I'm pretty sure I've had enough...

"
roundishcap wrote:
I think too many players attempt to give character advice when people aren't looking for it.

A lot of the common advice should be put in game, either through tutorial-esque tooltips that they gave up on, characters straight up telling the player how to do basic ass crafts or maybe even using guff trials to explain how to do certain things (like what affixes are, how prefixes and suffixes are tagged, whatever).

A lot of the frustration threads are made by people who know what the "correct" answer is and hate it. They want GGG to make changes, sometimes big ones, to help the game. One of the big complaints from a lot of players is how spiky gear progression is. Sometimes it is too linear and smooth, and people get bored. Most of the time people could go literal months without seeing or being able to afford an upgrade.

Whether it needs to be changed is a matter of opinion.



Without even looking at the build I can tell that if people in general would be more picky about the map mods they run - they would die much less. For some reason they think they can run maps that result in x4-x5 more monster damage than a simple map.

People roll tripple dmg mod, -max ress, - armour, -armour/block, reduced aura effect, on top having 30% increased map mod modifiers (from atlas tree), also probably 25% more mob dmg / less mob HP...

And the they wonder why they are getting one shot left and right.

-13% max ress is super deadly in current game, yet people just run it as a regular everyday mod.

-60% aura effect (x1.3 = 78%) is another very deadly mod if your build rely on defensive auras.

40% reduced armour (52%) is another one, that opens up possibilities to get 1shoted.

Also seen my guildie getting mad about getting 1shot from expedition mobs in unmoded map and how PoE is bad. When we looked closer - dude was playing low life build with shavrone and he had "monsters instantly kill enemies with less than 20% HP". I mean sometimes reading and thinking does wonders.
Last edited by gageris#1266 on Jun 12, 2023, 7:18:16 AM
Well this at least explains why Activision/Blizzard make a lot more money from gamers by not making their games anything like what I am reading here.

I've noticed a big problem with PoE's design and I'm not buying into that to achieve anything out of that demand to do it that way.
It's reliant on long-term gamers from the beginning of PoE and anybody else getting into it at the late stage is a slave to the horrendous obsession of those long-term players leeching off of its unintended design.

It's good to a certain point. It's bad if you go beyond it.
The trek through the campaign should have had no determined end to it considering the amount of money they're making; but it's relying on things a lot of people don't like and a very few who can socialize themselves to a predominantly unsocial platform.

I don't know who's copying who but arpg game developers are repeating what's cheaper to do with the highest returns and very little else.
"
didira wrote:


I've noticed a big problem with PoE's design


It's not a problem though. Anyone can spam T1 maps with essence, bestiary, and +1 mechanic they like and farm out damn near any build in the game deathless - and use those funds to build a character that doesn't die. But they feel like they have to do the stuff that kills them. That's not a design problem imo.

And yes, the game takes a lot to master at this point but so does any game that's been out 10 years with regular content updates.
"
AintCare wrote:


uhm, you can get one shot in a t1 map, even on a decent char. Game is build around this sort of stuff, are you in denial?


please let us know which monster does this to your decent characters I'm sure this will be good

https://poedb.tw/us/Monster#Monster
"
Coconutdoggy wrote:
Yo he actually opened his char now I can't bully him cause you know I feel he actually wants to know why or what is killing him and that's call in one picture

I'll assume this is his main char right here



Zero physical mit
LR is not capped for some unknown reason
Low Chaos resist with 3k hp

He doesn't have the damage to make up for the defenses being so weak so we got red flags all over already,

If something blows on him or even a fucking tumbleweed hits him he just dies

So OP you need to learn the defenses layer after layer read a youtube guide fix that stuff that is why you're soft-lime glass as I said the softest of the glass without any damage.


When I see something like that I have to wonder what one shot him, a map with 200% crit, 2 other damage modifiers? What looks like something tiny can be an easy one shot mechanic. His his HP is way to low without having something like 4k ES.
"
AintCare wrote:
"
innervation wrote:
"
AintCare wrote:


uhm, you can get one shot in a t1 map, even on a decent char. Game is build around this sort of stuff, are you in denial?


please let us know which monster does this to your decent characters I'm sure this will be good

https://poedb.tw/us/Monster#Monster


lol, dude. You get some combo of map mods, right essence on the right beast with just the right mods near a nice shrine

get trapped with some nice mobs/bosses in a ritual

hell some boxes can blow you straight up

do you even play this game?


Nobody dies in T1 maps with a semi-decent char but if it isn't decent.

It will die so are you deninal that you can't make a semi-decent char or do you mindlessly super rare it up do tri-damage mods then blame the game while making a post like this?

Likely.
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Last edited by xPiranha#4678 on Jul 8, 2023, 7:57:13 AM
"
Coconutdoggy wrote:
Yo he actually opened his char now I can't bully him cause you know I feel he actually wants to know why or what is killing him and that's call in one picture

I'll assume this is his main char right here



Zero physical mit
LR is not capped for some unknown reason
Low Chaos resist with 3k hp

He doesn't have the damage to make up for the defenses being so weak so we got red flags all over already,

If something blows on him or even a fucking tumbleweed hits him he just dies

So OP you need to learn the defenses layer after layer read a youtube guide fix that stuff that is why you're soft-lime glass as I said the softest of the glass without any damage.


YOU IZ VERY SMOLL BUT FEERSE DINO WHY DO U BULLY HIM HE JUST WANTS TO BE A 3K ANDY
Still sane exile?
"
AintCare wrote:
yeah i think we have a problem with defining 'decent'... you can def die in t1 map while being able to clear red maps. agian, im not sure what game you playing, or what are you pretending here. this game doesn't have moments of -'oooh my hp went down to 30%' panic moments.... its either you are alive or dead. even when i get hit and have 1% health left i'm not scared, i just feel lucky, and most of the time i dont even see the HP bar deplete, since it goes up and down faster that it can display


What you don't seem to consider, is that PoE lets you progress far into red maps based on your damage alone. As long as you have the offense and clear, 'everything' dies, you rarely die and you think your defense is sufficient. But once your defense is really tested, you get one-shot because it's lacking in one way or another.

Hell, people still 'trust' the tooltip armor rating, still think 75% resist is sufficient in the late endgame and still think chaos resist isn't needed. The former can absolutely be credited poor implementation by GGG. The resist part is just the evolution of the game and power creep.

TL;DR: People LOVE to balance their builds offensively with a bare minimum invested into defense and scream "one shot" the moment their defense is being properly tested.

Disclaimer: I'm not saying one-shots do not happen on a defensively solid build. But in a game where it's VERY hard to cover all of your potential weaknesses - and where it's possible to scale the content you're running far into the clouds, I think the "problem" is more often than not a player problem.
Bring me some coffee and I'll bring you a smile.
It's all hyperboles here again really, if we leave those aside both sides are correct.
A decent build isn't going to die much if at all during white maps, it's absolutely realistic to progress through both white and yellow maps without dying a single time.

That being said, if you alch + vaal your white maps, stand near strongboxes with DD after opening, miss a CE effect from a revenant or fail to notice one of the dozens of on death effects it is very much possible to die even for a decent char. Even more so considering that even a decent build won't have 90 all 75 chaos and 50k armor at the time he is progressing through white maps.

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