No loot in a loot based ARPG feels bad

Both wandering path and grand design are good for packsize, but they might not be compatible with your current atlas strategy.

Wandering path with the influence pack size node alone gives 40% pack size + you'll get 60% increased effect of modifiers on maps which also increases pack size.
Yeah either option would kinda wreck my atlas setup so I'll just stick with a light increase to IIQ via altars.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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raics wrote:
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feral_nature wrote:
regardless if you have money or not, metacrafts are still 2div.

Sure, but look at the baseline. Metacrafts aren't priced to be 'unaffordable' in famine leagues and 'affordable' in pinata leagues, it's more like 'affordable' and 'pocket lint', respectively.

Looking at league mechanics that rain raw currency as the norm probably isn't a good idea, it's ok if they exist because nothing truly changes but they aren't required.


baseline is 2div per metacraft. if content spits more divines it would be much easier to do metacrafting.

if you only care for life res+stat rolls on your gear then it really doesnt matter - you can pick that from the ground.

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