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I sometimes wonder if you people have any idea what you are asking for.
This is by far the worst idea ever.
Having the directions be static is a must for faster paced isometric gameplay with Stick or WASD control.
But you could add this for all the ACT 1 normal enjoyers.
I guess their problem is, that they try to implement input-mechanics from games that are played in third-person or very slow games like World of Tanks. It would simply not work in an isometric game like PoE2. There is no game to my knowledge that is isometric and has the controls they are asking for. And there is a good reason for that: It wouldn't work out the way they think.
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Posted byAceNightfire#0980on Dec 17, 2024, 5:20:56 AM
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Seriously?... What a bad idea...
I think you dont understand that what you want is to be mouse direction locked and each time you move you curser upside down over your avatar (so in every fight) your left and right gonna be inverted, you cut the dynamic gameplay in half, litteraly.
DrScout: If nobody in the beta acces relate this there is a reason, and a good one obviously.
WASD (ZQSD in EU) is a big improvement compare to poe 1, D4 players asking this from day one to bli² (they respond that isn't possible in their engine).
GGG dont gonna take time to put a option that is a bad idea... realy...
there are games that work like that and after you get used you have much more fluid control, specially for circling enemies smoothly
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Seriously?... What a bad idea...
I think you dont understand that what you want is to be mouse direction locked and each time you move you curser upside down over your avatar (so in every fight) your left and right gonna be inverted, you cut the dynamic gameplay in half, litteraly.
DrScout: If nobody in the beta acces relate this there is a reason, and a good one obviously.
WASD (ZQSD in EU) is a big improvement compare to poe 1, D4 players asking this from day one to bli² (they respond that isn't possible in their engine).
GGG dont gonna take time to put a option that is a bad idea... realy...
there are games that work like that and after you get used you have much more fluid control, specially for circling enemies smoothly
Tell me one game that is isometric, action based and heavily focuses on aiming/dodging.
Last edited by AceNightfire#0980 on Dec 17, 2024, 5:24:24 AM
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Posted byAceNightfire#0980on Dec 17, 2024, 5:24:08 AM
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Seriously?... What a bad idea...
I think you dont understand that what you want is to be mouse direction locked and each time you move you curser upside down over your avatar (so in every fight) your left and right gonna be inverted, you cut the dynamic gameplay in half, litteraly.
DrScout: If nobody in the beta acces relate this there is a reason, and a good one obviously.
WASD (ZQSD in EU) is a big improvement compare to poe 1, D4 players asking this from day one to bli² (they respond that isn't possible in their engine).
GGG dont gonna take time to put a option that is a bad idea... realy...
there are games that work like that and after you get used you have much more fluid control, specially for circling enemies smoothly
I really need to see this game that is Isometric, require you to aim and dodge during fast paced combat that has those exact movement mechanics.
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Posted byyhn_yohan#2057on Dec 17, 2024, 5:26:04 AM
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I guess their problem is, that they try to implement input-mechanics from games that are played in third-person or very slow games like World of Tanks. It would simply not work in an isometric game like PoE2. There is no game to my knowledge that is isometric and has the controls they are asking for. And there is a good reason for that: It wouldn't work out the way they think.
I honestly don't think they have any idea what they are asking for LOL.
It would be borderline unplayable but I would love for it to be a thing just to see peoples reactions to it.
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Posted byyhn_yohan#2057on Dec 17, 2024, 5:27:19 AM
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Having more options is always good. But my brain would not be able to handle cursor focused WASD movement with an isometric camera. That sort of movement is perfect for 3rd person games where your mouse controls the camera itself. With a fixed camera cursor focused WASD would be totally chaotic.
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Posted byJoeyjoejoe17#6322on Dec 17, 2024, 5:52:57 AM
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Having more options is always good. But my brain would not be able to handle cursor focused WASD movement with an isometric camera. That sort of movement is perfect for 3rd person games where your mouse controls the camera itself. With a fixed camera cursor focused WASD would be totally chaotic.
left could always circular strafe counterclockwise, right could always strafe clockwise. can you wrap your brain around that ?!?!!!
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Posted byfewli0h#5970on Dec 17, 2024, 5:59:45 AM
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I can’t think of a single game with such ridiculous controls as suggested by OP. Why would you want this nonsense in a fixed camera rotation game?
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Posted bySandcubicle#5745on Dec 17, 2024, 6:00:23 AM
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I can’t think of a single game with such ridiculous controls as suggested by OP. Why would you want this nonsense in a fixed camera rotation game?
uh....crusader no remorse maybe ??
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Posted byfewli0h#5970on Dec 17, 2024, 6:15:43 AM
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Having more options is always good. But my brain would not be able to handle cursor focused WASD movement with an isometric camera. That sort of movement is perfect for 3rd person games where your mouse controls the camera itself. With a fixed camera cursor focused WASD would be totally chaotic.
left could always circular strafe counterclockwise, right could always strafe clockwise. can you wrap your brain around that ?!?!!!
I do understand it. And I can imagine it well. But just because I'm able to understand these controls, doesn't mean they feel natural at all.
For now, you couldn't name a single isometric action-game that has these kind of controls. I bet some devs already tried that out and threw the idea out of the window when they realized, it doesn't feel good.
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Posted byAceNightfire#0980on Dec 17, 2024, 6:16:04 AM
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