A change to melee (yes this again)
" might not be the right place to do this but TLI is a nice alternative to POE1, the graphics are hit or miss tho. it actually uses its version of POE2's gems system. the melee there i would say is more fun than poe but tend to be fun more because it hits hard/fast/large area rather than feeling meaty. [Removed by Support]
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" I have a guildy that plays this, it sounds too much like a kids mobile game to me by the way he describes it |
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[Gladiator joined the chat] :D
Last edited by PizzaDelivery420#0654 on Jul 3, 2024, 4:15:02 PM
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" I played glad bleed sst in gauntlet last gauntlet and it was a blast. voidstones were impossible though. need really good gear for single target. |
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I know Boneshatter is not pure-melee, but you still have to stand still and up close in order to kill bosses, thus I will comment based on my char from this league (the T17 league).
I gave my Boneshatter from Private League a Mageblood and a Progenesis when I migrated and it now face tanks fully juiced T17 Sanctuary (including the boss, I literally do not move until it's dead). Yes there are melee skills that require a lot more dmg scaling from tree/gear, reducing it's surviviability, but if you're aiming to do pinnacle level content (which is desgined to be a challenge for the best players), then it would also be wrong to do with off-meta skills that doesn't have crazy time/investment behind it. Are some melee skills tough to get through pinnacle content? Yes, sure. Do they perhaps deserve to have more top-end viable skills? Yes, probably. But is it ok that only few of them are able to trivialize top-end? Also, yes. Btw, to your point about 1 mil armour getting 1-shot: armour in itself doesn't protect against many different damage types. You stating that due to this 1 example you've seen that armour is broken exposes a limited understanding of PoE's damage types vs defensive layers - which is a bigger issue for melees than ranged builds ;) |
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" Mageblood and progenesis lol. alright. i dont think using those 2 items creates any scenario where you can objectively judge the strength of a build. Boneshatter is an ok skill (i hate it personally). Also consider after this league there will be like 10 people a league with a triple perfect prefixes axe. maybe even less. |
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I recommend to never argue by using boneshatter as an example.
The skill has flat dmg +158-238 at lv20 + dmg per 5% MORE dmg per trauma at 250% effectiveness of added dmg, which means it is roughly strong as full other dmg gem + 2 support gems, but its only just the boneshatter gem itself. Many builds go 40+ stacks, so in fact I am kinda generous with just 2 extra support gems. That skill gem if anything, shows how badly the melee archetype is underpowered apart from going full glass cannon in trade league, where you can make multiple billion damage tanky manaforged arrow builds anyway. This melee issue will most likely not be resolved without introducing new scaling vectors for offmeta melee skills(everything but BS/moltenstrike/lightning strike) or introducing new better general way how scale dmg and adjust these 3 accordingly. Slams are laughably weak at this point. Can you make a "playable" slam build? Yes, but its not fun anymore. Slams need just too many points to get warcries going, which leaves them no options to go crits or any other significant scaling vector especially before mageblood. |
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" graphics/art direction wise, very colourful and lively. its made in a way that you can play on either both mobile and pc with cross progression enabled. so what your guildie said is exactly how it looks like. i do understand that is not for everyone. some people look at it and just go ew, because of the art direction. but how it plays is a different story, the systems in place are well thought of. the class system gives so much flexibility even more than poe/gd, while the gem system is a hybrid of poe1/2 the crafting system is something in between poe and le, where it is not too difficult to understand but can offer ways to make really good gear. if you're bored you could give it a go. its free anyway so nothing to lose but your time. it has p2w which can boost your stats by roughly 10% at end game, but the freebies you get can get you somewhat close to the same bonus. [Removed by Support]
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" Ive played boneshatter at least 10x at this point, the only setup that felt ok for me was slayer (i farm formed/twisted as my main hustle), self chill on jugg was ok but it doesn't feel fast enough on bossing on jugg to be worth it. As one of the better overall melee skills esp in hc. Its kind of sad how high boneshatter is held in regard for some people. If you compare it to like any other archetype. Lets take archmage for example, or if you look at penance brand in affliction, or poison pf for the last i dont remember how many leagues at this point, or int stacking trickster. If you never watch another build play the game and you tested a whole lot of melee setups boneshatter will easily be top 3 but then if you compare to the other strong archetypes its a joke. Sure if you invest a truck ton of divines into it, its decent. This league in day 3 gear you can do everything boneshatter can do with archmage but faster. These archetypes are allowed to be broken. They have the foresite to make sure that every melee thing that they add to the game is balanced (besides high investment str stacking), therefore weaker (a waste of time). Btw we had some other scaling vectors when we had mantra of flames and replica hotheaded but they were removed. Impale used to also feel a lot better. Last edited by Lonnie455Rich#2087 on Jul 4, 2024, 1:55:13 AM
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I feel like I mentioned boneshatter was the only melee that was melee in my first post - I would love to see your pob for your face tanking of T17s I have MB and prog and still have to move on occassion based on damage I'm doing to myself at the same time as taking a big hit, hah so def keen!
I also think it's quite a boring skill when comparing it to how cool a massive screen slam skill looks (and requires all the fucking tedious warcry trees and button mashing to make it stupidly annoying) yet it does 50 times the damage with ease and uses 1 single button and then the difference in leech with a pure melee skill like BS or Dualstrike which is great don't get me wrong but most of the builds will still be scaling that with strength stack even the tanky one will be about 1200-1500 strength, replica boots and void manipulation making every "skill" gem you slot in really a chaos damage skill and not a melee slam or attack hence my original whinge. I think it's sad it's been going on so many years without change and gives me sad thoughts as to how much different POE2 will be since they probably wont listen there. I donated a good chunk of money during poe1 beta so did the guys I lived with at the time and I've spent tons on visuals/stashs etc but I'm not sure I want to spend anymore with GGG for 1 or 2 until I see some actual action lol |
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