Currency will become worthless over time

"
theeviltroll wrote:
it makes trading obsolote over the long run.

I would be quite happy once this is true.

If you play only self-found, the trading value of items is meaningless.
In a very grind heavy game the death penalty equates to...more grinding.
Default League: Test your build and see where your strengths and weaknesses lie.

Hardcore League: Test the meddle of your build and your skill.

Plain and simple. More currency and items in Default allows for more build testing without as much of a drawback in time spent.
"
Jaerin wrote:
Of course default is going to always become easier and easier. That's why you don't play default. Really not dying is really not that hard, you don't build yourself as a glass cannon and go head long into every pack you see.

It takes more thought and skill than default. If you want to just grind endlessly with no risk fire up progressquest and have at it. Hardcore isn't better, it just takes more skill and planning. Default is there to be easy and accessible so the economy is going to be crap overall. If you don't want to "farm" then you are playing the wrong game, ARPG's are all about farming.
Way to impose your values on others. /thumbsup
"
Charan wrote:
The long-term appeal of Path of Exile has nothing to do with anything that happens on Default.
Don't count out those of us who like to mostly solo and play self found and garner lots of enjoyment from accumulating wealth over time.


Meant to edit last post not quote...apparently posts can't be deleted?
Last edited by NightCicer#2430 on Apr 18, 2013, 2:31:26 PM
i don't know any game in this world where bound items made the game more fun. it only made it worse. an it never helped any economy features maybe just have no economy if you do that.
"
tryd3nt wrote:
i don't know any game in this world where bound items made the game more fun. it only made it worse. an it never helped any economy features maybe just have no economy if you do that.


If raid drops in WOW weren't BOP it would be hilariously broken.

Of course MMOs and ARPGs don't have anything to do with each other.

Oh and <3 to the no economy part.

It's hilarious that having skill in a game is now referring to be an economist mostly.

Cool story, P(ath) o(f) E(conomics) anyone?


Last edited by Unimatrix#6268 on Apr 18, 2013, 3:35:44 PM
"
Unimatrix wrote:
If raid drops in WOW weren't BOP it would be hilariously broken.
Some peoples "broke" is another's "fun". It all depends on how much time you have to throw at the game.

D3 grinding for gold to buy top items off an AH is completely different than doing so in an MMO setting where there are many more things to do than just grind demons.

"
Nightprowler wrote:
"
Unimatrix wrote:
If raid drops in WOW weren't BOP it would be hilariously broken.
Some peoples "broke" is another's "fun". It all depends on how much time you have to throw at the game.

D3 grinding for gold to buy top items off an AH is completely different than doing so in an MMO setting where there are many more things to do than just grind demons.



Granted my WOW time is a long time back, I'm pretty sure you could just be carried through stuff by guilds.

You could befriend them and get carried through most stuff or you could even buy a run, I remember my guild offering such a service for some time.

Raid loot that is not bound would be pointless.

But why the fuck are we talking about wow exactly?

And please don't even mention the clusterfuck that is D3.

Grinding? Seriously? No one got rich through grinding. Economics (aka flipping and shit) or botting and all it surrounds. Or RMAH of course.
Last edited by Unimatrix#6268 on Apr 18, 2013, 3:51:08 PM
Was just using them as an example of binding vs non-binding items in the presence of an auction house. They make for good references.

I think its in line with some of the comments of the rest of the thread.

"
Nightprowler wrote:
Was just using them as an example of binding vs non-binding items in the presence of an auction house. They make for good references.

I think its in line with some of the comments of the rest of the thread.



Yeah I get that.

But the whole purpose of raiding gear was to be rewarded for completing the raids. What would be the point of being able to just buy them?

Also, I personally think wow is absolutely casual friendly. It's very easy and absolutely possible (now more than ever, when I read how the game works now) to "work" your way up.

You got faceroll raids (LFR) where you get ok-ish loot, you got normal instances that are quite easy and reward you and you have the hardmodes. No RNG, no bullshit, just work for your loot and you WILL get there.

Also, think about PVP items. You want those to be tradable as well? That makes even less sense.

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