MF and POE
I think its clear with this leagues mechanic that the way MF works really is out of control. MF fundamentally has many issues and its compounded with any mechanic that adds more multipliers to loot, you've known this for a while.
Thats why alva and other mechanics were nerfed a while back because of too much multipliers being applied. The fundamental issue is characters rarity and quantity stats, as the game has allowed us to get more and more and given us some form of power creep this league that has enabled bow builds to sacrifice damage (cause carried by psn tincture) in order to farm content. In addition dropping down to farm t7 maps is an option for lessor geared characters and they still can pull out some of the best items (mageblood\headhunter) If its too late for POE and you aren't willing to remove the stat or rework it so that it doesn't multiply everything, but rather selectively increases some things. Like div cards more likely while wearing ventors. Tailsman is more uniques. Ect. Or make them roll what they affect so different versions of the mod instead of an all encompassing 2 stats that go insane. Regardless, if you won't do it for POE, please for the love of everything keep MF stat off of gear in POE 2. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last bumped on Jan 17, 2024, 1:34:05 PM
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Have you ever tried to play MF?
Politeness is a weapon!
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MF still exist in poe 2 in fact the director likes it.
So no. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Do you have link, if so I would like to see the reference point. " Yeah, let me gimp my character with all these items that lower my clear\surviability\damage in order to get a multiplier of loot. Stuff like vendors is just generically too good and builds that aren't punished by mf are ones that can do damage from afar. You rarely see a melee build with actual MF ever. GGG just punishing melee more and more with stuff like MF being a multiplier. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" There is a lot of info on PoE2 already on the corresponding wiki page if you're interested. It's missing a citation for magic finding, but I remember it from ExileCon. It may have been asked as part of the QA, but I couldn't verify yet. To the actual point though: as you say.. MF'ing requires you to gimp your character somewhat, but does it really? Many melee builds only use rings for attributes and resistances, so putting a well-rolled Ventor's in comes at little opportunity cost whereas many caster builds prefer unique rings, many of which are build-enabling (like Atral Projector for nova skills). Simplex Amulet existing also allows big IIQ/IIR gains from amulet slot. Or you roll a simple Shaper amulet and roll an IIQ suffix, leaving prefixes to be life, -mana cost or whatever. Melee makes the same sacrifices a ranged character makes to invest into MF. Ranged characters just get away with more because, duh, they're ranged builds. For the same reason you see 2.5k life Deadeye builds but not 2.5k life Flicker Strikers (for the most part anyway). No one is denying that melee is outclassed by ranged builds, but MF truly isn't to blame for that. Frostblade MFers Lightning Strikers Static Strike / Cycloners Molten Strikers People are running MF on melee builds. What's stopping you? The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Jan 8, 2024, 10:01:04 AM
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" The one example of a MF item that is more universal and you say its ok? Melee gives up a lot not having + phys from rings - mana cost to skills, cause for some reason melee skill costs are absurd, ect. The issue isn't that you can't, the issue is like the rest of the game MF also punishes melee periportally more. Its also boring AF. If instead of having MF on characters, GGG buffed base loot drops and allowed league mechanics like the current to boost drops while making it periportally more difficult, then the game overall would be in a better state. I despite the idea that people farming T7 maps are rewarded higher then juiced t16, simple because they have equipped MF gear. THIS SHOULD NEVER BE THE CASE IN AN ARPG. The cost of investing into MF isn't even really a factor here because its a more multiplier on everything. More currency, more div cards, more boxes, more keys, more uniques, more everything. If the game was HC or if there were truly some interesting tradeoffs to be made, then by all means MF would be interesting. But as it stands now with div cards, puzzleboxes, voidborn keys, ect. You can technically find every single item in the game, except 1 from t7 maps. I thought the intention of having higher and higher content was for the higher content to be more rewarding? https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on Jan 8, 2024, 10:32:56 AM
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Ah yes, the classic "I find it boring, therefore it shouldn't exist."
You are also not truthful in your reply to what I said. Ventor's Gamble is but one example of an MF item that finds its way on melee MF characters. I think I provided ample examples and more than you are deserving of given how you choose to reply The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" I'm just giving feedback. I think its always been boring as a concept and I think the better way to give players the option to get more loot is by having mechanics that effect it and reward more difficult content, rather then hur dur specific mods on items. Ventors gamble is the generic MF item that can find its way onto almost any build because it gives life and res and most builds dont absolutely need affixes from rings to work outside of specific circumstances. So the cost for the ring equip isn't as much as others. It also snowballs on itself, the more mf you have the more rings you drop and the better chances you find better and better rolled ones...... But by all means if you think its more interesting to have items that gimp characters to get more loot, thats your thing. I'm just trying to give some perspective and feedback to GGG about MF and how I think its flawed in this game. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Latest Interview with DM and Ghazzy. The director wants MF in the game still. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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The OG D2 introduced MF and balance between power vs mf - if it lowers your clear speed too much, then lose some etc.. This isnt a new concept, and if anything, this league has actually brought MFing closer to it's roots for the average player (for the first time in poe history solo mf isn't completely overshadowed by group mf).
Also, I am quite curious, what have YOU found this league that would indicate that MF is out of control? What is YOUR experience with MF that it is so insanely busted? Or is this referring to builds that you've seen on YT? BTW, in case you missed it, POE is a game of multipliers, from character building, to MF league mechanic stacking, monster scaling etc. etc.. It is the CORE of the game, and is probably the best single word to surmise the whole of POE. I don't disagree with specific types of MF though, quite a good idea, but that's kind of what scarabs are now, aren't they? Last edited by Cðm#4998 on Jan 8, 2024, 1:47:05 PM
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