More then a million players, farming. ECONOMY WILL DIE IN 2 WEKKS!

"
lulz this is funny shit

There is no meaningful economy.

It's an early access.

No winners, no losers, no endgame

You play, you enjoy, you give meaningful feedback to devs for the full release in a year's time.

Guessing there's no grass where you live


Though I agree about most of that.

The no endgame part confuses me, did you watch the reveal?
"
No winners, no losers, no endgame


Idk how to tell this to you, but they specifically focussed on fleshing out the lategame and skipped Acts 4-6 in return. We're getting a shorter campaign but better lategame
"
"
lulz this is funny shit

There is no meaningful economy.

It's an early access.

No winners, no losers, no endgame

You play, you enjoy, you give meaningful feedback to devs for the full release in a year's time.

Guessing there's no grass where you live


Though I agree about most of that.

The no endgame part confuses me, did you watch the reveal?


And to what end?
@firenovix#6291
Anything is possible, but even if you say 20% of people will farm boss pinnacles, that's 20% of a growing million people, even if by some miracle half of the people just quit the game in two weeks) Although something tells me that most of the people who bought the game will play much longer. Well, even in the worst case scenario, there are tens of thousands of players farming bosses in large quantities every day. It's just how it works: the faster you level up, the faster you become stronger and can farm other content. When you're already super leveled up, you craft top-end expensive gear. So buying items will be very cheap because there are an incredible number of players. And believe me, even 20,000 people in the endgame will be able to easily sponsor other people with items from high-level content, which means it will be much easier and faster for all the other players to get to this content. And let's say there will be not 20,000 but 40,000 people who farm bosses and make items even cheaper, and then two weeks have passed and already 80,000 with good clothes can calmly fight off bosses, and no one needs the items anymore, because there are so many of them and they continue to drop that there is nowhere to put them.
The trailers and showcases MOST DEFINITELY showed a pretty solid endgame. The thing is, this person is under the impression that they can somehow quantify and calculate and rationalize a humongous math formula at cursory view based on an irrational comparison.

The ego on this one is so big, that you couldn't deflate it with a howitzer. So just poke it with a stick and watch it float around. It'll float into a tree on it's own and get stuck, or pop.
Last edited by funplayer#5591 on Dec 6, 2024, 9:34:41 AM
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And to what end?


what do you mean? The endgame exists. it's real. It's there. We will be grinding the lategame.
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The ego on this one is so big, that you couldn't deflate it with a howitzer. So just poke it with a stick and watch it float around.


They really did just go "omg supply will increase by a factor of 10 and even though demand will also increase by the same factor, somehow the economy will be ruined immediately!"

Where is the skull emoji when you need it lmao
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Ratharan#1957 wrote:
"
The ego on this one is so big, that you couldn't deflate it with a howitzer. So just poke it with a stick and watch it float around.


They really did just go "omg supply will increase by a factor of 10 and even though demand will also increase by the same factor, somehow the economy will be ruined immediately!"

Where is the skull emoji when you need it lmao

This person is probably under the impression that everyone who plays will trade. Everyone who trades will dump their items onto the economy when they leave. Everyone who dumps their items onto the economy will have useful items. Every one of those useful items will impact trade in one impactful trade or another when a trickle out effect happens...

Hm... So, from what I gather, this person assumes trickle out economics. Trickle out economics doesn't work in concept, the top always horde the items and manipulate prices... SO there's... nothing here, ever?

Let me tell you what would REALLY kill this game. Open ended API access to purchasing currency from point A to B, where it legitimately allows people to purchase and transfer automatically without any sort of bot or intermediate catalyst.
Last edited by funplayer#5591 on Dec 6, 2024, 9:40:47 AM
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Ratharan#1957 wrote:
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That's right, the league is dying, why should I explain such primitive things?


Bro you're only exposing your own lack of understanding of basic economics.

In PoE 1, rare items are rare. IF we assume an equal distribution for all players in PoE 2 according to 1 (so the same % of people will run bosses, same % will quit before maps, etc) Then we arrive at the conclusion that nothing changes.

Demand will increase 10x. Supply will increase 10x. Nothing will change.

Whether 200 people are farming bosses and 2000 want the items they drop, or 2000 people farm them and 20000 people want their drops, the ratio remains the same.




Exactly , ''Demand will increase 10x. Supply will increase 10x. Nothing will change.'' now focus , how does the ligue diying ? When people who got their supply from demand, now also starting to giving demand becose they got it already. Thats the thing More ppl making more supply , but people who making demand they creating new people who making demand. That how ppl who need supply becoming less then those who is giving demand.

So what we ve getting? First 2 weeks or less your sistem works, ofc, that right. But then more people making damand then more people they creating who can give exat the same demand.
For example u need a sword to farm uber , this sword drops from this uber sadly, When i selling u this swords , u starting killing that uber and me , now we both selling 2 swords for 2 raundom people , then will be 4 of us , who selling 4 swords to 8 ppl then 8 ppl selling 8 swords to 16 , buum there is 16 ppl already who selling swords, 2 days passed wow 10 000 ppl farming ubers, 4 days passe 80 000 ppl can do that, nobody want to buy it anymore coz everyone already got evertyhing. Buum economy dead, nobody needs nothing , coz its soo cheep and u already can kill ubers and all the server aswell, and u cant sell nothing
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ImFriend#7103 wrote:
I think you really don't understand that more than a million people will farm every single day , thausands of items each. The economy in the game will die before it even has time to form. Simply because there will be hundreds of thousands of each item in the game. Just like every league dies in two months, it will happen here too, but much faster, because the influx of people is incredibly huge. We need to get rid of them somehow...
I see only two solutions to the problem:
1. give players the opportunity to donate valuable items, on an equal basis with other players, for some kind of reward. This way we will be able to not devalue most of the loot in the game, as happens in poe1
2. durability of items, currency for repair, destruction of items to get this currency. Combining broken items into one. Drop of items of different durability. Debuffs on broken items. Currency at the price of a mirror, making the item permanently unbreakable.

If you have any ideas on how else to save the economy in the game, please give an alternative, and don't just say that it's a bad idea. After all, if you don't have an alternative, then these are the only correct solutions to breathe new life into the economy.


Well numbers looks diffrent than you think:
1. first of all this 1m player will be devided between sc hc and ssf(sc/hc)
2. most of thoes players will be newbies or semi-newbies
3. even experienced players dont know game yet - so overall progress will be much slower than at poe1 leagues

So worst what would happend - overstacking and/or underprized alts and/or chaoses - but its not sure cose some of newbie players may burn more currency than its nessesary just to learn so it can stabilize - also big procentage of that 1m players will end game in like week or two from various reasons.

To be honest you are propably currency flipper and for players who does that i REALY HOPE that your "economy" get destroyed - in this case its super good that players who only sit in town and trade cant progress cose of too much items at market - go and play a game instade of trade/flip currency - this kind of "destroyed economy" is super good for the game, and flipers should stop crying.

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