I'm pretty sure I've had enough...

I think too many players attempt to give character advice when people aren't looking for it.

A lot of the common advice should be put in game, either through tutorial-esque tooltips that they gave up on, characters straight up telling the player how to do basic ass crafts or maybe even using guff trials to explain how to do certain things (like what affixes are, how prefixes and suffixes are tagged, whatever).

A lot of the frustration threads are made by people who know what the "correct" answer is and hate it. They want GGG to make changes, sometimes big ones, to help the game. One of the big complaints from a lot of players is how spiky gear progression is. Sometimes it is too linear and smooth, and people get bored. Most of the time people could go literal months without seeing or being able to afford an upgrade.

Whether it needs to be changed is a matter of opinion.

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roundishcap wrote:
A lot of the common advice should be put in game, either through tutorial-esque tooltips that they gave up on, characters straight up telling the player how to do basic ass crafts or maybe even using guff trials to explain how to do certain things (like what affixes are, how prefixes and suffixes are tagged, whatever).

Well that's the thing, these days you design games for the online hive mind. Especially if the multiplayer is admittedly bad and gameplay overall isn't amazing, so the social aspect is mostly meta interaction around builds and mechanics.

So, if a game like this is solvable on your own, that's a bad thing, the hive mind will solve it in 3 seconds and players won't seek interaction in the first place.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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roundishcap wrote:
I think too many players attempt to give character advice when people aren't looking for it.


Idk the OP seemed pretty accepting of advice.

OP, the other half of the equation is what content you are doing. If you are hitting 4x eater/exarch altars, running 8 mod corrupted T16 maps, and running around in melee range of Delirium and Expedition and Abyss monsters you can definitely still die even with good defenses. Consider the following map tiers:

16
14
11
8

and then also considering how hard you are rolling your maps:

delirium orbs, Alch + Vaal, altars, doing the crucible at high charge, etc

maps are basically free so consider doing some easier maps - even as easy as unrolled T8 maps and try to die. Take it slow. See where the damage spikes are and what is scratching you a bit. Then try again at T11. Slowly build it up to the point where you can start to see what a dangerous screen of monsters looks like.
Yeah OP seems fine he genuinely wants to learn see that's a definition of a growing player rather then whine about it and keep ignoring advise going NOTHING WILL WORK AHHHHHHHHHHHHHHHH.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
This is just the game telling you to buy Diablo IV and to start enjoying your free time.

Off course you could watch dozens of tutorial videos and read even more build guides only to get one shot again because why not.

Maybe POE 2 will salvage this game but right now it's garbage and the second part is at least a year away if not more.
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wullack wrote:
This is just the game telling you to buy Diablo IV and to start enjoying your free time.

Off course you could watch dozens of tutorial videos and read even more build guides only to get one shot again because why not.

Maybe POE 2 will salvage this game but right now it's garbage and the second part is at least a year away if not more.


D4 in higher tiers is more rippier than PoE as it scales pretty hard
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coops00 wrote:
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wullack wrote:
This is just the game telling you to buy Diablo IV and to start enjoying your free time.

Off course you could watch dozens of tutorial videos and read even more build guides only to get one shot again because why not.

Maybe POE 2 will salvage this game but right now it's garbage and the second part is at least a year away if not more.


D4 in higher tiers is more rippier than PoE as it scales pretty hard


Idk what it is about this game but you look at any other arpg people don't push as high as the 'pros' on the leaderboard and no one cares, they just shrug their shoulders and admit they don't have the time available, the gear, or the skill to match the players doing the hardest content.

But put them in PoE and they beeline straight for the hardest stuff and complain their character can't do it. It's a peculiar double standard. Is it the economic pressure? Is it the lack of content gating where any lvl 70 character in trade league can go buy a T16 map and 5 deli orbs and get wrecked on day 2? It fascinates me.
Last edited by innervation#4093 on Jun 12, 2023, 2:48:36 AM
rf is just bad. you end up overinvesting in defense and deal mediocre dmg.

i see you do tons of chars, but its better to invest first in one, collect currency and then make another. also learn how to sort of min/max a build and you`ll have easier time. learn how to master one build and make currency with it, then move to making other chars.

if you want to jugg two hander axe boneshatter is much better than rf imo.
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feral_nature wrote:
rf is just bad. you end up overinvesting in defense and deal mediocre dmg.


This is true. It's a super cozy build but after 3-4 RF chars I can say that my clear and damage was good around 100+divs into the build. Mainly because Aspect of Carnage is super expensive at all times.
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innervation wrote:


It's a peculiar double standard. Is it the economic pressure?


Kinda, yes.

Pinnacle/Uber bosses are a great example for this.

The invitations are priced based on the droprates/pool of the uber versions which is strictly better than the normal ones. Obvious consequence of that is that you are essentially wasting money every time you fail an encounter and also waste money if you run the normal versions.
The result is that most people end up selling their invitations while the top .0000000001% buy them in bulks and then run several hundred of those in a row because the drop rates are so volatile that running a dozen or less will pretty much always result in a massive loss. You either run ubers by the hundreds or you don't run them at all. Everything else means you waste money.

One of many great examples how trade ruins the game. Economizing content itself is something you don't find in other games, at least not in those i am aware of.

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