Determination Nerf

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Pashid wrote:
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roundishcap wrote:

I guess what I really want with auras is for them to be less effective than passive points and for builds to be unable to run all of them. then also have way more of a cool factor.

Just making them worse isn't going to help matters.


I think it's fine that people are able to play just a support if they invest heavily into it.
But auras could be changed in different ways to be less powerful as all rounder option.
Determination for example could lose it's flat x armor and keep the % with even a raised bonus to make the aura only useful for those who actually build into armor.
Grace could have just the same effect and lose the flat +x evasion.
Remove the flat extra damage of auras like anger or wrath and replace it with just general % elemental damage deepening on which aura it is.

This way auras stay somewhat relevant but every build has a few useful auras and everything else is just straight up useless as it does nothing.


Ya, there is a reason hatred is king. I think if they were all % though guardian would be nerfed pretty hard as a result. May be warranted idk.
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Lonnie455Rich wrote:

Problem : phys taken as makes it too easy to get a really high phys max hit.
Solution: nerf armour
We havent seen the other nerfs yet. If they nerf Determination but not phys-taken-as they are really out of touch with reality. Or they intentionally want to demolish newer/weaker players (after all the T17 complaints) even more. Rather doubt both so its either compensation elsewhere or (more likely IMO) nerf phys-taken-as also.

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Pashid wrote:
Could maybe even more power creep and just the value of the gem on level 1.
Unlikely, see reddit threads about this.

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Pashid wrote:
26% reservation is also already like kinda sus for the most regular build on a 50% aura,
Not suspect, also see reddit threads.

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Pashid wrote:
Point stands, big crying over nothing
Just wait for incoming complementary nerfs to phys-taken-as. (Not that Im crying, both kind of deserve the nerfs.)
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
Unlikely, see reddit threads about this.


Reddit user have just as much information as everyone else, no point to go there unless you're a fan of this website.
Compared to the official forum it's filled with even more fake news, drama about the so evil changes or zoomer complaining that the game is still not easy enough to feed their instant gratification gaming attitude to the brim.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 8, 2024, 2:59:58 PM
I can only see one of two things with this

either armour is getting buffed on passives/gear, or ele taken is getting wacked as well... or both.

I'm personally going for #1, because #2 is just dumb. a general defensive nerf can't be the goal its idiotic. Both isn't that unlikely either though.
Last edited by Draegnarrr#2823 on Jul 8, 2024, 3:07:22 PM
oh it wont be generic defences nerf :)

if will be reshuffling: the defences will move from 1c 20/20 gem to 200div .5% drop rate unique from some obscure encounters

Mageblood is precisely this for flasks so they know how to do it
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Pashid wrote:
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Zrevnur wrote:
Unlikely, see reddit threads about this.
Reddit user have just as much information as everyone else, no point to go there unless you're a fan of this website.
I would argue that it depends. I got more useful information from the reddit threads than from this topic.
Anyway I wasnt trying to make a general statement but was responding to specific statements of yours. One related link: https://old.reddit.com/r/pathofexile/comments/1dw8wtn/settlers_of_kalguur_quality_of_life_reservation/lbtgf6n/
Dont have a link for the other but IIRC the argument was the radius which is displayed in the teaser also. And IIRC there is/was also a better post relating to your "kinda sus" comment with a table of exact numbers, didnt find it with quick search now though. Point is the implied claim that the reservation number does make sense and is not "kinda sus"(pect).
Or reprhasing certain respective reddit posters seemed to have put a lot more effort in than you here with your apparently vague guesses.

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Pashid wrote:
Compared to the official forum it's filled with even more fake news, drama about the so evil changes or zoomer complaining that the game is still not easy enough to feed their instant gratification gaming attitude to the brim.
Yes there is a lot of bad and useless stuff there too.
No wonder it's lost, it's in the middle of the jungle!
Giving the quality change and also more powerful base items it's not a shocking surprise that they likely cut down aura benefits to compensate the newly gained or well adjusted power in some way.
It's probably going to be more player power than before across the board but at least it's not going to be insanely lot's of power with adjusted auras
Flames and madness. I'm so glad I didn't miss the fun.
Whats is really going to be is more grind cause what got taken from determination is given back only on best endgame bases.

Anyone who thinks determination is somehow not mandatory anymore is delusional.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
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Draegnarrr wrote:
I can only see one of two things with this

either armour is getting buffed on passives/gear, or ele taken is getting wacked as well... or both.

I'm personally going for #1, because #2 is just dumb. a general defensive nerf can't be the goal its idiotic. Both isn't that unlikely either though.


Telling it now, it's going to be neither of those. It's just going to be another generic defense nerf. Maybe they'll be polite enough to make some effort to make it look like there is compensation like giving armor nodes 1% more increased or something along the lines but i wouldn't even count on that.

There is also the possibility Sid mentioned where some new item with 0,00001% drop chance is introduced that provides crazy amount of armor by itself. GGG has a history of doing stuff like that afterall.

What they don't have a history of is making sensible nerfs or providing buffs to counterbalance nerfs they make in a meaningful way. Literally never happened in my 6 years of POE.
The new base items will easily come up for the lose of aura effects.
If anything it's only going to hurt aura bots a bit but that's not the end of the day.
And even if it's straight up a major downgrade of what we have now it's also not going to be the end of the world either as the player power creep is all over the roof anyways and some meaningful adjustments to tone it down are well needed, otherwise we end up more and more like D3 or D4.

Lots of copium in this topic with the fear of losing just a few stats.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 9, 2024, 2:59:29 AM

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