SUGGESTION: Please update WASD keyboard mouse control method

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fewli0h#5970 wrote:
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I can’t think of a single game with such ridiculous controls as suggested by OP. Why would you want this nonsense in a fixed camera rotation game?


uh....crusader no remorse maybe ??


Are you seriously compare this game with PoE2?

https://www.youtube.com/watch?v=rUnvNTvHMnQ&list=PLbJjO2aqM7MGNuQDsC31nZaG3UIVcZv2d

It's extremely slow paced. Like I said before: You had to slow down PoE2 by at least another 50% to make these control "viable" (not saying it would feel good then, but at least playable). Crusader no remorse just bolsters my argument, that your controls are not made for fast paced action games...
Last edited by AceNightfire#0980 on Dec 17, 2024, 6:21:35 AM
Sounds like a terrible, TERRIBLE way to control a character in poe, but if they add it as an option, which I highly doubt they will, and not replacing the current WASD, I wouldn't mind, I just wouldn't use it
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fewli0h#5970 wrote:
"
I can’t think of a single game with such ridiculous controls as suggested by OP. Why would you want this nonsense in a fixed camera rotation game?


uh....crusader no remorse maybe ??


A 30 year old game is supposed to be a good example of that? Come on.
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fewli0h#5970 wrote:
"
I can’t think of a single game with such ridiculous controls as suggested by OP. Why would you want this nonsense in a fixed camera rotation game?


uh....crusader no remorse maybe ??


Are you seriously compare this game with PoE2?

https://www.youtube.com/watch?v=rUnvNTvHMnQ&list=PLbJjO2aqM7MGNuQDsC31nZaG3UIVcZv2d

It's extremely slow paced. Like I said before: You had to slow down PoE2 by at least another 50% to make these control "viable" (not saying it would feel good then, but at least playable). Crusader no remorse just bolsters my argument, that your controls are not made for fast paced action games...


I'm convinced this is an out of season Aprils fools thread at this point.
it's solved by 3d rendering, the movement and angles become nearly infinite vs 3d renders converted to 2d frames. smooth fluid dynamic. they couldn't do it back then but they had some better ideas than those implemented in this game

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