Exalted Orbs are worthless
" You are partially right, but ignoring a huge part of this argument: exalt perception. I can only agree with you that the change itself didn't functionally affect that many players. HOWEVER It DID functionally affect ALL players in the perception of the iconic exalted orb. Part of the OP was how tone-deaf this change was to the HISTORY of exalted orbs: all the paid-for div cards, all the t-shirts, all the merchandise. Divines were simply NEVER used for any of that for a decade. And the reason exalted orbs were so popular on merchandise and cards was because they held value for ALL players, either as crafting material or as currency. But now, they hold NO value in either sense for 99% of the playerbase. It was completely gutted as the "iconic" currency overnight, with no concern for the out-of-game historical and financial backing that exalts had from the playerbase AND from the devs. So from an in-game standpoint, it totally makes sense that the divine should hold more value than the exalt based on functionality. BUT it shouldn't have been ignored that years of financial development and marketing were created solely around the exalted orb and NOT the divine, and that should have factored into the decision to effectively erase them. Last edited by jsuslak313#7615 on Jul 20, 2023, 10:12:02 AM
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"Ok. "Lets take caster ring. If I exalt it and Aisling eats the metamod then I cant get rid of the exalted trash mod anymore without overpaying for the whole thing. So wouldnt the following be better? lock suffixes, aisling, block mana, unveil life, Crusaders exalt, craft elreon. "Why exalt here - I cant get rid of the exalted mod cheaply anymore if the metamod is taken away. This leaves me with a random mod. (Not saying there are no cases where this makes sense. However I do not see this as a generally beneficial approach.) "This is very expensive. And may be useful for mirror tier crafting but otherwise I dont see this either. "No, I dont. Its worth >1 passive point though. "Context Ballista build. Number of strikes hardly matters. "Just translate it into passive points. With clusters its pretty much arbitrarily possible to exchange dps for survival. Lets say improving DPS by 7% more costs me 1-2 passive points. So I dont need these and can put them into life. Upgrading gear to get the equivalent of 9% increased maximum life is going to be a lot more expensive than the 2(?) Divines if gear is already good. "Ballista build needs one click to place ballistas. "I want to min-max my build. Whether this "show"s on a single rare mob isnt what Im interested in. More DPS on such a build means a higher percentage of rare mobs will die and fewer will be left alive. So I get more XP and more loot. And for notable single targets (bosses) it pretty much translates to lower fight time anyway. "Math says: More affixes => higher expected benefit of Divining if the starting point is worse than average. And yes - if you want to Divine all affixes beneficially then it gets overly expensive. But my goal here is just a cost efficient upgrade. I dont need all affixes good. The net "sum" needs to be improved sufficiently by Divining. And for that more affixes make it more likely that a Divining is worth it. "In Crucible league with the Artillery Ballista Crucible notable its probably much better to add elem damages. And you would have to add the phys->fire damage from the bow also then. Outside of Crucible I dont know, probably depends. No wonder it's lost, it's in the middle of the jungle!
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" Eh, dunno, sounds like its better to just fossil spam and start from the other end tbh... Even a spam of the +life and +casters fossils yield a rather decent chance to get T2 life, T2 spell dmg and a T2 atribute, and since you can swap resists around with harvest, you dont need to target a specific resist and in a crusader base, you are giving yourself a chance to get curse effect reduct Going for suffix on rings on the first step dont seem optimal to me: rings suffixes are notable for being rather easy to roll and being flexible, it takes a very uniq-heavy build for you really need those high tier resists Even if you start from a triple t1 suffixes that dropped, it would kinda fall into the realm you woudnt want to set for any result on the crusader slam, wich would mean you wouldnt want to discard the metamod. I wouldnt bank too hard on a 20% roll " The metamod is expensive, exalting gives you a coinflip to save it and a low chance to get a good mod. Back when metamod costed exalts, it varied chase by chase if it was worth spending an exalt, but with the flip, i dont think theres many scenarios you want to readily relinquish it Your ring situation is a rather specific one where you can direct aisling tremendously with a mana block because its a slot with a small pool of mods that tend to block each other and many are mana-related, boots prefixes are also like that if you want movespeed mods, but such instances with super reliable aislin are not rule and assuming failure and future need for scouring or annuling is the better way to go " Arent you tunnel-vision a bit much at this point? I mean, not only its a specific build, even taking the chaos damage for an example is super specific, as its one of the affixes where divining makes most difference, and its not a very used affix " Like people say: The difference between level 93 and 100 is something you can only really notice if you trow on pob. Looks huge if you look on paper, but on actual gameplay, you would need to run maps with a chronometer in hand and make a statistical analisys of a dozen maps to notice a difference " The problem with your math is that you seem to be assuming starting with min rolls. That is simply not a common scenario, and especially not when dealing with multiple affixes Yes, divining affixes rolled near minimum may make sense, but 1 or at most 2 divine should be all you need because its likely that one divining will bring it to 50%-ish, anything above 50%, you are going against the chances, increasingly more so as you move up. Apply that to multi-affix stuff and what is likely to happen is that divining will hardly move the average at all. If getting a single 80%+ roll on one affix takes 5, moving above even just a triple 60% takes almost 30 " I might be wrong as my exp is very limited and you might correct me, but im fairly sure crucible sort of enabled the chaos aproach for the first time, the previous aproach that i know of involved that uniq ring that converted elemental damage to chaos and was suuuuper niche, and also involved ele dmg prefixes and not the chaos one |
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" Yea, i said myself its largely just a matter of perception From my point of view, if Chris had kept with the standard policy of mantaining absolute silence around drop rates, it wouldnt have happened, but because he decided to open his trap and put the numbers on the table, people reacted immediately and the market fliped upside-down overnight Im quite sure if he have kept this piece of information around drop rates to himself, the market would have reacted more slowly, the exalt deflation and divine inflation would have happened gradually and people would ingrate more naturally the currency swap over time |
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" Have you taken a good look at exalted and divine orb's art? Divining an item is perfecting an item, that is why the orb resembles a perfect face, a symbol for the divine. Exalted orb is multiple faces because the item can add random modifiers to a rare item. You can't just swap them. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
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" Lol swap the art too if you're that picky. |
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"I dont know what the best approach is. The issue with rings is that typically I want a crafted prefix - either Elreon or mana/recoup. I dont see how else I can get that without overpaying. "IMO this has been devalued with new resistance mastery 'ele resistances cant be lowered by curses'. "How many of the Crusader rolls are good depends on build. "Its the 'low chance' I have the issue with. You seem to aim for a '4-affix + crafted'. Far as I understand in trade league this is a waste of (metamod, Aisling, the expensive stuff) currency that would be better spent buying what you need. So my POV here is 'how to craft a 5-affix + crafted' item. "Yes its specific but due to its power (which you just desribed) its also frequently used. And there are 2 rings per character which doubles its importance. "There is a number of mods that even individually have a wide power range so that they can be worth Divining for someone with already expensive gear. Of course I pick an affix where Divining makes sense. Im not trying to say that Divining makes sense for most affixes. Just that there are some that even individually have such a wide range that Divining them can be worth it. One other case which I personally encountered was chaos leech on Hunter amulet: IIRC I had a very low roll and wouldnt have been able to cap leech vs single target with that. And the 'reduced flask charges' used I already mentioned - and it wasnt a ward build: Max roll has potentially >100% more effect and its a critical mod for 'Pathfinder defense'. "I dont agree with this "it needs to be noticeable" perspective, thats not how the game works. If I have more power I will get more XP/loot whether I can 'notice' the difference or no - this is also easy to proof. (And personal experience completely disagrees with your 93->100 isnt noticeable here.) "No I did not assume that. I did however (for the sake of simplicity) assume that the starting point is worse than average. There is a ~50% chance of that. "I am not arguing that you should use a lot of Divines. My math example with chaos damage kind of suggested that its unlikely to be worth it if you would need a lot of them. "Doesnt change that having more affixes on an item makes it more likely that Divining is worth it. (Somebody with proper math knowledge could probably point to a simple mathematical proof for it too. If you dont believe it - maybe do run a few experiments on https://www.craftofexile.com/ : Pick 1-mod item vs 5-mod item. Discard examples which have higher-than-average rolls. Divine once per sample. Compare net results. ) "That ring ('Original Sin') doesnt drop anymore so its Standard only. There are also some unique boots but they have drawbacks. I am not arguing the 'niche' part. It may currently be somewhat popular because of the Crucible Notable. Artillery Ballista has strong base numbers but comes with mechanical issues which diminish the practical power of the skill. No wonder it's lost, it's in the middle of the jungle!
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