GGG play to your game, POE is not balance !
" in the past i tried frost bomb, it work for simple reneration, but don't work when it's someone who use this regeneration as a heal, like the bosses boosted per the maven for exemple HI, if u want add me for a trade, my character is : _I_love_GOD_
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Frost Bomb needs to hit in the first place to have an effect whatsoever and the delay can make it hard to hit a fast moving bosses.
Doesnt change the fact that it does work, even for Maven heal, if it does hit. Maven isnt special in this regard and the tools to negate her heal are out there. Last edited by Orbaal on May 30, 2023, 10:59:39 AM
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" i think GGG will don't move his ass for remove the regeneration or heal on mobs ... so i think i will change this duelist lv 100 cyclone tank for make a pure dps critical boss killer, and use him only for bosses killer, after if i die with a lv 100, i don't care, lol HI, if u want add me for a trade, my character is : _I_love_GOD_
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" Which clearly doesn't work " I'd like to see a PoB of a Cyclone build that one would call a "tank". Overleech and like 9 endurance charges is the best scenario of tanky I've seen with it which would be durable but not a "tank". Last edited by DamageIncorporated on May 30, 2023, 12:13:19 PM
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" I actually agree with OP broadly and have said as much on a number of occasions. End game boss fights shouldn't have 'enrage' mechanics on the bosses or arena. A 2k dps 2m ehp tank should be able to kill the boss. A 2b dps 2k ehp character certainly can. I don't know what the devs are thinking saying its ok to insta phase bosses but not ok to face tank them. I just don't hijack every thread posting the same opinions over and over while advertising for other games like I'm a paid operative, so you might not be aware of my opinions on the matter. Anyway what I said in the quote is still true. Specific solutions were offered for this specific case and they were ignored, thus, my conclusion. |
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Newsflash: PoE will never be "balanced", it's too progressive for that - and that is by design. We can love it or hate it - or both, as I do.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" That is an interesting way to say "Rushed and Untested". | |
" Exactly this. Absolutely what's been happening for a long time, but dramatically more so recently. Exploding Totems & Vengeant Cascade are not examples of "progressive development", its an example of not understanding, not testing, and overall spending resources on PoE2 while PoE1 is on cruise control. And this happened in a 4 month cycle where CW said they "finished early" and had time to "polish". Ouch. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44 on May 31, 2023, 9:39:58 AM
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" Sure, no one can deny that a lot of stuff have been rushed and untested 'lately'. But it's also pretty clear that they sometimes shift the meta on purpose, creating some sort of imbalance - or "fresh meta", as some people would call it. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" It's quite likely that they add the explode totems just for the ruthless event tbh. We hit month 2 of the league and they would have changed it to the ground by now if it was unintentionally and unwanted. " I mean the league mechanic and changes feel pretty polished and smooth. Other than minor bugs there wasn't a single big game breaking glitch in this league. And even the minor stuff got fixed pretty fast on discovery Flames and madness. I'm so glad I didn't miss the fun. hoho
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