I Understand Why Ultimatum Didn't Go Core Now

1) It takes away from the mapping experience, immmediate L of a mechanic because of that

2) Anything past wave 6 or 7 is just not feasible for most people

3) Given how often you die from everything in the mechanic and how little rewards are offered for it, there is no reason to run it

4) Rewards are very lackluster and they made it so the mobs for some reason don't give you loot, yet the mobs from finishing Incursion encounters do? Makes no sense

5) Metamorph got removed for it and Metamorph was a much better mechanic when it came to running it on maps. You got to engage with more powerful regular mobs in a map in Metamorph and it gave you a second boss to fight as well as gave you pieces that you can assemble later to make a more powerful boss. It was honestly a really good mechanic and I enjoyed running scarabs for it during maps

6) Because Metamorph got replaced with Ultimatum, now you are forced to run a boring and unrewarding mechanic as a chore just to get catalysts whereas before, Metamorph was an enjoyable encounter to partake in and at the same time, gave you catalysts.

7) I honestly don't think Ultimatum would be worth to run even if they made the regular mobs drop loot in the encounter again. Even if they made the encounter less rippy, you're just stopping your map so you can look at what mods are bearable so that you can progress to another wave.

First, they made it so that for some reason you now get no currency or other drops from Ultimatum mobs at the end of the encounter. Why would you do this?

When you're done with Incursion encounters, you get currency and drops at the end once you kill all the mobs, so what's the double standard here?

Second, it is way, waaay too rippy. I mean I'm on God mode characters trying this with legacy gear, 100% chance to evade, 100% physical damage reduction, max res, max chaos res, 8k life. Other characters with 8k+ es and insane dps and I can barely make it to wave 7. What kind of characters did they test this with? It's ridiculous. They need to retune it so that mobs give drops AND make the mods you pick less deadly because I would much rather be running Metamorphs right now that they took away as opposed to trialmaster where you have to stop you're map and clearing to do some unrewarding and instakill encounter.

Why would I run this mechanic in a map if the whole point of running maps is to do it as fast as possible?

Same goes for Expedition, Blight, Harvest, and all the other buzzkill mechanics for maps. There is no reason to run them if they're going to slow down the mapping experience.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
Last edited by Smoke#4823 on Dec 11, 2023, 3:02:36 PM
Last bumped on Apr 11, 2024, 2:36:35 PM
This thread has been automatically archived. Replies are disabled.
don't know what is the point of Ultimatum if we already have Ritual. metamorph was dope
rewards were much better in ultimatum league, this seems like a watered down version
IMO Ultimatum presented loot inside a special window that 99.99999999999999999% of the time you would filter out and never mouse over even in that .00000000000001% of the time when it made it past your filter.

Its just that some people prefer to not have choices and like things to be presented to them on a platter even when that thing is 999 piles of poo in row before it shows to 3 chaos orbs.

The Ultimatum MECHANIC is/was rippy and "spawn in on top of you" which is ALWAYS dogshit tier in POE, lending itself to the games already overly plentiful unfair instant/nearly spike damage.

POE has easilly the worst time to live design I've ever encounted in a game that wasn't itself dogshit. Its a damn shame as its one of the coolest games I've ever played, held back by completely amaturish and out of control TTK and TTL. Which IMO Ultimatum is pretty much the worst most "push your nose down into it" example.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
yeah i dont like it.

time consuming and dangerous for nothing much of anything you couldnt get way more of doing other content instead. inherently clusterfky.

i dont rly understand why people complained about it being removed and asked for it back. i think it was right that they retired metamorph because it was a mess with questionable payoff, but ultimatum is also just a mess with questionable payoff, maybe even more so.


i usually had metamorph turned off, unless i need it for a challenge in a league ill be turning ultimatum off as standard. if i had to keep one or the other id keep metamorph, that was at least occasionally fun in a ridiculous way. theyre both cool ideas and in any other arpg they would probably be one of the better bits of content, but poe is such a good game, the bar is really high and i dont think either of them make the grade.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
These opinions and questions about Ultimatum do only pop up because it's not rewarding enough. Scale it all the way way back up to Ultimatum league loot and suddenly all the critizism will vanish.

--- Ultimatum doesn't have a problem with being too rippy. It just isn't rewarding enough for that difficulty level.

--- Ultimatum doesn't have a problem with taking too long. It just isn't rewarding enough for the time it requires.

Loot is the problem, not the mechanic itself. The monsters should drop loot and the round rewards need to be well-rolled again.

-------------------------------------------------------------

That said, I wouldn't mind them just combining Ritual + Ultimatum into a single Ritultimatum mechanic. Monsters don't drop loot but grant tribute points to spend along with guaranteed (well-rolled) round rewards. Boom, problem solved. Killing monsters would have a purpose again and if they make it so more and better shop options appear each round (but you lose all unspend tribute on death), it adds to the 'all-or-nothing' design Ultimatum has set up, because it's even more important then to decide to do another round or take what's there and leave.

Metamorph felt great to me, honestly. The icons on the map made mapping feel better because you were always able to see monsters (even those outside the current screen) and it added another unique monster to fight per map. The only problem here, again, was that those unique monsters didn't drop shit.

I sense a pattern here.
Last edited by PraceAce#2900 on Dec 11, 2023, 6:08:06 AM
"
Snorkle_uk wrote:
yeah i dont like it.

time consuming and dangerous for nothing much of anything you couldnt get way more of doing other content instead. inherently clusterfky.

i dont rly understand why people complained about it being removed and asked for it back. i think it was right that they retired metamorph because it was a mess with questionable payoff, but ultimatum is also just a mess with questionable payoff, maybe even more so.
...


I also wanted ulti back, but naturally not with mockingly nerfed rewards on the most difficult league content out of all I know. Already regret spending atlas points on it, would be a net loss for unallocating points away. Fire traps strangely oneshot me, other choices are not much better, and in the end no reward.
I told you so, [Removed by Support]

They REMOVED LOOT FROM MONSTERS. What the fuck did you expect?! Ultimatum (OG) was rewarding because you killed a crap ton of rare monsters during those trials and received a giant loot explosion, like in Blighted maps.

Without that loot explosion the ultimatums are way less rewarding. At least 30% less, i would wager even half as much.
Last edited by Drew_GGG#0000 on Dec 11, 2023, 7:29:51 AM
white map, 9/10 waves, a Divine. Profit


I have a mediocre build, not so many dps, but have a HH only.
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
My feeling is that most of the complaints here come down to it being a skill issue.

But the rewards are way less than what they were in the league. Thats made it so popular was that the rewards were insane. Now ofc you can't have a league mechanic be more rewarding than the current in season mechanic so they probably toned it down a lot so people wouldn't skip affliction.

But they will probably balance the numbers and it will feel great again possibly in an upcoming patch or post this league. Both Metamorph and Expedition were poorly optimized when they were released as a permanent mechanic so give them time to iron out the details. There is a reason why this mechanic was so requested and that was because it was the embodiment of high risk high reward and usually you would only have yourself to blame for failing the mechanic as opposed to blaming the mechanic itself.

So yall need to chill because this is the same stuff people spout about every league that gets added permanently, heck people are bashing on affliction and TOTA because they couldn't understand it.
Last edited by Deathstar699#2037 on Dec 11, 2023, 8:16:20 AM

Report Forum Post

Report Account:

Report Type

Additional Info