Please do not change existing alternate gems in Standard
Given this is an official Path of Exile forum, I'd like to add one more voice to the uproar and state that this decision seems short sighted and poorly thought out by GGG.
Alternate quality gems should go legacy thereby remaining accessible within Standard but becoming a relic of the past for temporary leagues. In the interests of the player base who FUNDS GGG's endeavors and has elevated them within the gaming business, it would be a wise decision to alter their intentions towards the outright removal of Alternate Quality gems. I was seriously considering purchasing my first ever supporter pack this league as it seemed GGG was beginning to lift itself out of the recent rut that was the 3.14-3.19 era of POE 1 neglect, however this regression, this 1 step forward, 2 steps back behavior and approach to Standard League management is disheartening. I really do hope their is a change of heart within GGG and that this message falls on the eyes of someone brave enough to speak from within the company. |
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" Ya, standard players are affected and vice versa! Stupid hinekora lock was sooo expensive in the end of the league. Wonder why.. Oh yeah.. Standard exists! so people are gonna hoard broken stuff to make money in STD. And we, league players suffer as well. Most healthy thing for this would be : no transferring items from temp leagues into standard. It would even reduce RMT but yeah its not gonna happen unfortunately |
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" Suffering when? At the end of 4-months league? Why does this matter for league-only player if it was about to end anyway? I don't know for certain, but from the forum it seemed entire last month was already the same "graveyard" as you always call standard, with most players finished and quit league already. |
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" Because the vast majority of players of this game are probably temp league players. Personally for me i don't really care that they are removing them, because i only really play temp leagues... And i can only imagine that most other league players equally just don't care. For us, standard is just where the characters and items we don't use anymore go. I feel for you guys tho... i really do. But The uproar is probably missing because it's just not a big deal to most people. Temp league will always have builds to play regardless if some got obliterated by the changes... And as some others are pointing out temp league players are "core" audience now. I honestly don't see why they had to outright remove the alt quality stuff... Couldn't it have just been made legacy or some such? I am guessing the reason is that it is just easier for them... path of least resistance and all that. |
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I put a lot of work into getting 21/20's and know some have even dared
to obtain 21/23's....... could you not destroy (render into 1 single gcp) these gems. these might not be able to become legacy gems, but they should not become trash. (1 single gcp = trash.) maybe you could assign a random transfigured gem. better than trash right? even if you converted an apex 21/23 into a lesser 21/23. at least that is not trash. I wont sell my hundred or so alternates on standard until you pull the trigger. if you pull the trigger. probably 50 divs worth of 21/20's and prospective 21/20's will be reduced in potential unto 50-100 gcp. what does standard matter? how dare anyone in league state that "its not fair standard gets anomalous hatreds when I have to do labs to get something similar" league is new. standard is a catch-basin for old. want league? forget the old. I didnt complain about the exalt/divine debacle. because those orbs work the same as they ever did. the market values changed. I will be vendoring about a hundred gems in standard if this takes place. they take up too much space in my tabs.... for having zero value. oh well. I barely play standard, its why I say whats the harm? how would it hurt league? |
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I'm a standard only player.
I will cast my vote as well. This is stupid. I'm about to lose 80% of my characters offensive powers, due to this change. Oh, it's not a lot? It's about 1 billion DPS(From only 3 of the gems alone). Anyone would notice that big of a loss in damage. Every gem that isn't Awakened is alt quality. This shouldn't ever have been considered in the first place. I'll be taking a long break from the game, if this goes live. It's kind of hilarious how little of a shit GGG gives about standard. |
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"Hinakroas lock was so expensive because the owner of tft bought 3,600 of them leaving a supply of about 200 for everyone else. |
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" " i m surprised that GGG didnt make an announcement saying they would be disabled or wiped at the end of the league. that said, its not a new issue. near the end of the league people will start hoarding things, items can skyrocket in value due to scarcity. i remember playing crucible buying up forges that eventually could be sold for 20 or so divines each near the end of the league. and definitely some players are gonna try their best to manipulate prices/hoard items to bring to standard. if i m done with the league i d actually continue playing but start farming for divines to bring back to std with better currency conversion rate than standard. but you guys are right. the existence of standard DOES effect temp league. the caveat is, we need to take the good and the bad. if temp leagues were exclusively temp league only. i can tell you with 100% certainty i would not play the temp league. all the small minority of std players like myself who only play temp leagues to enrich themselves in standard would not play. this would mean a little less players contributing to temp league economy. if crucible is anything to go by, things were scarce. echoforges usually go down to 20 c or so in other leagues but in crucible people were hoarding em up and were at least 150c/1 divine each. there was only 1-3 people who were actively crafting echoforges/selling them. i wasted maybe 100-200 divines buying echoforges from them coz no one else was doing anything with echoforges. i would imagine if there were more players, the supply and demand would have been different and the prices would have been different. that said. its kinda diverting from the outrage in this thread. i ll super agree that the existence of std does effect temp leagues albeit on an economic level and usually at the end of the league. while letting std players keep alt quality gems does not affect temp leaguers at all. [Removed by Support]
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" https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F44da1g8tut3c1.png might not be 100% accurate but this is how i feel. [Removed by Support] Last edited by exsea#1724 on Dec 6, 2023, 8:12:32 PM
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I play mostly Standard, unless there is particularly interesting content in league that likely won't be integrated into the core game. I hear the complaints about Standard players increasingly getting the short end. I am one, and I feel shafted, too...increasingly so with the major shakeups of the past few years. I have many useful, valuable, AQ gems in Standard. But...I think "we" need to consider the big picture with respect to overall game integrity. This is a game that regularly has influx of new content and mechanics, and that new content and those mechanics need to smoothly integrate with core content and mechanics -- This needs to happen *without* completely trivializing the challenges which constitute "the game"...the monsters as they are presented, facing off against our character builds, all the way up through pinnacle bosses. Consider the monumental task of even attempting to make that work with the game elements that GGG has managed to (chosen to) keep and *not* wipe (or render utterly inefficacious/ worthless). For perspective, think about this: Each element that continues to remain in the game needs to interact with every element *without* any combination of elements rendering all game challenges into trivialities (which is what happens when too many "Increased/ Decreased" and "More/ Less" modifiers come into play affecting a single skill). I strongly suspect that this is a primary consideration when such major decisions are made; In other words, GGG hasn't chosen to just turn AQ gems into their vanilla versions because they simply "don't care" about Standard players, but has (rather) taken into consideration that the complexity of slickly balancing AQ gem versions in combination with the new gem versions is and would remain an untenable time investment when considered alongside all of the mechanics which interact with skills. I don't see this in a one-sided way, though. It seems clear that respect for time invested, especially for those who enjoy long-term achievements and incremental development of builds, has been on the decline -- in favor of keeping those on the other end of the enjoyment spectrum (or with some form of attention deficit) fed via a cornucopia of new content (and/ or the illusion thereof). To an extent, both styles of game development cannot easily coexist; "In with the new" requires "Out with the old". At the same time, I am in awe of the breadth of content which GGG *does* manage to keep active alongside the new mechanics that are regularly being added and integrated into the core game. Sometimes the chosen direction is simply incompatible with preexisting content, and the fact that development considerations include game balance on the Standard server is a good thing for players on the Standard server and for the game as a whole. It suggests that Standard isn't a complete afterthought, and not the other way around. Yes, it would be nice to have appropriate compensation for gear that will be deleted in connection with a major game-direction decision...but also consider the likelihood of such an act destabilizing the game economy (in multiple ways), as well as the precedent that would be set, in that it would establish the expectation of such a thing should similar circumstances arise in future. It isn't "black & white"...although objectively, I am closer to the opinion that it would be fair and worth GGG's time to create a database that tracks reasonably-long-term value trends for gear and to offer compensation for deleted gear (along conservative lines). The time investment to create such a framework seems quite modest, would likely require little in the way of upkeep, and it would offer players some value for achievements of acquisition which would otherwise be rendered null and void. Last edited by MoonPeace#1394 on Dec 7, 2023, 6:12:20 AM
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