POE2 feels like you guys took all the complaints of POE1 and turned those into the core concepts

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List of POE1 complaints that are the main features of POE2

POE1 - Flasks don't get enough charges
POE2 - Flasks REALLY don't get charges now and you only get 2

POE1 - Bosses have too many 1 shot mechanics
POE2 - Bosses still have insane dmg AND they reset the fight if you die

POE1 - Campaign is too slow
POE2 - Campaign is WAY slower

POE1 - Melee feels very bad because its slow and relies on warcries
POE2 - Melee is even slower and still relies on warcries

POE1 - Early game mobs are too hard and punishing for new players
POE2 - Early game is even MORE hard now and MORE punishing

POE1 - Rare items don't feel like they are worth ID'ing
POE2 - Almost no rares drops and they still don't feel worth ID'ing

POE1 - Please don't make the game like ruthless
POE2 - Basically is ruthless

POE1 - Don't make me spam movement skills non-stop during bosses
POE2 - Every boss is built around boss skills that can only be escaped via a dodge roll and you basically have to use it or die

POE1 - Crafting isn't deterministic enough
POE2 - Crafting is even LESS deterministic and no crafting bench

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I could go on and on.....and I'm not even joking about these...
But it seems like all of the core complaints from POE1 were somehow taken as feedback for how POE2 should be designed

POE2 feels nothing like POE1, I know what game it feels like
It feels like D4...
and somehow feels worse than D4...
and I don't care for D4 at all...

I am so glad POE1 was not turned into this, thank you for whoever allowed us to keep POE1 because that will be the only POE for me


Yep its like GGG are toxic bullies who build POE2 as a snarky "Oh really? Hold my beer." game
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List of POE1 complaints that are the main features of POE2

POE1 - Flasks don't get enough charges
POE2 - Flasks REALLY don't get charges now and you only get 2

POE1 - Bosses have too many 1 shot mechanics
POE2 - Bosses still have insane dmg AND they reset the fight if you die

POE1 - Campaign is too slow
POE2 - Campaign is WAY slower

POE1 - Melee feels very bad because its slow and relies on warcries
POE2 - Melee is even slower and still relies on warcries

POE1 - Early game mobs are too hard and punishing for new players
POE2 - Early game is even MORE hard now and MORE punishing

POE1 - Rare items don't feel like they are worth ID'ing
POE2 - Almost no rares drops and they still don't feel worth ID'ing

POE1 - Please don't make the game like ruthless
POE2 - Basically is ruthless

POE1 - Don't make me spam movement skills non-stop during bosses
POE2 - Every boss is built around boss skills that can only be escaped via a dodge roll and you basically have to use it or die

POE1 - Crafting isn't deterministic enough
POE2 - Crafting is even LESS deterministic and no crafting bench

----------------

I could go on and on.....and I'm not even joking about these...
But it seems like all of the core complaints from POE1 were somehow taken as feedback for how POE2 should be designed

POE2 feels nothing like POE1, I know what game it feels like
It feels like D4...
and somehow feels worse than D4...
and I don't care for D4 at all...

I am so glad POE1 was not turned into this, thank you for whoever allowed us to keep POE1 because that will be the only POE for me


I don't get people still comparing gameplay of Poe 1 to Poe 2. It's basically a different game with new movement, attack. Poe 1 was just way too easy and boring.
And the fact that new Poe players had much less problems with game difficulty than actuall Poe 1 players says alot. You just want the game to be easy I get it.
I played Poe 1 since 2013 and I would say it was way harder than Poe 2 right now. It's about learning and it feels like some of players are just stuck in power creep of Poe 1 one click builds that destroy everything and melt bosses in 1 sec

Poe 2 is basically only ARPG now that you need to think about while playing. Some people just don't want to think at all I guess


Its so funny when a player call PoE1 easy and he has no 100 toon, and never killed an Uber Boss. He think he is a pro just cause he is playing a slower game (not harder, just slow).

Also you said u play since 2013, but your account is from 2020.
These people who jerk games like dark souls off see all death as difficulty and good, no matter how poorly tuned or telegraphed the death is.

Its as simple as:

I died- game is hard- game is good- any complaints must be skill issue cause im a god gamer who got past it/enjoys getting their teeth kicked in
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
"
These people who jerk games like dark souls off see all death as difficulty and good, no matter how poorly tuned or telegraphed the death is.

Its as simple as:

I died- game is hard- game is good- any complaints must be skill issue cause im a god gamer who got past it/enjoys getting their teeth kicked in



If other people are flying through bosses, having a good time, and can beat bosses...yes its a skill issue.
"
"
These people who jerk games like dark souls off see all death as difficulty and good, no matter how poorly tuned or telegraphed the death is.

Its as simple as:

I died- game is hard- game is good- any complaints must be skill issue cause im a god gamer who got past it/enjoys getting their teeth kicked in



If other people are flying through bosses, having a good time, and can beat bosses...yes its a skill issue.


Uh huh.

I did act 1 and 2 deathless.

I still have problems with the tuning on various bosses or mobs. Some people fly through the content cause they lucked into a strong build, got good drops (as opposed to getting stiffed). How is it skill issue with a build that can melt a boss in 30 seconds and tank basically everything except the big telegraph hit vs a character that take 6 minutes and all of the bosses move take big chunks of their hp to one shotting them?

Bearing in mind the latter character is that way simply cause they got screwed on the loot drops and doesnt have the dps or EHP of the former character?
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
Its exactly what they did. Its exactly what they wanted.

It is no secret that GGG tried to introduce a lot of things to PoE 1 that players did not agree with. GGG did a lot of walking back of things as a result of that.

They have been wanting to do something like this forever, and they decided to separate PoE 2 from PoE 1 as much as possible so that people wouldn't be disappointed by a slower paced ruthless style game mode. Its quite literally their vision for their game.

I don't know how its going to turn out in the end, but its certainly going to be interesting to see whether they stick with their vision and are okay having like 1/2 if not 1/4 of the people playing that play PoE 1.

I'm not sure if they thought there was some massive group of untouched gamers out there who wanted a PoE 2 style game that don't already play PoE 1 or what, but I think they're going to find that the vast majority of new people who try PoE 2 will end up getting frustrated and won't play long term.

Personally I will continue to play PoE 2 for now - but only when new leagues are released and the current PoE 1 league is stale. I sure hope they intend to stagger the league releases so that PoE players can do this.
It is concerning they went this route. POE 2 isn't several patches away from being great, its fundamental direction is bizarre. PoE came so far after so many years addressing QoL and issues the community wanted addressing. And this bizarre fetish with Dark Souls and sluggish and laborious gameplay has thrown it all away. "Well duhhh, it's a different game", yeh but the same franchise, why not just make a completely different franchise for this. The design decisions seem a little self indulgent.

Mapping = Every map feels the same, it's not even hard (there are some pretty busted defence mechanichs tbh), it's just boring. I literally DREAD doing a map with no mechanics or boss on it just to get to a node that does, if I could just boss rush, I would, it's the only rewarding part of the endgame loop.

Ascendency Trials = LOL

Crafting = Casino

Gems = Just why? Why can I not level gems through grinding/playing?

Build Diversity = It seems really pigeon holed

I have to wonder if many systems were designed with console primarily in mind, because it's the only reasoning I can see making sense for a lot of these choices.

I guess the proof will be in the numbers though, I cannot see them retaining a large playerbase if drastic changes aren't made. Which is a shame because the graphics/sound/polish/and boss fights are pretty bloody good.

Last edited by D0ndarion#7019 on Dec 14, 2024, 11:32:28 AM
Damn, melee still relies on warcries?

Here I thought I was playing melee as monk, but I guess not, since I have no warcries.
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And the fact that new Poe players had much less problems with game difficulty than actuall Poe 1 players says alot.


The only thing it says is that they managed to target the game for soulslike sweats who are already conditioned for the boring slow combat, tedium of rerunning areas, dodging 10 times between each attack and calling a boss easy if they only waste 2 hours on it.
Get why a lot of people enjoy it now but honestly, I don't think it will survive once people start putting it down. When people have got what they wanted from it or stopped playing for whatever reason, GGG need them to come back. The draw then is the replayability, leagues and endgame. how replayable does it really feel? Maybe it was satisfying beating a hard boss, will it be just as satisfying every league? Maybe you lucked out and got a super strong build, it's probably nerfed by the time you get back. Perhaps the biggest issue is simply that it requires significantly different "tastes" due to the simple fact that you can never just switch your brain off.

Maybe I'm just speaking for myself but when I'm looking forward to an arpg binge, I theory craft, settle in for the long haul, turn my brain off and just mindlessly grind, often whilst listening to YouTube. I like engaging/challenging games, but not for longterm grinding. I can't really tolerate this kind gameplay for the sort of time commitment a poe style endgame requires, and although hasn't been realised yet I think it's going to be like that for a lot of people. The game has an issue of psychology.

People put down a souls game after beating it because they're satisfied with thier achievement, people have trouble putting down cozy games because the mindless long term grind is the satisfying part. But mom I don't want to stop playing stardew valley, just five more minutes, my turnips are nearly ready to harvest.
Last edited by stecheese#0885 on Dec 14, 2024, 12:17:30 PM

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