Feels so awful to play melee in this game :(

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Johny_Snow wrote:
"
To get any closer of a ranged build i have to spend way more than any ranged build. and its full of gimmicks, tricks to work at 100%


Where is this myth coming from? Boneshatter league starter is one of the most popular league starters in the game exactly because it is cheap, easy and doesn't require gimmicks other than stun.

Boneshatter was the third most popular build on day one SC
https://poe.ninja/builds/ancestor?time-machine=day-1
and even now it is top 10
https://poe.ninja/builds/ancestor

It is even MORE popular in HC, sharing top spot with explosive arrow totems
https://poe.ninja/builds/ancestorhc/?time-machine=day-1
and is top 3 right now
https://poe.ninja/builds/ancestorhc/

The build is tankier and cheaper than ranger. Maybe it has less clear speed but it makes up for it by not dying. I myself reached level 98 this league with it and spent only around 3 divines. 3 divines to not die in tier 16 maps with delirium and ritual.

So please, don't get hung up on the myth that melee is so much worse than ranged because it is not, numbers prove it.

And before someone says "hurr durr it's only Boneshatter" - I don't care. It is still a melee strike skill.


Boneshatter works well, things that work well aren't melee :D
"
sidtherat wrote:
Spoiler
-spend 50-100c and get a 600+ pdps weapon, +50% more DPS

+50% sounds cool once the base is big enough. spells might enjoy 50%, melee needs 300%..


Have you looked at OP's build? 2.7k life at level 93 and yes, a weapon in that price range would give him that much more damage.

"
HunterDIII wrote:
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BrettLee wrote:

-spend 50-100c and get a 600+ pdps weapon, +50% more DPS


a 600+ dps in the market its 7 divine weapon.


There are 10 despot axes up with >600 PDPS for less than 100 chaos. There are more in the stated price range if you expand the search to include items that achieve >600pdps with a bench craft..which would also identify a 40c axe that will hit 700pdps and culling strike.

If you are only searching for 6-links, why? You have one 6L setup and a 6L chest already. The enlighten with war banner, pride and determination sitting in your chest could just be moved elsewhere.

If you desire another 6L because you like to piss away currency for no reason, then omen of connections is less than 2 div. So we are still nowhere near this magical 7 div figure you came up with :)

"
HunterDIII wrote:


I'm not talking about my build, its not perfect and don't even is starting to work since every item i need to get stronger is now 7 divine above minimum.



You have 2.7k life and a 455 pdps weapon. Within 2 maps you could find upgrades for most of your gear. Day 1 SSF players have better equipment than you. I don't understand where this magical 7 divine figure is coming from, what game are you playing?

The rest of your post is just incoherent rambling. Nothing you say comes close to explaining how awful your build is, by your own doing, playing one of the most established and meta skills for the last several leagues.

"
Johny_Snow wrote:
"
To get any closer of a ranged build i have to spend way more than any ranged build. and its full of gimmicks, tricks to work at 100%


Where is this myth coming from? Boneshatter league starter is one of the most popular league starters in the game exactly because it is cheap, easy and doesn't require gimmicks other than stun.

Boneshatter was the third most popular build on day one SC
https://poe.ninja/builds/ancestor?time-machine=day-1
and even now it is top 10
https://poe.ninja/builds/ancestor

It is even MORE popular in HC, sharing top spot with explosive arrow totems
https://poe.ninja/builds/ancestorhc/?time-machine=day-1
and is top 3 right now
https://poe.ninja/builds/ancestorhc/

The build is tankier and cheaper than ranger. Maybe it has less clear speed but it makes up for it by not dying. I myself reached level 98 this league with it and spent only around 3 divines. 3 divines to not die in tier 16 maps with delirium and ritual.

So please, don't get hung up on the myth that melee is so much worse than ranged because it is not, numbers prove it.

And before someone says "hurr durr it's only Boneshatter" - I don't care. It is still a melee strike skill.


So you don't have to use totens, be forced to use a axe cause there not a good melee physical skill tree beside axe since sword cant use boneshatter stack crazy amounts of things just to survive stuff. Melee is bad, thats why they changed it in POE2, Cause they can't fix it in poe1.
No money until, GGG fix melee.
"
So please, don't get hung up on the myth that melee is so much worse than ranged because it is not, numbers prove it.

And before someone says "hurr durr it's only Boneshatter" - I don't care.


you realise you contradict yourself here?

and yes, Boneshatter works because it deals roughly 3 times the damage of next-best melee skill. and thats the entire point - there is a f.. huge problem with melee's damage (base, scaling, bang-per-buck) compared to +gem scaled options, esp ones with multiple tags/delivery methods

spell, projectile and AOE can pick and choose its scaling vectors - and the more separate vectors, the easier to cherry-pick and avoid diminishing returns. melee's unique scaling is attack speed but it forefits +gems and has VERY low base compared to caster/minions. everything else is shared (even if names are different - unnerve/intimidate) but the base damage fiasco simply cannot be overcome with attack speed alone. Boneshatter provides proper base and voila, people play it



i do not know what is the 2nd best melee skill but i found it hilarious that 6linked Temporal Chains was more popular :)

yeah, melee is fine, perfectly fine (once you invest 100d just to match what casters with 10d can do)
And my character is doing very well, it can do juiced t16 maps pretty easily and kill juiced bosses too.

The problem is how bad it feels, how the stuff works, there are a lot of melee skills and 90% of then are useless, if i want play melee i always will have to choose always in flicker striker, boneshatter and cyclone, cleave and reap.

The problem is melee tree is full of useless stuff that don't do nothing and don't help at any way possible.


In a melee zone there is only 3 passives in the entire tree and its supposed to be normal? in a game like this? looks like bad core design.

Since the start i wanted to play jugg with one handed mace and shield. then people said that i would lose almost 70% of dps cause i'm not using an axe and the shield effects would not even help to stay alive.

Playing melee is awful, the game tries its best to be the worst possible to melee, Veritania fight as melee is horrible

I don't even remember a boss that i played with my deadeye that i tought i was hard cause i'm ranged i was just "wow nice a boss, 10 seconds later its dead.

Then i tryed Jugg the entire boss fight is dodge or die hit when you can.


The main post focus is how melee feels bad to play if you compare with anything else

then people try to justify that some dude that spend a lot of currency on items can kills boss, any build can kill any boss with enough currency investment.

The problem is MELEE FEELS BAD, i'm not trying to make ranged players get nerfd, i'm trying to somehow try to make it FEELS GOOD, fast map clears, good boss, more build variety.

The current melee passives don't help in nothing in variety.

The current gems in game don't help in nothing in variety.


Insted of you guys trying to give some good ideasto improve the feeling of melee play, all i see until now is each one of you trying to prove your point and be the winner of the day, write here ideas,

i don't care if a random dude can get 900b of damage with boneshatter all i care is how it feels to play,

POE2 melee feels really good, shame that the changes will not come to poe

And i don't want to everytime i want to play melee make again the same combo of leap slam and boneshatter and again a boneshatter then boneshatter gets nerfed and go to cyclone and cyclone gain, then cyclone gets nerfed, then flicker striker over and over.

GIVE IDEAS.





No money until, GGG fix melee.
Last edited by HunterDIII#1294 on Sep 4, 2023, 5:00:23 AM
I guess the second most popular is a tossup between flicker strike and frost blades (a substitute for lightning strike).
I mean, if we exclude Boneshatter and every melee skill gem that also has an AOE/projectile component, as well as Nightblade, Trinity and Trauma support, as well as Voidforge, Starforge, Atziris Disfavour, White Wind, Frost Breath, Paradoxica, the Savior, Abyssus, Echoes, Heatshiver and Emperors Vigilence then i guess the whiner faction actually has a point?

Then again, if we exclude corpse scaling skills, triggers, proxi damage supports, dots, Unleash and Iron Point, what's left of ranged except a pile of trash?

/edit, we've got to exclude attribute stacking as well from melee otherwise we might be able to still find a good build somewhere.
Last edited by Baharoth15#0429 on Sep 4, 2023, 5:08:50 AM
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i do not know what is the 2nd best melee skill but i found it hilarious that 6linked Temporal Chains was more popular :)


You know what I find hilarious? How bad self-cast spells are. Spark and the Vortex trio are basically the only self-cast spells which have a decent representation. You can even argue that self-cast spells are WORSE than melee. But the obsession with how bad melee is, is much greater
Last edited by Johny_Snow#4778 on Sep 4, 2023, 5:05:32 AM
Self cast spells feel pretty meh right now for sure, I personally blame easy access to skin of the lords being the culprit for this as you could prop up any self cast build once you have the gem at 30, then they were like unacceptable nerf that shit.

Self cast hasn't sucked for as long as melee has right now though and its still easier to make viable self cast than viable melee just due to the requirements. Skin of the lords might no longer be 50c but you can still get a gem to 30 or put on triple damage staff and just crutch it.

Honestly I think melee is better this league than it has been so i'm not going to moan too much, tattoos help melee tons because they are very point efficient which is why melee sucks so bad really.

I'll maybe post again when i've done an infernal blow build I have in mind but Sunder feels great and is probably going to be my build of the league. Will just meme on Baharoth and say its not melee though I can offscreen with it ;p
Last edited by Draegnarrr#2823 on Sep 4, 2023, 6:56:00 AM
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HunterDIII wrote:
... The main post focus is how melee feels bad to play if you compare with anything else ...

Read and answer instead! Tired of your brawling. You have your feeling like everybody else. No one can discuss your feelings. Adat or play something that feels good. I think it feels bad playing Graveyard Keeper - guess what! I don't play it!

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