I'm pretty sure I've had enough...
" Without even looking at the build I can tell that if people in general would be more picky about the map mods they run - they would die much less. For some reason they think they can run maps that result in x4-x5 more monster damage than a simple map. People roll tripple dmg mod, -max ress, - armour, -armour/block, reduced aura effect, on top having 30% increased map mod modifiers (from atlas tree), also probably 25% more mob dmg / less mob HP... And the they wonder why they are getting one shot left and right. -13% max ress is super deadly in current game, yet people just run it as a regular everyday mod. -60% aura effect (x1.3 = 78%) is another very deadly mod if your build rely on defensive auras. 40% reduced armour (52%) is another one, that opens up possibilities to get 1shoted. Also seen my guildie getting mad about getting 1shot from expedition mobs in unmoded map and how PoE is bad. When we looked closer - dude was playing low life build with shavrone and he had "monsters instantly kill enemies with less than 20% HP". I mean sometimes reading and thinking does wonders. Last edited by gageris#1266 on Jun 12, 2023, 7:18:16 AM
|
![]() |
Well this at least explains why Activision/Blizzard make a lot more money from gamers by not making their games anything like what I am reading here.
I've noticed a big problem with PoE's design and I'm not buying into that to achieve anything out of that demand to do it that way. It's reliant on long-term gamers from the beginning of PoE and anybody else getting into it at the late stage is a slave to the horrendous obsession of those long-term players leeching off of its unintended design. It's good to a certain point. It's bad if you go beyond it. The trek through the campaign should have had no determined end to it considering the amount of money they're making; but it's relying on things a lot of people don't like and a very few who can socialize themselves to a predominantly unsocial platform. I don't know who's copying who but arpg game developers are repeating what's cheaper to do with the highest returns and very little else. |
![]() |
" It's not a problem though. Anyone can spam T1 maps with essence, bestiary, and +1 mechanic they like and farm out damn near any build in the game deathless - and use those funds to build a character that doesn't die. But they feel like they have to do the stuff that kills them. That's not a design problem imo. And yes, the game takes a lot to master at this point but so does any game that's been out 10 years with regular content updates. |
![]() |
" please let us know which monster does this to your decent characters I'm sure this will be good https://poedb.tw/us/Monster#Monster |
![]() |
" When I see something like that I have to wonder what one shot him, a map with 200% crit, 2 other damage modifiers? What looks like something tiny can be an easy one shot mechanic. His his HP is way to low without having something like 4k ES. |
![]() |
" Nobody dies in T1 maps with a semi-decent char but if it isn't decent. It will die so are you deninal that you can't make a semi-decent char or do you mindlessly super rare it up do tri-damage mods then blame the game while making a post like this? Likely. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
![]() |
hoho
-Official Forum Dweller- -I started the hoho movement- -Exploit Early - Exploit Often- -Lost 10%? There goes my week- -Heist Enjoyer- Last edited by xPiranha#4678 on Jul 8, 2023, 7:57:13 AM
|
![]() |
" YOU IZ VERY SMOLL BUT FEERSE DINO WHY DO U BULLY HIM HE JUST WANTS TO BE A 3K ANDY ![]() Still sane exile?
|
![]() |
" What you don't seem to consider, is that PoE lets you progress far into red maps based on your damage alone. As long as you have the offense and clear, 'everything' dies, you rarely die and you think your defense is sufficient. But once your defense is really tested, you get one-shot because it's lacking in one way or another. Hell, people still 'trust' the tooltip armor rating, still think 75% resist is sufficient in the late endgame and still think chaos resist isn't needed. The former can absolutely be credited poor implementation by GGG. The resist part is just the evolution of the game and power creep. TL;DR: People LOVE to balance their builds offensively with a bare minimum invested into defense and scream "one shot" the moment their defense is being properly tested. Disclaimer: I'm not saying one-shots do not happen on a defensively solid build. But in a game where it's VERY hard to cover all of your potential weaknesses - and where it's possible to scale the content you're running far into the clouds, I think the "problem" is more often than not a player problem. Bring me some coffee and I'll bring you a smile.
|
![]() |
It's all hyperboles here again really, if we leave those aside both sides are correct.
A decent build isn't going to die much if at all during white maps, it's absolutely realistic to progress through both white and yellow maps without dying a single time. That being said, if you alch + vaal your white maps, stand near strongboxes with DD after opening, miss a CE effect from a revenant or fail to notice one of the dozens of on death effects it is very much possible to die even for a decent char. Even more so considering that even a decent build won't have 90 all 75 chaos and 50k armor at the time he is progressing through white maps. |
![]() |