More then a million players, farming. ECONOMY WILL DIE IN 2 WEKKS!

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Last edited by 21msev#3651 on Jan 7, 2025, 7:08:52 AM
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I love how some people can see the future on a game that is not even complete, they havent played, or know very much about making posts like they have been playing for 10 years.



Because I've actually been playing for ten years you are right guessing :D and I know the problems of this game. (You can see it in my profile)
Not everyone's a 24/7 farm bot. Not everyone will engage heavily with trade. Not everyone even plays trade league. Supply and demand is a thing. Progress of the game is not equal among the player base. Among other factors i don't think you understand, evidently.

Enjoy the game and chill. There's 8(?) months until currency actually matters, because as far as i know, early release is void.
Last edited by Z3RoNightMare#7140 on Dec 6, 2024, 8:32:57 PM
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Not everyone's a 24/7 farm bot. Not everyone will engage heavily with trade. Not everyone even plays trade league. Supply and demand is a thing. Progress of the game is not equal among the player base. Among other factors i don't think you understand, evidently.

Enjoy the game and chill. There's 8(?) months until currency actually matters, because as far as i know, early release is void.



Taking into account everything you said. The economy will collapse quickly, mark my words, I will repost it to you in two weeks. Each of the above points applies to poe one, but the league dies in any case, it does not matter whether you specifically entered the game or not, whether you farm items, trade, or play SSF, the league dies due to an excess of things. If in poe n * x where n is the players, and x is all possible items, then in poe 2 it is already 30n * x - t where 20n is a thirtyfold increase in players in the game, the number is growing, I understand that players are engaged in different things, have different experience and play different amounts of time, but in poe 1 there is a similar situation and the league still died. t is the number of items that are less than in the first part. In general, let's say in the first part there are a million items and their variations and 50,000 players, and in the second part there are half as many items and thirty times as many players, no matter what minuses you add here like online, game experience, trade, there are more players, yes, they need items, but when they get them, then they will start feeding others. If a couple of thousand people in POY 1 could sponsor the economy of the entire server, where there are several times more items, their variations and content, and the league died quickly. Then in the second part, where there are 30+ times more players, fewer item variations, less interaction with items, then believe me, 10 thousand of these economy holders will be able to easily provide all one and a half million players with an economy. But the fact is that there will not be ten thousand such players, but several times more.
Dude, I think you've been watching Margin Call too much.
By the time from the day 1 of this thread Divine costs 6 Ex. Orbs. Now Divine costs 122 Ex. Orbs. Sure the economy of this game is ALRIGHT yeah. Just a 2000% inflation rate in 27 days. Economy is totally fine!
this inflation will hurt new player way more than the veteran. Even worse, gold seller will use this opportunity to hoard starter gear and set them to a minimum of 1 divine orb to push their RMT.
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ImFriend#7103 wrote:
I think you really don't understand that more than a million people will farm every single day , thausands of items each. The economy in the game will die before it even has time to form. Simply because there will be hundreds of thousands of each item in the game. Just like every league dies in two months, it will happen here too, but much faster, because the influx of people is incredibly huge. We need to get rid of them somehow...
I see only two solutions to the problem:
1. give players the opportunity to donate valuable items, on an equal basis with other players, for some kind of reward. This way we will be able to not devalue most of the loot in the game, as happens in poe1
2. durability of items, currency for repair, destruction of items to get this currency. Combining broken items into one. Drop of items of different durability. Debuffs on broken items. Currency at the price of a mirror, making the item permanently unbreakable.

If you have any ideas on how else to save the economy in the game, please give an alternative, and don't just say that it's a bad idea. After all, if you don't have an alternative, then these are the only correct solutions to breathe new life into the economy.


That is not how economis works. You also have 1 million people demanding stuff. Obviously we have a tight set of stuff we can farm (because the other types of weapons are not released)..
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Swan#1821 wrote:
By the time from the day 1 of this thread Divine costs 6 Ex. Orbs. Now Divine costs 122 Ex. Orbs. Sure the economy of this game is ALRIGHT yeah. Just a 2000% inflation rate in 27 days. Economy is totally fine!


100% expected. The very start of ANY economy takes a while to find a point of balance. Ont he first hour of game no oenhad more than2ex so obviously nothign could cost 50 ex.. now tons of people have hundrdeds of them.. NORMAL
Tons of people have hundreds of Divine, huh? Wake up man ur delusional. People have life to live btw. Farm of bots and bug exploiters sure have this amount of Divines.

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