POE2 feels like you guys took all the complaints of POE1 and turned those into the core concepts

were playing a console port on pc now, rip
"
were playing a console port on pc now, rip


What a ridiculous statement.
"
achmoye#3544 wrote:
PoE 2 is not an update of PoE 1. That's why you are frustrated.

You expected your speed, your build, your damage, your habits.
You are wrong in all of the above.

We can't judge PoE 2 in comparison with the first one. It's not the same kind of game.


ho man shut it please, that same excuse is stupid, the problem is noone of that, them game is NOT rewarding, no loot, no relevant currency, no way to fix something on your gear without sitting in a zone for 2-3 hours hoping to get something that will help you carry on, gambler takes the gold your farmed in 3 hours to give you back 4 blue items to sell back to him instantly, it´s stupid, it´s not challenging, ive cleared multiple well known hard games multiple times, its just tedious and frustrating, im on act 6 btw because im a presistant guy, most of my friends quit already, and you can be sure that i will not even launch next league if changes dont happen.
IGN - Slayonara
"
"
List of POE1 complaints that are the main features of POE2

POE1 - Flasks don't get enough charges
POE2 - Flasks REALLY don't get charges now and you only get 2

POE1 - Bosses have too many 1 shot mechanics
POE2 - Bosses still have insane dmg AND they reset the fight if you die

POE1 - Campaign is too slow
POE2 - Campaign is WAY slower

POE1 - Melee feels very bad because its slow and relies on warcries
POE2 - Melee is even slower and still relies on warcries

POE1 - Early game mobs are too hard and punishing for new players
POE2 - Early game is even MORE hard now and MORE punishing

POE1 - Rare items don't feel like they are worth ID'ing
POE2 - Almost no rares drops and they still don't feel worth ID'ing

POE1 - Please don't make the game like ruthless
POE2 - Basically is ruthless

POE1 - Don't make me spam movement skills non-stop during bosses
POE2 - Every boss is built around boss skills that can only be escaped via a dodge roll and you basically have to use it or die

POE1 - Crafting isn't deterministic enough
POE2 - Crafting is even LESS deterministic and no crafting bench


Honestly, just go play D4 at this point. Since you what you're essentially asking is to not play the game.


private profile telling me to play D4 when im giving feedback that im glad POE1 is separate

/ignore

Last edited by Bloomania#2606 on Dec 8, 2024, 9:52:45 PM
Op is right.
For now I've done with PoE2. I wanted to try rutless someday - well, I've tried it now and I don't like it.
None of the core gameplay loop is enjoyable.
They messed up everything.

Dodge Roll. Lol.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
POE 2 feels very much like a highly inspired diablo 2 in a a lot of aspects. One of which is boss runs for loot. I'm not at maps yet but I have noticed pretty consistent drops from a lot of the mini bosses around your level. Whether or not you are into that type of gameplay is up to you. I don't mind it but I'm also on the slower progressing since i'm doing HC SSF
Last edited by xpose#1651 on Dec 8, 2024, 10:00:41 PM
"
99% of my mtx "not supported in this game version". Not skill mtx, but armor skins. Either they are not ported yet, or this is a really nice scam:)


Ding ding ding ding! What is funny is that the typical Elden Ring enjoyer does not really buy mtx, and with so little loot there won't be as much need for stash tabs. Which will also mean less income for ggg.
Amenhotep Apothecaries Sisyphus
meh
Last edited by fistikuffs#6930 on Dec 9, 2024, 5:14:25 PM
I personally think the game would great be IF and ONLY IF we were given some actual sustain on the passive tree - and if we actually got more specialised damage nodes. The enemy difficulty and loot drops are only a minor concern compared to the issues with the passive tree.

Currently it is a nightmare to scale most skills because the class that they are linked to is not usually close to what is needed to scale that skill.

I am going to start listing issues with the tree that result in a lot of skills having terrible scaling.

Monk only has one elemental node in his cluster and zero melee nodes, there are almost zero ailment damage nodes(and there are zero debuff damage nodes, which is an issue as there are non-ailment debuffs that deal damage) and none of them are in warrior area for currupting cry builds - on that matter there is not enough strength on tree or in gear to stack strength.

There are almost no slam damage nodes, zero combo damage nodes, no node referring to limit(except the totem summon node that has WAY TOO HIGH a spirit cost), nothing referring to fissures, no node referring to ammunition. Basically there is nothing that scales a specific weapon type in a way that can be actually useful when building around them. This is significant enough an issue that it basically means that classes lack identities and that the weapon set points are going to put in the same exact place on both trees.
Last edited by doombybbr#6074 on Dec 8, 2024, 11:00:59 PM

Report Forum Post

Report Account:

Report Type

Additional Info