Currency will become worthless over time

The fact that you can transfer your 6L armor to another character is the real problem here.

Sometime everyone will own a 6L even its not char spesific because its more beneficial to have a 6L.

Everyone has noticed the drastic decrease in value for 6L and 5L items. Saw a guy selling 5L items for 2gcp which is so ridic.

making the items bound to character once equiped is the only way to save the game.
IGN: FoxyWhite
Last edited by theeviltroll#4404 on Apr 17, 2013, 2:37:31 PM
THINGS CHANGE
Actually, this is not true since when you die your character get moved in scrubcore...

...o wait...
no this has to be an endless game for GGG to make money and making items transferable like that will kill the game.
IGN: FoxyWhite
Good thing we have not these problems in HC :)

Dont complain about economy if you play default LOL :)
IGN: TheRealGungsta
Adjustment to title:

Currency will become the only thing worth anything over time. Gear will become worthless.

That's the real phenomenon you're seeing. Now, 2 gcp *can* buy a 5L. Before, 12 gcp was barely enough to buy a 5L. That's called currency getting *stronger*, not weaker. Just fyi. ;)
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
I assume you are playing default?

Move to hardcore, we dont have those problems there.
Unless and until the crafting mechanics no longer work, currency items (crafting orbs) will ALWAYS be worth something. It's called "inherent value." =^[.]^=
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u should stop playing default if you care about the ingame's economy.
IGN: Kills_La_Killz (Standard)
IGN: UnlimitedBladeWork (Warband)
Last edited by 07Ghost#2572 on Apr 17, 2013, 3:31:23 PM
Wait, 5 link items are worth 2 GCP? are we talkin white 5 links or actual valuable 5 link rares? I currently just vendor the 5 link whites that I don't plan on crafting into something useable for my builds. If it's the case that white 5 links are worth that much, that seems insane to me.

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