3.23.1 Patch Notes

PBrand and Blazing Salvo "fixes" might end up being lowkey nerfs?
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Monsters in the Viridian Wildwood darkness are now removed when the portal to exit appears.

I dislike this.
When the wood was shit because you are like the only player not using illegal tools to open the fog visibility and was left with a below 1k wisps you could run into the fog until 9 stacks and back out to lure out some monsters and maybe even a troll to get some wisps... :(
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Pizzarugi wrote:
Looks like the stygian spire exploit got patched. Womp womp.


Was never an exploit, and it was only fixed in private leagues, normal leagues are unchanged.
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Added 1337 more foiled Unique Item options that the Voidborn Reliquary can yield.


Leet
No fix for wildwood corpses spawning as the wrong monster?
We still getting patches ty.
Well, least now I can remove Summon Skeletons from my 2nd weapon slot. Was nice being able to summon them deep in the woods after it was over to agro loads more mobs.
Monsters in the Viridian Wildwood darkness are now removed when the portal to exit appears.

Does this mean that monsters will despawn in from of my eyes? I'm not playing ranger build, half melee with self ignite. If I skip a monster because I couldn't kill it at a time within reasonable amount of time, it means it will disappear? Or is it just the mods will be removed that are still covered by darkness? If not, this is screwing over every single non ranged build in the game
ofc. who cares abyss fix?

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