Exalted Orbs are worthless

Bruh what even is this post :D :D just deal with it, this is divine now and thats it.
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Pashid wrote:
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Zrevnur wrote:
Far as I understand your crafting examples: All of them use Divines or other high-cost currency. So the crafting (the whole crafting process) is not cheap. Thats what I meant: You dont get cheap "low tier" crafting due to Exalts being cheap because almost all (non-Jewel) crafting has steps with 1+Divines in it.


It's cheap compared to the previous crafting with ex being used for meta mods and the slam. Now you pay your 2d and 1ex instead of 3ex for the craft. Keep in mind that 3ex would be way more expensive without the metacraft currency swap.

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Divines being valuable or not can be separated. So this does not make "Exalts are now cheap" a good thing. They really shouldnt screw over players, card creators etc like that.


It is a good thing cause crafting would be a hell more expensive with ex as metamod currency. Especially with all the so often needed ex slams.
It's not that hard to do simple math lol

1. About the crafting being cheaper: Werent Exalts much(*) cheaper than Divines are now? I dont play trade league but remember vaguely prices around 100 chaos or so per Exalt(*). In addition to that they nerfed Harvest crafting which made crafting more expensive than it used to be.
2. And your main argument is "its good because crafting is cheaper now"? If so they could trivially have achieved that by increasing Exalt drop rates. And at the same time they could have nerfed Divine drop rates too. There was no need to exchange Exalts and Divines to make crafting cheaper and mod rerolling more expensive.

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Pashid wrote:
Cards are unchanged and still exist so I don't see the issue. It's not like they've removed the card created by someone just because of the change.
If you really dont see the issue: Why do you think the card creators chose Exalts as the reward? Obviously they wanted the cards to be desirable by players. And they were. They were a significant reason for farming certain maps. This is gone/dead now. Basically the reason for creating the cards went poof. Very ugly move by GGG.

(*) Edit: That was long ago apparently. Just checked and Exalt prices were lower than Divine prices nowadays but not by that much.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Jul 15, 2023, 3:04:32 PM
Whenever Leo was in research you never used an exalted orb unless you were trying to make something like 12l claw when you were spending 1000s of exalts to hit suffixes.

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Lonnie455Rich wrote:
Whenever Leo was in research you never used an exalted orb unless you were trying to make something like 12l claw when you were spending 1000s of exalts to hit suffixes.
Right, totally forgot that. There actually was a cheap (at least in SSF much cheaper than the Exalt) slam available then...
No wonder it's lost, it's in the middle of the jungle!
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Edit: That was long ago apparently. Just checked and Exalt prices were lower than Divine prices nowadays but not by that much.


The difference is just about 10-25c in most of the previous leagues and maybe 40-50c at highest in some leagues compared to the current prices since the change. So not much of a big difference
Even blight and harvest had the same prices as we have right now.

They were pretty cheap during all the pre 2018 leagues but that's about it, mostly cause chaos was a more valuable currency at that time.
You pretty much drop them like candy these days and every league which introduced more chaos drops lowered their value which automatically puts the ex price up by some.

Leagues like heist or ritual had very low ex prices , but mainly cause both supplied and generated ex and chaos like crazy.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 15, 2023, 3:32:08 PM
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Lonnie455Rich wrote:
Whenever Leo was in research you never used an exalted orb unless you were trying to make something like 12l claw when you were spending 1000s of exalts to hit suffixes.


Keep in mind: That was pre nerf harvest, the removal of full re-roll keeping suff/pref demolished the viability of crafts that involved full re-rolls. That means crafts are more reliant on one mod at a time, doing that on the back of leo4 forces the whole process into a glacial pace, leoing every time you wanna make a filler mod to replace is terrible even if you use TFT(in fact, leo 4 hasnt changed, but people still dont use it a lot because leoing every attempt involving filler mods is omega slow, leo only made sense when you could veil chaos with impunity and got 2 good affixes and only wanted a last one, leoing just the last mod is completely different from exalting to create filler mods)

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Zrevnur wrote:
Far as I understand your crafting examples: All of them use Divines or other high-cost currency. So the crafting (the whole crafting process) is not cheap. Thats what I meant: You dont get cheap "low tier" crafting due to Exalts being cheap because almost all (non-Jewel) crafting has steps with 1+Divines in it.

Explain...
All these process only involve divines because its the cost for metacrafts, outside that, the value re-roll is not used at all, as i mentioned, divining is just for the sake of seeking absolute perfection on an already godly item unless we are talking about +levels or reservation mods. Exalting on the other hand IS used on its pure form because as mentioned above, using leo 4 to create filler mods is extremely slow

To make clear why its slow: Leo is still used when you want a final affix, that means the item is already almost ready, the previous step was likely a veiled spam. The most RNG intense part, the big currency spam, is already done. Now that we dont have keep pref/suff, we have to get one affix at a time outside armor you already plan to have searing and eater, the exalting comes on the first step for the first 2 mods, that changes things because the exalting step is on the spamming phase, including any process that takes more than a few clicks on that stage means a LOT more time consumed preparing catarina or browsing TFT, ashlyn is often included because we have no choice, but crafting stuff involving her is tremendously slower than crafting stuff that dont
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feike wrote:
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Zrevnur wrote:
Far as I understand your crafting examples: All of them use Divines or other high-cost currency. So the crafting (the whole crafting process) is not cheap. Thats what I meant: You dont get cheap "low tier" crafting due to Exalts being cheap because almost all (non-Jewel) crafting has steps with 1+Divines in it.

Explain...
All these process only involve divines because its the cost for metacrafts, outside that, the value re-roll is not used at all, as i mentioned, divining is just for the sake of seeking absolute perfection on an already godly item unless we are talking about +levels or reservation mods. Exalting on the other hand IS used on its pure form because as mentioned above,
You previously responded to my post. The point of that post (if its still unclear) was that Exalts being cheap does "not" create cheap crafting methods. Because the summary crafting cost is then dominated by other much higher (metamod for example) costs.

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feike wrote:
using leo 4 to create filler mods is extremely slow
To make clear why its slow: Leo is still used when you want a final affix, that means the item is already almost ready, the previous step was likely a veiled spam. The most RNG intense part, the big currency spam, is already done. Now that we dont have keep pref/suff, we have to get one affix at a time outside armor you already plan to have searing and eater, the exalting comes on the first step for the first 2 mods, that changes things because the exalting step is on the spamming phase, including any process that takes more than a few clicks on that stage means a LOT more time consumed preparing catarina or browsing TFT, ashlyn is often included because we have no choice, but crafting stuff involving her is tremendously slower than crafting stuff that dont
Its no longer possible. And it was not as slow as you seem to think because you did not need Leo 4. You only needed Leo 3 which is fairly fast if Syndicate is min-maxed for it.
Whether this would have made sense for efficient trade league play I dont know. My guess is that any kind of screwing around would be inferior to power farming and just buying.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
You previously responded to my post. The point of that post (if its still unclear) was that Exalts being cheap does "not" create cheap crafting methods. Because the summary crafting cost is then dominated by other much higher (metamod for example) costs.

Exalt being the cheap and divines being expensive makes crafting cheaper simply because you dont need to use divines outside cost for metacraft but you do need to exalt as intrisic part of the process. Paying 2 divs and 1 exalt is cheaper, even with divines costing more than exalts were, than it was to burn 3 exalts when exalts where the expensive part, and thats even before you consider the point of filler mods is to protect the 2 divs on the metacraft

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Zrevnur wrote:
Its no longer possible. And it was not as slow as you seem to think because you did not need Leo 4. You only needed Leo 3 which is fairly fast if Syndicate is min-maxed for it.
Whether this would have made sense for efficient trade league play I dont know. My guess is that any kind of screwing around would be inferior to power farming and just buying.

You clearly are speaking with zero experience. ANY process that requires leaving the h/o being inserted into the main spam stage makes the process extremely slower, ashlyn 4 is only accepted because she has no h/o equivalent and because her chance of success is not that terrible, harvestcraft was accepted because it allowed to skip steps and enabled chaosing over one-by-one process

You dont even need to take my word for it, just try and craft something, get some experience on how it feels to use leo every time you want a filler mod and youll understand
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feike wrote:
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Zrevnur wrote:
You previously responded to my post. The point of that post (if its still unclear) was that Exalts being cheap does "not" create cheap crafting methods. Because the summary crafting cost is then dominated by other much higher (metamod for example) costs.

Exalt being the cheap and divines being expensive makes crafting cheaper simply because you dont need to use divines outside cost for metacraft but you do need to exalt as intrisic part of the process. Paying 2 divs and 1 exalt is cheaper, even with divines costing more than exalts were, than it was to burn 3 exalts when exalts where the expensive part, and thats even before you consider the point of filler mods is to protect the 2 divs on the metacraft
My point here was: If they want to make crafting (overall) cheaper they can easily do so by adjusting drop rates. There was no need to switch Divines and Exalts to achieve that.

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feike wrote:
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Zrevnur wrote:
Its no longer possible. And it was not as slow as you seem to think because you did not need Leo 4. You only needed Leo 3 which is fairly fast if Syndicate is min-maxed for it.
Whether this would have made sense for efficient trade league play I dont know. My guess is that any kind of screwing around would be inferior to power farming and just buying.

You clearly are speaking with zero experience.
You clearly dont read carefully if at all - I already wrote I dont play trade league. And for SSF farming a T3 Research is much easier than farming Exalts/Divines.

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feike wrote:
You dont even need to take my word for it, just try and craft something, get some experience on how it feels to use leo every time you want a filler mod and youll understand
(*)
And about "zero experience": "To make clear why its slow: Leo is still used when you want a final affix," That speaks of zero current experience because Leo has been changed in 3.19 and doesnt give Augments anymore.

(*) Edit added quote.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Jul 16, 2023, 12:16:47 PM
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Zrevnur wrote:
My point here was: If they want to make crafting (overall) cheaper they can easily do so by adjusting drop rates. There was no need to switch Divines and Exalts to achieve that.

I for one thinks it just makes sense that the currency that can only be used to pursue absolute perfection to be the expensive luxury and the one that is integral for most crafting process to be the one more affordable
It also gives some actual usage for divines because even now, outside metacraft they barely have any use, exalting have a(admitedly super small, but its there) chance to upgrade stuff in ways divines straight up cant do, so making them more easily affordable benefits both casuals(they can slam more freely and experimentally without the burden of burning serious trade value to do it, every now and again someone will get a jackpot that they woudnt before because exalts trade value would discourage the blind slam, even a lesser level of a right affix can be considered a win with cheaper slams) and veterans(as crafting is overall cheaper, speaking in chaos, wich benefits crafters and buyers alike)

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Zrevnur wrote:
You clearly dont read carefully if at all - I already wrote I dont play trade league. And for SSF farming a T3 Research is much easier than farming Exalts/Divines.

Well, idk why you even talk about devaluation of currency at all if your pool is SSF. Main game mode is trade and in main game, having exalts cheaper makes most sort of craft cheaper even with higher chaos cost on metamods and gives some pratical worth to divines
What the swap even changed on SSF??? Divines outside metacraft have near zero uses, if anything, exalt slam is actually more valuable in a context gearcraft aims for 4 affixes at most and affix lock is more important than affix protection

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Zrevnur wrote:

And about "zero experience": "To make clear why its slow: Leo is still used when you want a final affix," That speaks of zero current experience because Leo has been changed in 3.19 and doesnt give Augments anymore.

Got me, i never even considered leo seriously in my crafting and it skiped my mind

Im super used to ignore leon, he fell into the bunch of research members i plain dont bother to keep track anymore(like rin, i honestly dont know what her rewards even are)

Still, it dont really kills the point that exiting your h/o just for one exalting was too slow to be worth it even before the swap

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