MF and POE
" There isn't really such thing as an "atlas" league. Those are expansions, entirely separate from league mechanics. Unless you are counting things like Breach league as an "atlas" league. Temporary leagues follow only two real designs: loot shower or crafting. They may go about these in different ways, and offer new toys to play with, but that is pretty much what they all boil down to. |
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in the recent interview the devs mentioned that they like having something that players can strive for to be better than other players.
thanks ggg, you're enforcing that players should all go meta. and yeah thats a sarcastic "thanks". the only caveat i got from the interview is that they mentioned that they still want players to be stronger first and MF only comes after. my pov is that as long as MF is on gear, players will need/want to find ways to squeeze it in. its quite ironic that ggg isnt happy that people are using MF to run lower tier content. [Removed by Support]
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For as much as I love mf....a possible fix that might make everyone a bit happier (that popped into my head today):
CAP the IIQ / IIR based on map tier. For example, yellow maps no matter what you have on gear, what your party makeup is, what the map iiq/iir is, you can ONLY get a max of 200% rarity, 75% quant (random numbers). BUT move up to t16 and you can get 500% rarity, 200% quant max. So if you really want to invest heavily into it, you also need to be strong enough and well built enough to tackle harder content. I personally don't see a need for something like that, but I would be okay with it if a system like that were implemented. "Force" the higher mf to occur in harder content by default. I think it'd also be HILARIOUS if # of portals were tied to character IIQ/IIR levels: the higher your IIQ / IIR combined, the fewer portals you get per map. Last edited by jsuslak313#7615 on Jan 10, 2024, 9:37:15 PM
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" The thing is, I've always complained about MF being a thing in the game, at least since they've removed it from regular rares way back in the day. And personally I would rather GGG add leagues like this core, then strip out what makes it good and add it later (um ultimatum anyone) But as long as MF is in the game they simply can't add a loot boosting league again, ever. They may run one as a temporary league, but I much rather they put effort into leagues that can last or have an impact on POE 2 development, then be trashed at the end of completion. MF is a real bad problem right now, ignoring the loot explosion aspect for a second. There is actual hard lag when producing so much items on the ground. GGG has spoken about this in the past. So its a bit ironic for them (supposedly) saying they want to keep it into the game when you can easily identify peak times where it has been an issue. " That exactly right, people will always do whatever they can to realistically put more on. Friend had relatively strong wave of conviction ignite character, now has MF in just about every non belt slot possible. Who cares in SC if you die, you got 6 portals. The balance of MF doesn't work in SC where you have 6 portals to farm. In HC perhaps it does, but you can just as easily drop down to do easier content and reap rewards, while increasing clear speed. Anyone can see its an issue this league and will be an issue in future leagues that increase loot as well. I much rather remove the MF stat completely and reward players for juicing better, then having hur dur 4 item slots taken. " This is a joke right? I've ran 1500+ maps on blue (dont know the exact number) and not once seen a divine alter this whole league. Even if I was finding it at the "proper" rate its 1:200 maps or something, whereas a MF character can find more divines in a single map from mutli proj spire, then you can from most alters. You do know that when the conversion monster happens, rarity and quantity apply to them, right? Like don't spread misinformation about MF to try to make it appear not as big of a problem as it is. Its boring and dumb and I hate it. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" this.. isnt comparable MF gear is always 'on', the first and last mob on a map give you the same elevated returns. altars.. you get 'good' picks or you dont (and it was kinda problematic once i wanted to fish for exactly these options). you get picks with build breaking downsides - you have to skip. the build limiting aspect of these nodes is quite visible, in juiced t16 it seriously narrows the build spectrum. if GGG believes that MF is just 'next level' of build progression they should bring back rare rolls and cull MF uniques. then it is next step. step in a wrong direction imo, but a logical execution of that vision. asking people to play only builds that can spare gloves and boots slots is just bad. and if my understanding of how their loot generation system works is correct - the loot bombs have MASSIVE impact on performance for everybody. leagues like this should not have been made BEFORE serious culling the piles of crap that are generated. 'just filter it out' doesnt apply, because the lag is not client side |
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" The issue is especially with POE 2 if they move focus more to loot behind bosses is it means people will swap gear then cull (if cull is in the game still) And yeah MF kills the servers, drops absurd amounts of raw items on the ground and overall isn't balanced for the current game. I'm not sure they will have better luck with rarity only in POE 2 but the sacrifice of stats on gear to get MF isn't an interesting choice IMO and its never been. I'm pretty sure if they had a scion path that had 10 quant, players would be playing scion instead of anything else just to get it. Thats the issue when you implement such a "win" stat where nothing else matters. If they want to keep MF they could do it more interesting like targetted, but quite frankly when you think about the scope of what all MF can reward you with, its literally everything except like 2 items in the game, at least unique wise. Original sin and Cloak of Tawm'r Isle. This is because instead of rewards for doing higher content being exclusive to bossing or that content you can get it from div cards, keys and now valdos maps, although out of all of them valdos is at least something more comparable. At the end of the day the vast majority of keys and valdo maps come from MF characters, not from doing just higher tier content, not from anything other then hur dur i got 4+ item slots with these mods on them. Its not interesting, MF isn't it should be removed for POE 2 and reconsidered for POE 1. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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