Determination Nerf
Nerfing the flat armor value granted by determination will severely impact most builds, especially left-side-of-tree builds, and even moreso if GGG is not doing one of the following:
1) increasing base defenses granted from armors 2) reducing the amount of physical overwhelm modifiers that monsters receive 3) introducing new/buffed defensive layers such as ward / passive tree changes I'm willing to bet that ward will be buffed either by way of items/passive tree/better flasks for it. ESPECIALLY considering the league is centered around the "Kalguurans." What feels more likely is #1 - an increase in base defensives on gear which follows the POE 2 philosophy more closely Last bumped on Jul 13, 2024, 9:23:07 AM
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The minor change ain't gonna break determination for the left side whatsoever as there are plenty of ways to increase armor just fine.
If anything it's a nerf for all those builds on the right side using both grace and determination which is honestly a decent change to reduce power creep some. Be nice if they gut all auras a bit along with adjustments on other places as well. Flames and madness. I'm so glad I didn't miss the fun.
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This is bs. It's too skewed towards mobs having an advantage over players now. How is this balance?
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" Problem : phys taken as makes it too easy to get a really high phys max hit. Solution: nerf armour Where do you see this change. Are there a bit of patch notes out already? Last edited by Lonnie455Rich#2087 on Jul 6, 2024, 3:49:29 PM
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" Just look at the teaser, a keen eye and some game knowledge will easily tell you that det is going to get a slight adjustment in numbers. Little impact on builds stacking armor as their main defensive attribute and only a slight nerf for builds without ways to stack a lot of armor. But as you mentioned phys taken as exist so not a big deal for builds that ain't able to stack armor, in this case no need to create a drastic drama topic about a minor change :) But who knows maybe they actually start to gut player power across the entire board by adjusting auras, which is a really good start anyways. Just the regular pre league release tears for nothing. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Jul 6, 2024, 4:23:51 PM
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oh ok, he mouses over it.
I guess we don't know what else is going to be adjusted. Doesn't really matter anyways. armour is almost useless on bigger hits without layering anyways. phys taken as and suppression are the most op defensive layers though. Its possible the kalgur part is a easter egg that sweeping nerfs are coming like in expedition league. Last edited by Lonnie455Rich#2087 on Jul 6, 2024, 4:29:22 PM
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" Could maybe even more power creep and just the value of the gem on level 1. 26% reservation is also already like kinda sus for the most regular build on a 50% aura, but I'm sure most people didn't even paid attention to that either. Point stands, big crying over nothing Flames and madness. I'm so glad I didn't miss the fun.
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The nerf to the flat was welcomed.
It's too easy to slap on Determination with very little investment on tree/gear/flasks and get huge defensive upside - which pratically makes it mandatory. Honestly, I wish they'd get rid of all the flat, and increase the more%, so that determination is only good for builds that intend to build around it. This would also remove the feel of Determination "feeling" mandatory. For top/right side tree gamers, Phys taken as is still just as available and easily even more broken than Determination. |
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I never look at teasers, but it always bothered me that the most efficient way to get %increases is aura effect.
Builds that don't want to run auras are heavily nerfed because they lose the 40% more everything that auras provide. I wish they just were more interesting in general. Auras as they are just homogenize so many setups. I guess to me they just aren't cool in the way heralds can be, although those have issues too. I guess what I really want with auras is for them to be less effective than passive points and for builds to be unable to run all of them. then also have way more of a cool factor. Just making them worse isn't going to help matters. |
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" I think it's fine that people are able to play just a support if they invest heavily into it. But auras could be changed in different ways to be less powerful as all rounder option. Determination for example could lose it's flat x armor and keep the % with even a raised bonus to make the aura only useful for those who actually build into armor. Grace could have just the same effect and lose the flat +x evasion. Remove the flat extra damage of auras like anger or wrath and replace it with just general % elemental damage deepening on which aura it is. This way auras stay somewhat relevant but every build has a few useful auras and everything else is just straight up useless as it does nothing. Flames and madness. I'm so glad I didn't miss the fun.
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