Do defences even matter anymore?

I stopped caring about defences the moment I swapped from playing EA ballista champion to playing an Ice Spear/Freezing Pulse totems hiero with 0 defences and 200+ mil dps lol. I get oneshot all the same anyway if im triple-empowering archnemesis rares, so why not have the dps to kill everything in seconds. I managed to beat 5/7 ubers on this build(failed sirus and uber uber elder)at 2400 hp 2k mana with MoM and arcane cloak as my only defences. Meanwhile on the EA build I struggled to do stuff like the feared or breachlord invitation, because I had a measly 50 mil dps with pre-nerf Ashes of the Stars on, which is pathetic in my eyes now that I know the ridiculous amount dps I can squeeze out of a glass-cannon build.

I learned to use all 6 of my portals, and if I ever want to actually level up I can just print divines off Sanctum all day because my build is perfect for it, I insta-kill all the bosses before they can do anything, I can fully ignore all the afflictions that remove your defences and also ignore all the boons that do stuff with defences, cus I have none. And insta-freezing the map boss and waiting 0.1 seconds for it to die is just so satisfying too. Or killing guardian bosses in less than a second.
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sidtherat wrote:
they wont add combat logs/hideout dummy for a very simple reason - it would unveil all the spaghetti that POE internals are made of

i find it funny that people 100% believe POB. POB does proper calculations and is an amazing tool but.. it might be better at POE than POE itself. but because noone can really verify it - even PVP has its limits - people believe it out of no other options

enter target dummy and there is no escaping reality: tooltip says 'X', POB says 'X' but dummy gets hit for 11/17th of X. go figure.

and combat log? who wouldnt love posts on reddit stating 'plummeting ursa of whatever in T8 map hit me for 19820phys damage. uber shaper's slam is 15000'

so they simply do things 'by obscurity' and keep us guessing


as for defences: spell suppression is broken overpowered, it is so f.. broken that everyone strives to get it capped thus forcing GGG to balance around it. it makes spell suppression EVEN MORE mandatory

after that - phys damage taken as element/chaos (even with 75% all res it is very potent defense because you 'buy' linear reduction)

life/ES regen/recoup/recovery/whatever (there are like 5 stats for that now) - pick one and get it, lots of it

evasion - yeah, why not. but remember that all end-endgame stuff that kills is a spell or a DoT. so do not overinvest

armour - similar story. it is great while mapping, and might help vs endendgame but only if you have like 100k and that is only possible with aura %effect stacking and conversion. casual 10k barely makes a difference

block - only with aegis, maybe with %recover on block. other than that - yeah, get if its is cheap, Tempest Shield is cool as it solves your shock immunity

right.. ailment immunities. immunity, reduced effect, reduced duration - pick one. immunity is best because it covers ALL (including ie brittle).
bleed, poison - depends on your regen and %phys reduction. if high enough - you might ignore them. corrupting blood - jewel implicit

hinder/maim/curses - flasks are enough imo. ~55% curse reduction from flask + 25% from consecrated ground (there are few ways of reliable creation) makes curses a small nuisance. hinder/maim - for ranged chars irrelevant, for close quarters - mandatory. 40% hinder WILL KILL YOU if you are not prepared

but even if you tick all these boxes (good builds have to tick them ALL) youll meet Plummeting Ursa of Whatever somewhere in a back alley and it will smack you for 20k phys + 155% as fire



Yeah, I think people conflate system volume with depth. POE gets a pass from people because it has all of this layered stuff so "imbalance is inevitable", but I don't think added systems always make the game better and it is a piss poor excuse when you break your own game and can't balance because of it. I've capped phys, capped spell supp, tbf I haven't maxxed ele resist, but also it seems pointless, I'm doing fine for 5 maps and then something kills me so fast, it actually bugs my character and I'm just running in place while the game catches up to realize I died, I can hover over the mob but still don't know how much dps it did or why it killed me quite often. I'm not talking just degens where I had the wrong flsak out, I mean just random one shot and lose 3 bricks of exp. I'd agree with the sentiments that loot is good this league, and I've had no trouble earning money, but the investments feel like they have way less effect than other leagues I've played, which really were heist and ritual before I got tired of the leagues for awhile. I can't even fit enough jank in to do much else now besides start looking at a CI build and I don't know that I have the motivation to chase it. I really feel the game is just too inconsistent to real nail it. But, they got my supporter money when life was better at mid-game, so joke's on me.

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