A change to melee (yes this again)

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Baharoth15 wrote:
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Lonnie455Rich wrote:
The problem with having a melee that will truly delete a boss, not a 17 minute uber maven fight, truly do real people dps. you have <10k ehp usually unless you're trickster or pf with ridiculous defense.

I'm sure there are really good ways to build some well rounded melee builds that aren't right side (due to phys taken as and suppression being op) Its just that the people smart enough to set them up (too bad I'm dumb) aren't wasting their time with it. Or the gear investment is so high that "why?" becomes the question.



Just scale your damage properly. From what i've seen of your builds you do build decent defenses and you've got to be a much better player than me if you managed to do ubers on that 3 mio dps slammer but the builds i saw from you all wasted tons of dps for little to no reason. The slammer by going RT, i gave you an example how to build that with more damage via PM already.
You also had an LS champ a while ago with Mahuxotl that had like 5 mio iirc. If you had used Doryanis prototype on that build like pretty much everyone else you'd probably have had 2 or 3 times that with very little difference in EHP. 1 or 2 months ago i posted a POB in general discussion for a dualstrike champ for like 1 div that had 6 or 7 mio dps with Ahn's might. I later optimized it further and got it to 10 mio, same budget. If you go meta with it and use DSoA you can easily get to 20mio+ for <10 div, probably even <5 div.

I never really made a build that can insta delete ubers, the amount of damage required for that requires quite a bit of grinding and i am lazy as hell but i've got a whole collection of builds with 20-50 mio DPS and none of them uses strength stacking or has crazy mirror gear. Aside from the one MB i have on one of them (and that took me like 6 years to get) the most expensive single item is probably a voidforge. It's not insta deleting but you can make builds that do ubers in a somewhat timely fashion (10-20 seconds per phase) with this level of DPS. And the price tag in SC for this kind of build is around 30-40 div depending on league, timing and build. 100+ mio dps glasscannons are crazy expensive and just plain bad as melee but if you settle for 20-30 mio DPS with good defense you can ignore a lot of uber mechanics and get high dps uptime to kill them just as fast as a 100 mio glass cannon with shitty uptime but with WAY less currency.


With doryanis chest your phys hit is too low for hc for my tastes. If you make it to 98 while farming formed/twisted with that chest on it was luck. You cant take the gamble on phys hits. Armour is just almost useless on stuff like minotaur if you're invitation farming. Harvest bears will also 1 shot you.

These are non issues on builds that can stand off sscreen. I had a penance brand scion with practically no phys max hit that i easily did feared on with basically a lvl 20 penance brand, a +1 spell damage cast speed sceptre, loreweave/ed combo. that chars gear was trash as well as the build was trash cause I don't know how to play spells. 0% chance you do that with 9k phys hit melee. I don't even know how i managed to map with that build.

By the way. in the current iteration of the way boss drops works. In hc specifically, voidforge will only exist when you farm beachhead and get lucky with saccing cards or a voidborne key. I doubt there will be enough keys to uber uber elder over an entire league for someone to statistically find a voidforge. There were 2-3 saviours which surprised me though. Me personally I farmed beachhead around 40-50 times and found 1 voidforge card.

Last edited by Lonnie455Rich#2087 on Jul 5, 2024, 11:44:59 AM
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exsea wrote:


there are many things that led to this. melee bad is one component, t17s are bad (in my pov), powercreeps in POE is (also my pov).

and i think there is one major issue which led to melee being bad.

which is power creep. GGG doesnt like nerfing players as getting nerfed isnt fun.



Idk man... GGG really didn't care that time when they buffed bosses hp by 400%. Didn't affect top players much, but literally erased builds that were struggling a bit against bosses.

Or that time they heavily nerf the "%more damage" support gems, again hurting a loooooot of builds/skills that underperform while top builds don't even notice the difference.

So, from my experience GGG doesn't care about nerfing the mid/low end of the spectrum, either directly or indirectly
Last edited by Gordyne#2944 on Jul 5, 2024, 12:06:41 PM
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Gordyne wrote:
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exsea wrote:


there are many things that led to this. melee bad is one component, t17s are bad (in my pov), powercreeps in POE is (also my pov).

and i think there is one major issue which led to melee being bad.

which is power creep. GGG doesnt like nerfing players as getting nerfed isnt fun.



Idk man... GGG really didn't care that time when they buffed bosses hp by 400%. Didn't affect top players much, but literally erased builds that were struggling a bit against bosses.

Or that time they heavily nerf the "%more damage" support gems, again hurting a loooooot of builds/skills that underperform while top builds don't even notice the difference.

So, from my experience GGG doesn't care about nerfing the mid/low end of the spectrum, either directly or indirectly


ggg normally doesnt nerf they actually rarely nerf. as far as i remember theres only 2-3 major game wide nerfs in the game? maybe less? i really cant recall.

the "more damage" nerf hit hard but at least it hit all players. but its exactly as what you said. its an unbalanced nerf. they buffed monsters/bosses to have more hp but did not reduce them after nerfing our damage.

and who suffers the most? mid/low ranged players. when youre doing 1 billion dps, losing 40% is a lot but you're still doing 600mill dps. if youre doing 5 million dps, losing 40% makes you do 3 mill... which players do feel the difference.

especially with the content ggg churned out with maven where DPS is kinda king. take too long and you're up against multiple bosses. have too little dps, maven will shield them and heal them up. if your dps is really not enough they actually outheal your damage and could even get back to full health in worst cases.

the bar set by ggg is simply too high.
[Removed by Support]
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exsea wrote:
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Gordyne wrote:
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exsea wrote:


there are many things that led to this. melee bad is one component, t17s are bad (in my pov), powercreeps in POE is (also my pov).

and i think there is one major issue which led to melee being bad.

which is power creep. GGG doesnt like nerfing players as getting nerfed isnt fun.



Idk man... GGG really didn't care that time when they buffed bosses hp by 400%. Didn't affect top players much, but literally erased builds that were struggling a bit against bosses.

Or that time they heavily nerf the "%more damage" support gems, again hurting a loooooot of builds/skills that underperform while top builds don't even notice the difference.

So, from my experience GGG doesn't care about nerfing the mid/low end of the spectrum, either directly or indirectly


ggg normally doesnt nerf they actually rarely nerf. as far as i remember theres only 2-3 major game wide nerfs in the game? maybe less? i really cant recall.

the "more damage" nerf hit hard but at least it hit all players. but its exactly as what you said. its an unbalanced nerf. they buffed monsters/bosses to have more hp but did not reduce them after nerfing our damage.

and who suffers the most? mid/low ranged players. when youre doing 1 billion dps, losing 40% is a lot but you're still doing 600mill dps. if youre doing 5 million dps, losing 40% makes you do 3 mill... which players do feel the difference.

especially with the content ggg churned out with maven where DPS is kinda king. take too long and you're up against multiple bosses. have too little dps, maven will shield them and heal them up. if your dps is really not enough they actually outheal your damage and could even get back to full health in worst cases.

the bar set by ggg is simply too high.


Given hes the easiest boss (imo) take uber shaper for example. There are clones doing multiple sets of balls and multiple beams on the screen. There is a radius you have to be able to stand around shaper to hit him unless you can tank all of his abilities simulaneously. (rip lethe shade for bottom left enjoyers)(i could tank all this with divergent trauma cause of the sheer amount of regen at the trauma stacks i could get to) Then you have the balls that chase you around where if you make a mistake (from absolutely 0 visual clarity between melee animations and shapers animations) you further limit the space you can stand. You have no control over where shaper ends up and he can very well end up in corners you cant stand. If you cant hit him you cant get fortify, if you're vaal pact if you cant hit him you have no regen.

You can't design something like this. Then think to yourself, I don't know why everyone just wants to make a build that one shot phases these bosses and almost nobody does these bosses on melee that can't trivialize the fight.

I usually am able to kill uber shaper in hc with around 1.5-2m uber dps on melee but its very stressful and takes a lot of investment to do safely. There is no value in farming uber shaper in sc with that little of dps. you will make no currency. The people that aspire to push into this content on the old school tried and true builds just feel constant disappointment. If there are people that have no ambition that are just fine farming white map essences they don't understand the ambitious persons point of view. You just feel stuck having to play molten strike pf or splitting steel trickster or some not fun (to me) build. (i hate boneshatter too) The animation sound is aggitating to me. hot take, I actually like the triple warcry noises
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exsea wrote:


ggg normally doesnt nerf they actually rarely nerf. as far as i remember theres only 2-3 major game wide nerfs in the game? maybe less? i really cant recall.

the "more damage" nerf hit hard but at least it hit all players. but its exactly as what you said. its an unbalanced nerf. they buffed monsters/bosses to have more hp but did not reduce them after nerfing our damage.



Yep, it hits all players. But that's the problem... If that's their nerf "mindset" then it is better for them to not nerf anything OR buff monsters AT ALL.

The only builds that actually feel nerfed ingame are the ones that weren't doing even 20% the dmg of the OP builds/setups.

So, imo they should do targeted nerfs on X Y and Z that are really broken or just deactivate their nerfing nukes.
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Lonnie455Rich wrote:
uber shaper


uber shaper+elder is actually the best example of melee disparity.

one dude did that encounter with a character below level 30?

dont think he would be able to do it "trumelee"

and if he did it would probably take a much longer time.

also i tried uber sirus. huge aoes appear right around the boss. i cant reach him. and when i get a nice opportunity to wail on him what happens? an aoe spawns directly beneath my feet.

most of the time i dont realize fast enough anyway.

the game simply isnt designed around trumelee. hence ggg giving up on melee for poe1.

[Removed by Support]
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Gordyne wrote:
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exsea wrote:



Yep, it hits all players. But that's the problem... If that's their nerf "mindset" then it is better for them to not nerf anything OR buff monsters AT ALL.

The only builds that actually feel nerfed ingame are the ones that weren't doing even 20% the dmg of the OP builds/setups.

So, imo they should do targeted nerfs on X Y and Z that are really broken or just deactivate their nerfing nukes.


i initially thought that the way ggg does nerfs etc its really unfair to the weaker players.

but after how they tried forcing players to do ubers with "bridges" i m on the mindset that if you're weak POE1 is not the game for you.

GGG now expects players to be good/follow builds and actually clear the toughest content in the game. if you arent there, or are far away from it, you have to climb or else this game simply isnt for you.

and this hits hard toward trumelee as it was an unintended consequence of introducing increasingly difficult content
[Removed by Support]
Except it's not a "weaker players" problem.

There are entire archetypes that are 10x weaker even when building decently.
This is a problem with broken balance.

One player can put the same ammount of effort into build X and be 1000% more efficient just because he chose the right archetype or what broken interaction is good at the moment. To many things that are weaker than other for no good reason, just pitfalls.

Perfect example is melee x ranged and melee dot that can't get fortify for absolutely no reason
Builds that can deal damage while moving x selfcast...

Unless you're using very specific skills/setups you'll do waaaaaay less damage than ranged due to uptime. Even if your build is right.

So, I don't think it's a weak player issue, but player that choose what is broken and those that do not.

I wouldn't really care if some archetypes were 50-70% less efficient than others, but PoE is on a whole other level with that disparity.

IMO the strong players are actually the ones trying to make their own off meta builds and have success because those are actually playing the game. The others are following guides or searching forums and reddit for the next broken mechanic before making a build.

Sorry, I can't say that GGG nerfs things correctly. Their nerfs are atrocious no matter what reason they give
Last edited by Gordyne#2944 on Jul 6, 2024, 11:21:23 PM
Honestly love all the comments in this thread.. didn't think I'd see any comments. 11 years this games been around and I don't really remember any league where everyone on poe ninja top dps / top depth for delve was melee/slam but I do remember where they were ranged/caster... -every league I've ever played-

controversial opinion - abolish all warcries including battlemages strenght stack bread and butter and just buff the hell out of slams, give them some single target leech ability thats viable too compared to some of the other attacks.

Anyways pretty sure right now GGG are updating patch notes for 3.25 with "added XXX for casters and ranged everything oh and nerfed XYZ melee skill"

lol

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Sydneydonza wrote:
Honestly love all the comments in this thread.. didn't think I'd see any comments. 11 years this games been around and I don't really remember any league where everyone on poe ninja top dps / top depth for delve was melee/slam but I do remember where they were ranged/caster... -every league I've ever played-

controversial opinion - abolish all warcries including battlemages strenght stack bread and butter and just buff the hell out of slams, give them some single target leech ability thats viable too compared to some of the other attacks.

Anyways pretty sure right now GGG are updating patch notes for 3.25 with "added XXX for casters and ranged everything oh and nerfed XYZ melee skill"

lol



since they fixed the poeninja cheating its pretty much always just replica alberons/original sin/adorned on the top You cant really compare the top dps on poeninja on playability imo.

I'm going to say it again for the 90th time out of nowhere. Warlords call is stupid.

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