Game is great Gameplay is terrible

I noticed two bad things about the gameplay - minimap and desync. You can get used to everything else, heck, you can even get used to the minimap. For me, the rest is irrelevant. If the good things make you forget about the bad things, the gameplay is good. There is no perfect game. POE is a good game. Diablo III was a good game for some time, until the problems outweighted the good stuff.
The present DIII is a great game, caveat it is too easy to get gear, due to the AH. Most of the real problems of the game at release are now gone. They really need to revamp legendaries to be build enablers and things like that, but there's evidence they likely will do that, too. The main downside to me is I played everything they have to offer already.

With PoE, there's still a good half dozen builds I have yet to try. At the rate I play, with each run to level 80 taking like a month and a half, I still have a good, long amount of remaining play time left.

I feel the thread title is a little broken. I agree with the poster that there are graphical warts and other such to PoE, owing to its indie developer background. That will get better over time. You just play around it.

One of my favorite games of all time was a game called "Dominions 3". It was released in 2006, with early 1990-era sprite-style graphics. I never begrudged them paying them for their great game with amateurish graphics. The "game" part of the game was quite good.

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BurakUeda wrote:

I also cannot understand how a game with TERRIBLE game play can be GREAT?

- Hey Jennifer, the spaghetti you made yesterday, was fantastic! But it tasted like horseshit...
a game with bad combat mechanics (what the op is referring to) can be great. there are tons of classic RPGs out there that had bad combat.

you take Arcanum. one of the worst interfaces Ive ever seen, terrible combat, completely unbalanced skills/spells/etc. Yet, it's considered by many (including me) one of the best RPGs ever made.

similar thing with PoE. I love PoE's system/currency/skilltree and so on, but combat in D3 or TL2 is quite more engaging and of more variety, imo.

PoE combat mechanics boils down to one spammable spell/skill and auras for most powerful builds....aside from Vaal there arent any mechanics enemies....it's pretty mindless.
"
BurakUeda wrote:
D3 is a best seller because of D2 and LoD. Especially LoD.

I also cannot understand how a game with TERRIBLE game play can be GREAT?

- Hey Jennifer, the spaghetti you made yesterday, was fantastic! But it tasted like horseshit...


Actually a better analogy would be saying that the pasta is shit, but the sauce is the best you have ever had
I agree that the combat action is lacking.

The main reason for a boring combat feeling is that its NOT VIABLE TO DIVERSIVY YOUR SKILLS.

This means that you basically have 1-2 Mainspells(in most 1) and 1 curse and thats it.

When I remember Diablo 3 I like to remember the gameplay of my barb:

Go to enemy
Use Rend(strong damage over Time)
Spam Cleave
Charge out of combat if it becomes dangerous(in addition the charge gave heals)

it was pretty cool to use the mobility spell for several purposes such as escaping, healing and initating.

Those things are completly missing in PoE.

As I already mentioned, the only solution to improve the situation is to introduce

>>>LOW COOLDOWN IMPACTFUL SKILLS<<<

which are worthwhile to use even if they are not 6L
"
RenoR wrote:
I agree that the combat action is lacking.

The main reason for a boring combat feeling is that its NOT VIABLE TO DIVERSIVY YOUR SKILLS.

This means that you basically have 1-2 Mainspells(in most 1) and 1 curse and thats it.

When I remember Diablo 3 I like to remember the gameplay of my barb:

Go to enemy
Use Rend(strong damage over Time)
Spam Cleave
Charge out of combat if it becomes dangerous(in addition the charge gave heals)

it was pretty cool to use the mobility spell for several purposes such as escaping, healing and initating.

Those things are completly missing in PoE.

As I already mentioned, the only solution to improve the situation is to introduce

>>>LOW COOLDOWN IMPACTFUL SKILLS<<<

which are worthwhile to use even if they are not 6L


POE combat > AH3 combat
"
RenoR wrote:
I agree that the combat action is lacking.

The main reason for a boring combat feeling is that its NOT VIABLE TO DIVERSIVY YOUR SKILLS.

This means that you basically have 1-2 Mainspells(in most 1) and 1 curse and thats it.

When I remember Diablo 3 I like to remember the gameplay of my barb:

Go to enemy
Use Rend(strong damage over Time)
Spam Cleave
Charge out of combat if it becomes dangerous(in addition the charge gave heals)

it was pretty cool to use the mobility spell for several purposes such as escaping, healing and initating.

Those things are completly missing in PoE.

As I already mentioned, the only solution to improve the situation is to introduce

>>>LOW COOLDOWN IMPACTFUL SKILLS<<<

which are worthwhile to use even if they are not 6L



Whirling blades is a great utility/movement spell, add LoH and guess what it heals you, allows you to move out of a situation quickly, or into one.
Get rid of accuracy and just use block chance.
Nobody even likes accuracy because it is annoying when you miss. Not to mention how many people go to lioneyes bow or resolute technique...

Fact of the matter is if accuracy is such a huge cause for desync it should be gone, Do you really want to loose players because of two annoying features that go hand in hand?

Another fact of the matter is you cannot build a house on a crap foundation, The more you add into this game without fixing those problems the harder it's going to be.

People have been complaining about these desync issues since day one. It is a big deal...
And then you have to change how block works, and block has an animation penalty for a very specific reason. Missing is in no way the same as being blocked, and you're talking about a metric shit-ton of rebalancing in every aspect of the game if you expect them to get rid of accuracy and rebuild block mechanics from scratch.
"
JOJOGGJOJO wrote:
"
RenoR wrote:
I agree that the combat action is lacking.

The main reason for a boring combat feeling is that its NOT VIABLE TO DIVERSIVY YOUR SKILLS.

This means that you basically have 1-2 Mainspells(in most 1) and 1 curse and thats it.

When I remember Diablo 3 I like to remember the gameplay of my barb:

Go to enemy
Use Rend(strong damage over Time)
Spam Cleave
Charge out of combat if it becomes dangerous(in addition the charge gave heals)

it was pretty cool to use the mobility spell for several purposes such as escaping, healing and initating.

Those things are completly missing in PoE.

As I already mentioned, the only solution to improve the situation is to introduce

>>>LOW COOLDOWN IMPACTFUL SKILLS<<<

which are worthwhile to use even if they are not 6L


POE combat > AH3 combat


No it isn't. And I like POE better than D3, but this is false.
IGN- Sharuken/GregorClegayne
My Store id-http://www.pathofexile.com/forum/view-thread/257502

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