This game and poe2 will NEVER EVER hit a million players period.

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CAPSLOCK_ON wrote:
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RitualMurder wrote:
you realize the majority of players dont use steam yea?



it's been shown time and time again that most players are on steam according to the total number of players shown by GGG and then comparing the number on steamdb


So a company that makes over 100m a year does so off less than 200k people????

Lmfao

Please don't be willfully stupid.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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RitualMurder wrote:
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CAPSLOCK_ON wrote:
"
RitualMurder wrote:
you realize the majority of players dont use steam yea?



it's been shown time and time again that most players are on steam according to the total number of players shown by GGG and then comparing the number on steamdb


So a company that makes over 100m a year does so off less than 200k people????

Lmfao

Please don't be willfully stupid.


I think some people just mix up the terms "concurrent players" with "total players". The world is big with lots of time zones. People have jobs. If someone thinks everyone plays all hours, every day and that the concurrent numbers in any way show us the "total players", they need to stop and think for a minute.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Aug 21, 2023, 12:49:20 AM
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ATIX89 wrote:
The skill tree is a good idea and has worked.


What build are you playing? Have you created it all by yourself?
When 99% of players jusst copy someone else build, skill tree is not working. Your chances to create decent build yourself is around 0.001%.
The tree is too big, too convoluted, the ingame description of nodes is too poor. When you see "increase melee damage by 8%" you can be absolutely sure, that whatever happens when you take this node, your melee damage won't increase by 8%.
Also during 10 years everything was nerfed many times over, so more or less straightforward builds don't work anymore. I looked at top 10 league starter builds, they are all twisted and convoluted mess. For example the only vailable melee build is Boneshatter, who hurting enemies by hurting himself.
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dima_dunedin wrote:
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ATIX89 wrote:
The skill tree is a good idea and has worked.


What build are you playing? Have you created it all by yourself?
When 99% of players jusst copy someone else build, skill tree is not working. Your chances to create decent build yourself is around 0.001%.
The tree is too big, too convoluted, the ingame description of nodes is too poor. When you see "increase melee damage by 8%" you can be absolutely sure, that whatever happens when you take this node, your melee damage won't increase by 8%.
Also during 10 years everything was nerfed many times over, so more or less straightforward builds don't work anymore. I looked at top 10 league starter builds, they are all twisted and convoluted mess. For example the only vailable melee build is Boneshatter, who hurting enemies by hurting himself.

I am playing this game yes. Not copy someone elses game. When people ask "what build do you play", I get like "what?". How do you answer that question? Homemade build 4,54a path 15,65c but with a change in body gear and node 76 because I found this unique. I play just another build. The day you see any hint of build or style in my character names, please make me stop playing. I swear I just play it as an obession and addicted that day and not by the joy.

You may be right about the skill tree, I don't know. I don'ät compare to other either, so if all other kill everything, I am still doing my adventure.

But I also have said (somewhere, maybe here maybe other thread) that I think a randomness in the skill tree maybe could be an improvement. Im not sure, they should try it out in a league. New nodes, random and almost hidden. At least people had to think and plan and hope for some luck right path was better than left. You should see two nodes ahead of you. The skill tree should be new for every new character.

Then I am lucky I say, I always hit that 0,001%! You know that is one in 100 000 right? If you are in hurry, just click and rush, I wont count them, they are not playing. They are doing something else.

Normally I dont know path to chose. Last time I got a notice all over screen "You have no skills at the tree, it could happen by a reset or ... please put some skill points" Something similar at least. Nice they remind me, but I was knowing what I was doing. When I had eleven (twelve but didnt rewarded last one of them) I started my way. Now I have 15(?) or a few less to spend. I havnt found something to build around. I am still unsure about a lot of things.

But when people complaing about end game loot and such thing. I truely understand why they don't enjoy. They killed the game for themself. Then the only solution for them is to kill the game for anyone else (not directly and by purpose).

It is so with anything in life. Porn is easy for most to understand. First time we saw "something" (not even related to porn - could be in school or whatever) we got a special feeling. When we have seen it more than enough, thousands of different people and everything. There is the way, harder, rougher and more so you ever get close to that first feeling or at least the feeling x, z, y or r. In that life I can chose my way. If they change the game for those people I am affected as well. I would mean, if I wanna look at soft porn it does not exist for me, i need to watch what other do.

Sorry I get to another pattern. I am still on my way pressing "play".
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ATIX89 wrote:
At least people had to think and plan and hope for some luck right path was better than left. You should see two nodes ahead of you.


It is a long way to build something valuable by yourself. The problem is, most probably it would be nerfed long before you finished.
I like melee and cyclone, I copied someone else build long time ago, then starting to change it and develop myself, and then cyclon was nerfed altogether.
It was the dumbest nerf ever: we decided, that cyclone radius shouldn't depend on weapon size. Why? This is definition of whirlwind, it works best with something big. Today there is no cyclon marauder builds.
Often I coldn't even level fresh build beyong lvl 90 before it gets nerfed. That is how online games work: 1% playing 12 hours a day, finding loopholes in game mechanics, it constantly gets nerfed, they find another... And 99% of more casual players gets their fun ruined.
peak is 15k more than last august. 150k 2022 vs 165k peak this league. Some devs would kill for 15k players on steam^^
Last edited by Strickl3r#3809 on Aug 21, 2023, 10:11:20 AM
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dima_dunedin wrote:
"
ATIX89 wrote:
At least people had to think and plan and hope for some luck right path was better than left. You should see two nodes ahead of you.


It is a long way to build something valuable by yourself. The problem is, most probably it would be nerfed long before you finished.
Spoiler
I like melee and cyclone, I copied someone else build long time ago, then starting to change it and develop myself, and then cyclon was nerfed altogether.
It was the dumbest nerf ever: we decided, that cyclone radius shouldn't depend on weapon size. Why? This is definition of whirlwind, it works best with something big. Today there is no cyclon marauder builds.

Often I coldn't even level fresh build beyong lvl 90 before it gets nerfed. That is how online games work: 1% playing 12 hours a day, finding loopholes in game mechanics, it constantly gets nerfed, they find another... And 99% of more casual players gets their fun ruined.

I wouldnt care, nerf everything as long they don't nerf me or my computer! I still have the best of everything and I am still the best player. I have more challanges I can handle today. If they nerf and surf I would only get more challanges.

But I agree with finding loopholes (and also about your cyclone even if Im not aware of what you talking about *1). But Im not sure thats the big problem. I think, I really dont care if anyone can kill everything in 30 minutes in this game. Why? It doesnt affect me. I would be sad if they just put Carrion Golem away for example - why? - it's cute! Also seems to love me and do the best to keep me alive. If they nerf him, doesnt matter - I can't see them nerf him to 1 hp with 30 min cool down and 2 dps. Then I would write! Whine like all other :D

Edit:
*1 - As long as something isnt really crazy in one way or another - let it be, people got crazy about all nerfs and that. They care more about that then playing thier character. I understand if it is a game where it is about compete. Then it is no good if two similar weapon/skill/spells or whatever is like one do 60K dps and the other 15K dps and the one with 60K dps also have five other buffing things. There need to be some sort of balance. For me in PoE or Diablo or any other games like this - it is not needed to balance it "perfectly". But all things should be usable in some way or another ofc. Or not all, fun to find a unique that says "screwed".

Life isnt balanced. I remember wow in beginning - a good game. I could heal a bit, had good dps and liked my female gnome warlock. But we needed real healers so they were important and so on. But it was a game played with other (doable solo in some sort but it was no single player). Later I think all classes coulde heal because someone was whining. Money to Blizzard, more people could play. It cecome a crap game. Then classic came back and it says something.

Let the smart do the game, let the gamers play it and keep all whiners away (and even not the smart ones will not listen so doesnt matter) :D
Last edited by ATIX89#4394 on Aug 21, 2023, 10:40:24 AM
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mrrick1781 wrote:
Ok.

Chris did an interview with Josh Strife Hayes and talked about the game and its development. Chris said they only need 10-20k players to make money and give everyone working there a good wage.




It's actually amazing they can do all that for PoE and still develop PoE2 with just 10-20k players (Assuming all 20k spent at least 20$)
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
Who cares.

I was around in beta and haven't felt the need to post for years and years and years.

But the game wasn't ever expected to get this large...it was never expected to last this long...it was never expected that the possibility of a second title was even a thing.

I think some folks read into player counts way way way to much.

One thing is for sure, Path of Exile has now twice become a life boat for people sour that Blizzard ruined a Diablo game....and its been a decade since these stupid threads have been around.

We didn't care then and we don't care now.

FFXI that released in what 2002 or 2003 has like 7K, maybe at most 10K people that still play it religiously a decade after they stopped developing for it.... and SquareEnix still keeps the servers on for them.

What makes 1 Million so special?

Good games last....bad games don't.

PoE is a good game, and personally I have faith PoE 2 will also be good, and if it isn't...ill just keep playing this instead, even if im one of the 10K left that didn't like the "new direction"

Fun fact, PoE was an absolute fucking slog until GGG expanded the game to 10 Acts and suppressed the difficulty of everything in the campaign, and then did so again for the Maps when they added Atlas system, and this was a process that took 10 years.
Last edited by bongoclock#1186 on Aug 21, 2023, 6:17:56 PM
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stormyknight wrote:
Guess what ? Its got even shittier player count than crucible.



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Xystre wrote:
Oh? no more "MULTI BREAKING RECORDS!!111!!!!" posts? oh.. wow. Yeah I wonder why.. there's multiple reasons for that..

Too bad.. but d4 bad eh? dont worry 4.0 will fix everything they say..


you guys realise crucible was the highest player count ever recorded right? by a long way, the previous peak was 158k on steam, crucible was 209k. thats 1/3 more players than their highest ever previous peak.



the game already has millions of players but chris was talking about peak concurrent players i think. they havent been doing any advertising and they havent released anything of note. a million seems a bit ambitious, not impossible but its a lot. china has its own realm right? i dunno what numbers are going on over there, but here i think when they had a record of 150k steam users logged in at the same time the actual number including non steam was about 250k? so an extra 2/3, if that ratio holds true theyre at about 350k now.

i dunno what happens when you add consoles and china to that figure but i cant imagine it goes over 500k. can they really double or triple their count? hmmmm.



someone mentioned it elsewhere, and i think they were actually spot on, i think how weak d4 turned out to be hurts poe, it would have been beneficial if it had held up longer before it started fragmenting.



maybe they can do it, i havent played this league, i know 30+ poe players from previous guilds, none of whom have played crucible or this new league but all of them will come back and play poe2. its a big number to aim for tho.


bongoclock is right in what hes saying, but chris did mentioned a million conc players so i guess hes put the gauntlet down himself.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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