Exalted Orbs are worthless

The most iconic currency in the game, which have their own T-shirts, keychains, logos, and everything, which are currently separated into their own currency slot next to the Mirror of Kalandra in the currency tab and have their own shards are totally worthless next to Divine Orbs because of the current bench crafts.

Why are bench crafts ALL Divine Orbs? Why aren't they split between both Exalts and Divines?

Why not have one of the metamods be Exalted Orbs and one be Divines? It would increase map pool viability because there are SO many maps which drop Exalted Orb divination cards that are currently not being run at all because it's much easier to just run a map that drops a Mageblood card.

These have been the staple currency for the entire lifespan of the game. Trading in Divines is stupid.

It's truly sad to see the main high end currency of the game which is so iconic be truly worthless. Fix the bench crafts please.
Last edited by Arkuza#1885 on Jul 13, 2023, 11:54:57 PM
Last bumped on Jul 21, 2023, 2:43:52 PM
This thread has been automatically archived. Replies are disabled.
I was quite surprised to have the Cadiro Perandus hideout vendor comment on the Exalt I had in my inventory: "An Exalted Orb? Those used to be worth a lot more." =@[.]@=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Because well rolled items have more value this way sínce you don't get to easily just divine them to whatever you want for just a couple of c as before. especially a thing with timeless jewels.
Also having ex slams more accessible for crafting is much better than paying 200+c for a random mod slam.


"
Raycheetah wrote:
I was quite surprised to have the Cadiro Perandus hideout vendor comment on the Exalt I had in my inventory: "An Exalted Orb? Those used to be worth a lot more." =@[.]@=


quite unfortunate that he has no line for his iconic legacy coin currency.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 14, 2023, 1:17:45 AM
"
Pashid wrote:
Because well rolled items have more value this way sínce you don't get to easily just divine them to whatever you want for just a couple of c as before. especially a thing with timeless jewels.
Also having ex slams more accessible for crafting is much better than paying 200+c for a random mod slam.


"
Raycheetah wrote:
I was quite surprised to have the Cadiro Perandus hideout vendor comment on the Exalt I had in my inventory: "An Exalted Orb? Those used to be worth a lot more." =@[.]@=


quite unfortunate that he has no line for his iconic legacy coin currency.

What they did makes sense functionally and I don't mind the change. But I agree with the op that exalts were well established in the community so I'd prefer if they just swapped the function and left the name and art the same.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Pashid wrote:
Because well rolled items have more value this way sínce you don't get to easily just divine them to whatever you want for just a couple of c as before. especially a thing with timeless jewels.
Divines being valuable or not can be separated. So this does not make "Exalts are now cheap" a good thing. They really shouldnt screw over players, card creators etc like that.

"
Pashid wrote:

Also having ex slams more accessible for crafting is much better than paying 200+c for a random mod slam.
Is there any significant non-jewel crafting which uses Exalts without using Divines?

And I dont see your logic here: Why is mod-filling being cheap a good thing and mod value rolling being cheap a bad thing? Mod-filling is way more RNG. You think crafting needed more RNG?
No wonder it's lost, it's in the middle of the jungle!
want to know and understand how actually well designed all of POE's currency orbs really are?

Play Ruthless (I know, groan, fackin' Ruthless gatekeepers rabble rabble rabble).

But seriously the problem with POE currency is all about the massive distortions and knock on effects of changes and crafting additions over the years. The base design goals of so many things have been squished or stretched into near meaninglessness. Makes me wonder what if anything they do about that in 4.0.

Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
Zrevnur wrote:
Is there any significant non-jewel crafting which uses Exalts without using Divines?

And I dont see your logic here: Why is mod-filling being cheap a good thing and mod value rolling being cheap a bad thing? Mod-filling is way more RNG. You think crafting needed more RNG?

There is...

Using Ash 4 on stuff with cleared pref/suff is better done with one exalting to have a mod to replace that is not the metamod

Using harvest annul-and-replace also often requires a trash mod to be replaced that is not the metamod

Exalting is used often on stuff after you complete pref/suff half of the item and want 2 specific affix on top of a crafted one on the other half

Value re-rolling being the expensive step makes crafting cheaper than mod-filling being the expensive bit, mod re-rolling is almost inconsequential outside gem level or reservations mods
"
feike wrote:
"
Zrevnur wrote:
Is there any significant non-jewel crafting which uses Exalts without using Divines?

And I dont see your logic here: Why is mod-filling being cheap a good thing and mod value rolling being cheap a bad thing? Mod-filling is way more RNG. You think crafting needed more RNG?

There is...

Using Ash 4 on stuff with cleared pref/suff is better done with one exalting to have a mod to replace that is not the metamod

Using harvest annul-and-replace also often requires a trash mod to be replaced that is not the metamod

Exalting is used often on stuff after you complete pref/suff half of the item and want 2 specific affix on top of a crafted one on the other half
Far as I understand your crafting examples: All of them use Divines or other high-cost currency. So the crafting (the whole crafting process) is not cheap. Thats what I meant: You dont get cheap "low tier" crafting due to Exalts being cheap because almost all (non-Jewel) crafting has steps with 1+Divines in it.
No wonder it's lost, it's in the middle of the jungle!
I'm pretty sure the divine/exalt swap helps combat botting too, bots farming influence maps to make exalted shard recipe got destroyed with the change. This is probably one of the causes for them not adding divine shards.

"
Zrevnur wrote:
Far as I understand your crafting examples: All of them use Divines or other high-cost currency. So the crafting (the whole crafting process) is not cheap. Thats what I meant: You dont get cheap "low tier" crafting due to Exalts being cheap because almost all (non-Jewel) crafting has steps with 1+Divines in it.


It's cheap compared to the previous crafting with ex being used for meta mods and the slam. Now you pay your 2d and 1ex instead of 3ex for the craft. Keep in mind that 3ex would be way more expensive without the metacraft currency swap.


"
Divines being valuable or not can be separated. So this does not make "Exalts are now cheap" a good thing. They really shouldnt screw over players, card creators etc like that.


It is a good thing cause crafting would be a hell more expensive with ex as metamod currency. Especially with all the so often needed ex slams.
It's not that hard to do simple math lol

Cards are unchanged and still exist so I don't see the issue. It's not like they've removed the card created by someone just because of the change.
Flames and madness. I'm so glad I didn't miss the fun.

Report Forum Post

Report Account:

Report Type

Additional Info