Divine Font random gems, very unhappy

I was extremely excited to try out the transfigured gems. I was particularly interested in the Divine Ire and Crackling Lance off-shoots. Imagine my horror when I put in a crackling lance gem and I get 3 options, none of which are crackling lance. seriously WTF. why would you make this a random thing. it's not like a full run through the labyrinth is easy or quick. why can't we target the gem we want to transfigure after all that effort of getting through that hell maze that makes you restart after every death or disconnect.

this entirely killed my drive to play this season. I don't want to run the labyrinth 10 times trying to get the gem I want to use to make a character out off. If I wanted to grind I'd play something different.
Last edited by wardonis#7167 on Dec 11, 2023, 11:14:19 PM
Last bumped on Apr 7, 2024, 9:59:08 AM
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There's actually 75-ish blue transfigured gems in the pool, so you're looking at 25 runs on average for your blue gem. I agree it's bullshit.

There is an option to get a random trans gem of the same version (same gem) however it appears to have a 5% or 10% weighting and only shows up in 3rd and 4th labs.

GGG said in an interview that "it's their intention that getting the transfigured gem you want isn't a huge grind" so I'm optimistic that they'll make this right eventually. How long it will take though remains to be seen.

I'm in the same boat. Desire to play the game at all is quickly evaporating as I pour time and energy into lab.
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SuccYE wrote:
There's actually 75-ish blue transfigured gems in the pool, so you're looking at 25 runs on average for your blue gem. I agree it's bullshit.

There is an option to get a random trans gem of the same version (same gem) however it appears to have a 5% or 10% weighting and only shows up in 3rd and 4th labs.

GGG said in an interview that "it's their intention that getting the transfigured gem you want isn't a huge grind" so I'm optimistic that they'll make this right eventually. How long it will take though remains to be seen.

I'm in the same boat. Desire to play the game at all is quickly evaporating as I pour time and energy into lab.


I'm glad I'm not the only one that feels this way. If you're targeting a build based on a transfigured gem and leveling in the new league when you get to the font and use the normal version you've been using only to lose it for a gem that is completely counter productive to your build and now you no longer have a main ability gem to even run with. Needing to run labs repeatedly completely stalls your leveling and breaks the pace of the game.
you can cancel any transfigure if you don't like the options lol.

Of course it was going to be random...its the lab. It has always BEEN random. There was and should never have been an expectation that it just immediately gives you the thing you want.

Just like how you couldn't "plan" for alternate quality gems. They were completely random drops from Heist.

It was shortsighted and poor planning to create a build that relies on a specific transfigured gem, just as it is always shortsighted and poor planning to rely on any kind of random drop. This is nothing new.


Additionally, by my (short) experience so far: even the random transfigure attempts to match tags whenever possible. I've run it 5 times and I think every single time, all the transfigure options were comparable tagged gems. That significantly reduces the run-time.
Last edited by jsuslak313#7615 on Dec 12, 2023, 10:28:12 AM
In the interview I quoted from above GGG also stated that reworking the lab is a priority but they lacked resources to make it happen this league. Based on that and their stated intentions for the user experience it's highly likely that they nerf the absurd grind mid league.
Last edited by SuccYE#1026 on Dec 12, 2023, 11:02:37 AM
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SuccYE wrote:
In the interview I quoted from above GGG also stated that reworking the lab is a priority but they lacked resources to make it happen this league. Based on that and their stated intentions for the user experience it's highly likely that they nerf the absurd grind mid league.


You quoted it "...isn't a huge grind". Keyword: HUGE. It already isn't a huge grind. 25 runs is nothing by PoE standards. Especially if you run the normal lab, that's like 25 minutes worth of gameplay. And by my calculations and experience, assuming it not only matches gem color but also gem tags...it would be significantly less than 25 runs to get what you want. ESPECIALLY running the higher labs with chances at the other options.

Getting a single desired alternate quality gem in previous leagues took MUCH MUCH MUCH longer, and had no rhyme or reason behind farming them.


I'm not "defending" the lab. I freaking hate the lab. It is my least favorite thing to do in this entire game. Gating the new gems behind it was one of the stupidest decisions GGG could have ever made. But it is NOT a hard grind to get a transfigured gem. It is possibly the LEAST grindy aspect of the game currently. By a LOT.
Last edited by jsuslak313#7615 on Dec 12, 2023, 11:19:52 AM
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jsuslak313 wrote:

You quoted it "...isn't a huge grind". Keyword: HUGE. It already isn't a huge grind.


I'm interested in GGG's interpretation of "huge", not yours.

I've farmed 2 different blue trans gems so far using the random of same color method and each took roughly 25 runs. The only similarity in tags was "spell". If anything I was less likely to get a minion gem after putting in a minion gem. No reasonable person would think just doing 5 runs is enough to determine how the system works.

If you're not defending the lab you're arguing out of bad faith. Simple as. It's feedback to GGG not you and you're trying to argue it away, as if such a thing is even possible, and it isn't.
Check what option has most value in trade, if any has a higher value than the one you want can you sell it and buy the one you want.

I had to pay 2 chaos for my complex trauma boneshatter gem. Even low level heists give me more than 1 chaos on average, alternativly could you also do a few heists.
^that's kinda silly...we HAVE GGG's interpretation of huge: the current system is what they wanted. You are the one arguing in bad faith. You are ignoring everything GGG has created and implemented as a non-answer to your question because you don't like it.

What I was arguing is that, based on the current system, GGG succeeded in creating a system that isn't a huge grind. And we know this, not because of MY opinion, but because of how the system compares to everything else in the game. It is hundreds of times less grind than any other "random" event in the game.

I don't have to do more runs, because I provided numbers based on YOUR experience not my own. I am well aware that my own experience is not enough to make a mathematical judgment. YOU provided the 25, and I used that as a base line. 25 runs at the lab is NOTHING. Especially when you don't have to be running Eternal Lab.

You are right, your feedback is to GGG. But it is also on a public forum. And I disagree with it. And I provided reasonable and mathematical reasons why. And because THIS is the system GGG provided us...we can "assume" that they are okay with the current level of grind. Now if they change it in a week/month, I'll happily admit I was wrong and THEY were wrong. But historically, GGG PoE grinds have only ever gotten LONGER.



As for my personal feelings about the Lab being "bad faith": arguing about the LAB in general is a totally separate thread. Arguing about odds and grind is what this thread is about. I can argue about odds and grind, while also hating the underlying area. The fact that I hate running through traps and puzzles doesn't change the time commitment required to get a transfigured gem.
Last edited by jsuslak313#7615 on Dec 12, 2023, 12:02:30 PM
I guess I got lucky. I got my Earthquake of Amplification from my earthquake gem on the first try in the first lab. Ez game ez life.

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