Quin's latest RIP how is GGG not embarassed into improving the games spike dmg and signaling?

Looked like a fair death to me. Stood in front of a few Legion Rares without moving and didn't care about the ranged Betrayal guy firing at him the whole time. If he moved at all he would have lived.
Last edited by Gid_PathofExile#2937 on Sep 9, 2023, 11:04:23 PM
It's because the game no longer has one of the fundamental damage types due to design flaws.

Chip Damage: Used to hinder recovery and overwhelm players if they push too much.
Burst Damage: Used to provoke a response from the player. Dodge, Heal, etc.
Telegraphed Damage: Use to punish heavily like one-shots.

PoE runs on nothing but Burst and Telegraphed damage these days. Guess what happens with probability on layered Burst Damage as you increase Enemy Density. Not a hard guess...

Fundamental flaws in game design have led to this. Zoom tek, massive recovery, screen wide clears. GGG has developed themselves into a corner where bursting players is the only option.

______________________________________________

...And no Combat Logs don't help.
They're not even accurate. Never were. The amount of hit layers this game has coupled with the amount of incoming checks per second would either set your PC on fire or their servers.

Logging has never been accurate over the internet. Even using sub batch processing.
"Never trust floating women." -Officer Kirac
I mean... that's hardcore for you. The amount of arcane, almost-unexplained burst in this game also why I don't bother with HC in POE; it's a joke. People are only alive in hardcore because they never push hard mechanics and just farm easy white/blue maps. Once they actually try, their probability of eventual death suddenly spikes to 20-30% (even if their build is very tanky).
"
alhazred70 wrote:
some of the best players of the game trying to puzzle out what killed him.

If he couldn't figure out what killed him luckily for you I can tell you what killed your "one of the best poe players". Your hero was killed because he was looting while fighting, a mistake even most newbies are able to avoid. rofl
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
Zrevnur wrote:
"
SerialF wrote:
2) steelmage solved it already.
Can you share that solution?

the solution was "dont do maraketh and betrayal at the same time". :D whenever I watch hc streams, it s a recurring theme to know what to not do.
Last edited by SerialF#4835 on Sep 10, 2023, 5:27:34 AM
"
SerialF wrote:
"
Zrevnur wrote:
"
SerialF wrote:
2) steelmage solved it already.
Can you share that solution?

the solution was "dont do maraketh and betrayal at the same time". :D whenever I watch hc streams, it s a recurring theme to know what to not do.
So its not an answer as to what killed(*) the char.

(*) For those playing word games here: "killed":= the skills that did the damage.

"
Xzorn wrote:

...And no Combat Logs don't help.
They're not even accurate. Never were. The amount of hit layers this game has coupled with the amount of incoming checks per second would either set your PC on fire or their servers.

Logging has never been accurate over the internet. Even using sub batch processing.
Combat log would work on server side. There are no technical obstacles preventing the making of correct combat logs.
No wonder it's lost, it's in the middle of the jungle!
Sorry, I have no sympathy for hardcore players in much the same way I have no sympathy for SSF or ruthless players. You're playing a game that is looking for any way to destroy you at every opportunity, yet you choose to play a mode where death has a real consequence. You can't complain that your foot hurts when you deliberately pointed your gun at it and pulled the trigger.

"So what? Death logs would still be good to have in softcore." You might reply with.

Why? You have 5 more portals to try again. What does it matter who killed you and how?

Also, I'm with someone who replied earlier that it wouldn't be accurate anyway due to too many layers and calculations that determined the final hit which killed you.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
Pizzarugi wrote:
Also, I'm with someone who replied earlier that it wouldn't be accurate anyway due to too many layers and calculations that determined the final hit which killed you.
It would be accurate if they would make it accurate. And that obviously is technically possible.
No wonder it's lost, it's in the middle of the jungle!
"
Pizzarugi wrote:
Sorry, I have no sympathy for hardcore players in much the same way I have no sympathy for SSF or ruthless players. You're playing a game that is looking for any way to destroy you at every opportunity, yet you choose to play a mode where death has a real consequence. You can't complain that your foot hurts when you deliberately pointed your gun at it and pulled the trigger.

"So what? Death logs would still be good to have in softcore." You might reply with.

Why? You have 5 more portals to try again. What does it matter who killed you and how?

Also, I'm with someone who replied earlier that it wouldn't be accurate anyway due to too many layers and calculations that determined the final hit which killed you.


It is really simple to make a working accurate combat log. The server has already calculated everything perfectly. Throw in a couple of sanity checks to prevent it from taking to many resources and boom. Printing text and recalling things barely takes any computer power. It's even simpler if it doesn't have to record anything the player did.

I mean literally harder than boom, but it's simpler, for example, than making a league mechanic.

They just don't want to make a log, for similar reasons to why they despise an auction house. Despite both being needed to "modernize" the game.
People keep saying a death log would be "accurate" if done properly:

what is accurate? the last hit that killed you? The last 10 that combined to kill you? All the ground effects, debuffs, damages, and other things that are affecting you at the time of death?

NONE of that is "accurate". How does any of that help you? If its the 1st situation, that leaves you with woefully inadequate information as to the TRUE contribution to your death. If its one of the other two situations, then it gives you all the information that....we already have visually! Reading a log of 10+ different things that contributed to my death tells me NOTHING about what actually killed me: it just says you got piled on by all sorts of nonsense. That is superfluous and ultimately useless information to have because we already KNOW that to be true.

And then, even if you want and DO have that information: So what? What's the next play? You took a ton of fire damage...but you already have maxed resists. You took a ton of physical damage...but you already have as much armour and physical mitigation that your build can fit in. You took every kind of damage combined...but you already have your defensive boxes checked, and no extra evasion or armour is REALLY going to make any meaningful difference.

People seem to think that if they had this information spelled out for them, it would make a MEANINGFUL difference in the game. But it really really wouldn't...it would confuse the beginner, affirm the average player's already existing knowledge, and confirm the weaknesses that advanced players ALREADY know are in their builds.

We don't need a death log. It will accomplish nothing meaningful. What we NEED is a slower game, or more obvious visuals that can be dodged or reacted to. And if you don't want those changes in your PoE game, a death log won't do jack arse for you. The fact of the matter is things just do TOO MUCH DAMAGE and stack TOO FAST for any player of ANY level to react to. You can be the tankiest of the tanky tanks, 90 all resists, 70k+ armour, endurance charges, conversions, PoB 400-500k+ ehp, and you STILL will be spiked.

The answer to EVERY death is going to be: you stood still too long. you got hit by a ridiculous degen. you got hit by 10 overlapping high damage attacks.



Out of the box idea here: instead of a death log, we need more One-Element map areas that test our build in one or two specific ways. Breach is a good example of this, but Breach is gated behind a lot of farming time and a clock. We need, starting from white maps, areas that ONLY contain fire monsters, areas that ONLY contain physical monsters, etc. That way, the less experienced player can actually test their own defenses in a meaningful way and know PRECISELY what they would be dying to.
Last edited by jsuslak313#7615 on Sep 10, 2023, 1:28:17 PM

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