and by the looks of things itll be closer to 12 months. So sometime around holiday 2025.
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" Souls games are ARPG. |
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" wrong one sorry Last edited by PatrickFf#1965 on Dec 9, 2024, 12:30:10 AM
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" Then they would call them ARPGs not souls games. |
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" I think it depends on where the source of difficulty is. If a player is dieing to "trash mobs" on the map then that's mostly something that is easy to fix. People will recall how they played D1 in max difficulty and take things slower / more carefully. If a player is failing the dodge-or-die mechanics then some attempts may be needed to fully understand the telegraphing used. If the tolerances of time allowed is set too low though a certain percentage of people with slower reaction times will NEVER be able to have a satisfying play experience. If you slow things down enough for those players then the quicker [normal?] players will be bored as the mechanics will be TOO easy for them and provide ZERO challenge. If I'm right GGG may have picked a poor way to add difficulty into the game. Last edited by KingAlamar#4071 on Dec 9, 2024, 12:33:32 AM
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" I can think of a game that gained a lot of players over time. I'll give you a hint: look up. |
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" Souls games are generally considered action RPGs. They share many characteristics with other games in the genre, such as Nioh, including a focus on challenging combat, intricate level design, and character customization. |
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