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Phrazz wrote:
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Baharoth15 wrote:
with ruthless as the "main game"
Sigh...
Very productive post ... sigh...
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Phrazz wrote:
So maybe PoE's endgame isn't "good", but it's still the best endgame in any ARPG throughout history. Well, IMO.
So because there isn't already something better around (in your opinion) we musn't improve anything or even talk about maybe improving it and instead we should all just thank the GGG gods for providing us with this incarnation of perfection called POE right?
Last edited by Baharoth15#0429 on Jul 20, 2023, 3:14:31 AM
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Posted byBaharoth15#0429on Jul 20, 2023, 2:20:10 AM
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Zish wrote:
You have 1 character above level 90, and it's a completely jarbled mess. You've probably never played a character with properly set up defenses, and thus have never been able to play the most satisfying and rewarding content the game offers - but instead you play glass cannon, ZDps dysfunctional crap, then you get frustrated when you can't "progress".
Learn the game - learn how to scale and overlap your defenses and your damage, then you will have a better time.
If you think you MUST be a "meta slave" to do anything in PoE, simply look what Mathil does every single league - he does all content with 15-20 different non-meta builds, because he understands the game.
Anyone can get there, too, but you have to go through the learning process to get there, not just blindly flail your way through and hope you just brute force your way to success.
He doesn't want too or wish learn it lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Jul 20, 2023, 2:37:02 AM
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Baharoth15 wrote:
So because there isn't already something better around (in your opinion) we musn't improve anything or even talk about maybe improving it and instead we should all just thank the GGG gods for providing us with this incarnation of perfection called POE right?
That's not what I said, or even implied.
PoE is filled with flaws, in a lot of areas. Trade needs improvement, progression needs improvements, graphics and animations need improvement, the flow of combat needs improvements, melee and self-cast need improvements, as do a lot of other balance issues.
Now, try to read that paragraph without trying to find some hidden meaning between the lines - because there aren't any.
When it comes to the endgame? Sure, additions and improvements are welcomed. But I still feel that the design of the endgame and how it captivates players and provides them with hours of entertainment and progression is absolutely one of PoE's strongest areas. I find it weird to call something objectively "bad" when there's no better alternative out there, except maybe Last Epoch, which may come close in someone's subjective opinion.
A game should ALWAYS aim to improve in all areas possible, especially a progressive game like PoE. I'm feeling comfortable that PoE 2 will improve a lot of things, but knowing GGG, they'll likely make something worse in the process.
And when it comes to the "sigh" part? My "sigh" was 324 times more productive than pretending that Ruthless is somehow the "main game".
Hope that made my stance clear to you, so you can stop finding hidden strawman-meanings to my posts.
Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jul 20, 2023, 6:47:26 AM
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Posted byPhrazz#3529on Jul 20, 2023, 6:45:09 AM
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I don't even have to look for hidden meanings in your posts. The fact that everytime a topic about change to certain game mechanics comes up, be it trade or crafting you are always there to argue against it using your favorite strawman of "you just want easy mode".
Your sigh is a cheap provocation, nothing more and nothing less, productive value is in the negative.
Maybe i end up being wrong with my prediction regarding ruthless and this games direction maybe i end up being right we'll see when POE2 comes out. There are more than enough indications around to back it up if you were just inclined to open your eyes for a change. But no, let's just ignore everything that's going on and make a stupid useless jab for no reason, great mindset.
Last edited by Baharoth15#0429 on Jul 20, 2023, 7:07:53 AM
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Posted byBaharoth15#0429on Jul 20, 2023, 7:05:37 AM
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Dont worry guys, poe 2 will solve every problem. Everything will be great, enemies, bosses, leveling, end game. Just trust Tencent, i mean.... GGG.
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Posted byExsmigol#0934on Jul 20, 2023, 9:55:36 AM
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Exsmigol wrote:
Dont worry guys, poe 2 will solve every problem. Everything will be great, enemies, bosses, leveling, end game. Just trust Tencent, i mean.... GGG.
Tencent prob 10x better then blizz or EA
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Posted byanti4z500#5740on Jul 20, 2023, 9:58:48 AM
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CirePadela wrote:
First, a few things. I'm sure many will jump to my page to judge my builds etc. in a hurry to defend their game. Have fun lmao. They're from my recent exploits of screwing around and play testing if they're put together at all. You won't get anything useful out of that so you'll have to find better ways of attacking me while ignoring my words.
One important thing worth nothing about myself is my mention of glass cannon builds. I'm not unfamiliar with them and they're my preference for most games. However, unlike in most games the death of such a build is even more in the player's hands than other play styles and it's why for me it highlights cracks in the game. There are elements I can control and those I cannot. Right now, to refer back to my Dark Souls comparison, POE plays far more like the unfinished and much hated Bed of Chaos boss.
*NB: For the smooth brains reading this I refer to Dark Souls as a common point of reference I imagine many are familiar with and Not because I want it to be said game.
I didnt even look at your builds. No need to because its always the same story. Every time someone complains about one shots out of nowhere, they dont know how to build a well rounded character.
Knowledge is power in poe and its not even that complicated or necessary to play "meta builds". You can make every decent skill work and clear most if not all of the game with it as long as you understand the basics.
The glass canon approach is a rough one in poe unless your build really does so much damage that everything dies before it can even touch you.
Its a completely different combat system than dark souls, thats why its a bad comparison. Combat in dark souls is way more skill heavy because you can dodge/parry/avoid most attacks. You can also avoid stuff in poe but far less so, its more a numbers game in most cases and because of this it would be pretty bad if you could easily get away without proper defenses on your build.
It would render every defensive stat pretty much useless if it would not be necessary at some point. There are games out there where this is the case and it makes gearing and to some degree gameplay very boring imo.
Last edited by Vepa#4873 on Jul 20, 2023, 11:13:22 AM
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Posted byVepa#4873on Jul 20, 2023, 11:11:51 AM
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CirePadela wrote:
Look, I love the concept of POE. I've been playing it for the better part of a decade. I still remember when Diablo 3 was released and was gifted to me I had juuuuuuuust gotten into POE and ended up never even touching it for more than an hour before I went back to Wraeclast. There's a lot to it that makes it fantastic. The setting is well established and unique. The gameplay is at it's core extremely indulgent and enjoyable when tearing into mobs. The wide scope of builds. etc. But I've also been an on and off player of Candy Crush over the years. Simply put, it's not a game I could ever recommend to people.
From my own personal dealings there are two big obstacles that both prevent me from ever suggesting to others to play it for themselves and that which, in my eyes, limits it from being a great game. To give perspective I'm going to do the entirely unfair act of comparing it to one of the best games to come out in recent history - Dark Souls. At it's core Dark Souls is a deeply compelling game as your deaths and loses are almost always due to your own actions. It is known as a very punishing game series but at the same time, fair. Harsh, but fair. Risk and reward. Dark Souls and POE are entirely different genres but share that similarity in difficulty that makes a challenging game, but that is where they differ. Where as Dark Souls is challenging but rewarding I have very rarely ever felt POE was rewarding. If anything every time I visit in and see what's new there's less of whatever people previously enjoyed. Even my wife jokes about Chris doing his best to remove any fun from the game. Hard mobs? Here's a sprinkle of experience you'll soon lose and a bunch of crap items. Hard boss? Enjoy a one shot and further loot disappointment. Oh, you want to really have a chance at higher end game content? Say no more, instead of developing your own skills and strategy just follow what these people that grind all day build. Don't bother exploring your own strategies, all of the choices you're offered through combinations and experimentation are an illusion as you have no choice but to min-max.
Again, my first point here is that difficulty is fine but there needs to be a suitable and appropriate reward for it. You need that satisfaction and honestly without it, the game is just boring. Add on the bs I mentioned above and well, you just have layers of misery instead of what could be immense opportunity.
My second issue, and I'm sure more than a few will jump to defend GGG over is that one shots are far, far too common. Now I'll concede, I tend to build glass cannons, I enjoy seeing that number go brrrrrrrrrrrrrrr up and up and up. Why? Because that shit is fun. It's a play style many people enjoy and finding a good balance is always the challenge but holy hell off screen shots, that one mob moving faster than the speed of light you can't block, the myriad of ways different bosses or mobs can lock you down and quickly end you. You can't even begin to call it a skill issue, it's a gear issue. It's a grinding issue. Maybe that's the game Chris wants. Fine, but I'll still bitch about it because I feel this game can be much better than that.
Let me give you a description of mine and pretty much any friend I know and a loop each of us has discussed being in. One I just ended again tonight. Months, maybe a year or so pass. We remember POE and think it'll be cool to visit again. See what's new, new skills, new areas to explore. Get mildly involved, happy to see my pet frog again. We screw around with some of our builds taking advantage of skill resets. Then, eventually, we start seeing if we can make any progress. A few hours in - death. Any exp gained is lost. Loot? come on lol. We might have a few more orbs but nothing meaningful. Fight some bosses? That could be fun. Oh, one shots. one shots out the ass. All that thought you put into retooling your build for nothing. Maybe we should just watch a youtube and follow the meta. That's a fun way to play a game, spend it all on youtube to figure out how to enjoy end game content instead of - you know, breaking into it for ourselves. Wait, why am I playing this again? If I want to play any content to progress it cant have any interesting map rolls but playing it safe is boring and the loot tables are already dogshit. Screw it, my interest is gone and so is my wallet. Maybe I'll try again in another few months.
Look, I'm not trying to convince you guys of anything I'm simply sharing mine and several other friend's experience with the game. This is a vent out of frustration for a game I feel is genuinely worth talking about because there is much that is right with it but something is also very wrong with it. It is a fantastic looking muscle car that's stuck with a 4 banger under the good instead of a V8. It has the promise and potentially to really be something great and fun but falls on it's face with the end game content and the core experience in terms of risk vs reward. In terms of being harsh, but fair.
Guess I'll check in again next year.
Lmao GitGud OP
Still sane exile?
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Posted byAcolina87#4172on Jul 20, 2023, 11:20:47 AM
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Vepa wrote:
You know that your builds are glass canons and you build them that way on purpose, which is fine, but dont complain about one shots.
Glass Canon build have to get one shot by harder hitting mobs, because if they dont there is no need to build defense anymore making the Game more boring and less diverse as a result.
This can't be over stated, any game by design should do this to all gas no break builds. Also your thread title "Wish this game could be good" conflicts with where you state in the OP wish it could be great. Good =/= Great.
Now either is opinion and taste. But you said you played it for.. 10 years? So I mean there's that, what other game in your life has been able to capture your attention for so long?
I'm new to the game, but my largest complaint are the one shots when you aren't near anything or ever saw/see what killed you with a pretty tanky build. So you learn absolutely nothing. I have learned, slowly oh I can tank that wind up hit from X boss, oh I can't tank that wind up hit from Y boss however and don't get upset about it. It's the while mapping, running full life nothing I could see on the screen and dead... like wtaf.
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Posted byIlluminance_DY#4486on Jul 20, 2023, 12:44:55 PM
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Baharoth15 wrote:
I don't even have to look for hidden meanings in your posts. The fact that everytime a topic about change to certain game mechanics comes up, be it trade or crafting you are always there to argue against it using your favorite strawman of "you just want easy mode".
Your sigh is a cheap provocation, nothing more and nothing less, productive value is in the negative.
Maybe i end up being wrong with my prediction regarding ruthless and this games direction maybe i end up being right we'll see when POE2 comes out. There are more than enough indications around to back it up if you were just inclined to open your eyes for a change. But no, let's just ignore everything that's going on and make a stupid useless jab for no reason, great mindset.
"Easy mode"? Where have I ever used the words "easy mode"?
If you've been paying attention, you would've noticed that I'm ALL FOR changes to trade, and I've provided several 'solutions' over the years. I'm never in a thread to "argue against" changes to trade; but I'm very quick to argue against BAD changes. There's a huge difference there. And that goes for ALL areas of the game.
We've seen what happens to players when GGG are making mistakes (adding Harvest) and then have to correct it.
That, along with the fact that I don't think I've ever used the words "easy" and "mode" together, just show that you're looking for things that aren't there. If you could provide me with a link here, I would appreciate it. If not? Yet another example of putting strawman words in my mouth. What I HAVE done, is using "easier access", but not in a derogatory way.
I'll try making it easy for you, and be as clear as I can:
- PoE NEEDS changes to trade. I will NEVER argue against that fact.
- PoE NEEDS better balance. I will NEVER argue against that fact.
What I don't think it needs, is a total rework of a "bad endgame".
And I would also appreciate it if you could "open my eyes" to how Ruthless is already changing the game, and how there are "enough indications" as to how it will be the norm going forward.
Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jul 20, 2023, 12:55:04 PM
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Posted byPhrazz#3529on Jul 20, 2023, 12:50:50 PM
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