No loot in a loot based ARPG feels bad

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Lyutsifer665 wrote:
i am not "poor" i have enough currency to start a third build if i wanted to.
my issue is that i dont feel like i am getting rewarded for my time/effort.

You said you could afford pimping out two builds and you could start another one if you wanted to. Doesn't that mean that the game gave you enough cash and if you had more raw currency that would just mean higher numbers in your stash that don't do anything? That doesn't seem like a good reward for anyone's time, but some do enjoy it I suppose.

If it's gear drops you're after, then this league is pretty good for that, it's, errr... less impossible to actually drop cool items. Of course, they most likely won't be for your current character but when was that ever the case.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Well, here's 1000 words on the subject of why you not getting loot is a you problem, not a game problem.

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Baharoth15 wrote:
If you want to have any sort of progression past white maps in this game then you either have to play wallstreet with flipping or play casino royal with gam...crafting.
Killing monsters and picking up items is for idiots. Even more so if the items you'd like to pick up are actual gear and not currency, if that's what you are after you are clearly playing the wrong game. POE is 80% economy simulation and 20% ARPG at best.
But, that's exactly what GGG wants and apparently also what many people here on the forum want so i wouldn't expect it to change any time soon. If you want to play an actual ARPG you'll have to look elsewhere.

Btw, this is something i thought about yesterday after making that post in the uber topic and i think i'd like to share it here. It's about the average amount of time needed to get a Nimis from Uber Eater by yourself i.e no trading involved.

It's drop chance is roughly 1% and you need 28 maps for one attempt and on average 100 attempts to get one. 28 maps x 100 is 2800 maps to run. Assuming an average 3 min per map that's 20 maps an hour and 140 hours in total. That's roughly the amount of time i spend with my full time job during a month only for 1 freaking item. It examplefies how GGG has gone completely nuts with their "we can't let players have progress" philosophy and how they design their game around people that literally do it as a full time job. What normal person is ever supposed to invest that much time to get such an item? And if you want the special drops from the other 7 ubers within 1 league you'll be working ~80 hours per week for the whole league not counting the time needed to even get the gear necessary to do those fights. If it wasn't for the easy mode which is trade and the RMT and bots that fuel it this game would be unplayable for anyone but streamers.


You don't have to do any of that LOL such misinformation
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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ARealLifeCaribbeanPirate wrote:
Well, here's 1000 words on the subject of why you not getting loot is a you problem, not a game problem.



Please share your secrets with me as to how you get so many altars to do something like that. I'm lucky to get 2-3 per map and I feel like I do my best to get 80% IIQ on my maps. With that many, applied to myself to increase item quantity, I could probably see a LOT more expedition logbook drops than I do right now.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on May 5, 2023, 8:47:30 AM
I think the root of the problem is that OP is comparing their experience in this league to Sanctum, which was shitting out multiple raw divines every cycle.
(Btw even in Sanctum people were still complaining about getting no loot from league mechanic)

This league mechanic is not good for currency at all, but there are so much stuff in the core game that allows you to make a good amount of currency. Sure you won't get as many raw divine drops, so instead you gotta farm content and sell items in bulk. Or profit craft items for meta builds, such as the totem exploder.

At the end of the day, you get an appropriate amount of drops based on how effective your farming is and how much time you actually spend farming. I don't play 8 hours a day myself, so I think the amount of currency I make is very reasonable for the playtime.

It's less than sanctum league for sure, so I won't be able to afford a mageblood this time. But does that really matter? I've already done most content that I wanted to do, including ubers.


Behold, the incredible reward for beating one of the hardest bosses in the game. I can slap this thing on any kind of build i could imagine and it would make the build worse, isn't that awesome? Isn't that totally worth the effort? And there goes my 2% drop, could have been something useful like Progenesis instead but no, had to be a 10c sword AND with the worst stats imaginable...
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Pizzarugi wrote:
Please share your secrets with me as to how you get so many altars to do something like that. I'm lucky to get 2-3 per map and I feel like I do my best to get 80% IIQ on my maps. With that many, applied to myself to increase item quantity, I could probably see a LOT more expedition logbook drops than I do right now.


Altars are tied directly to monster pack size because each Exarch/Eater enemy you kill has a small chance to generate an altar (unaffected by IIR/IIQ).

If you're running maps with 60%+ packsize, almost every single exarch/eater pack you kill will generate an altar.
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Baharoth15 wrote:


Behold, the incredible reward for beating one of the hardest bosses in the game. I can slap this thing on any kind of build i could imagine and it would make the build worse, isn't that awesome? Isn't that totally worth the effort? And there goes my 2% drop, could have been something useful like Progenesis instead but no, had to be a 10c sword AND with the worst stats imaginable...


Bossing in SC trade is a not a good way to make currency. It's pretty much gambling, but with higher effort.

Boss carries early league is good but farming them for profit is a waste of time imo. I did 100+ uber mavens last league and barely broke even
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Coconutdoggy wrote:

You don't have to do any of that LOL such misinformation



Yeah just get some totemz and blow em up! duh
Innocence forgives you
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ARealLifeCaribbeanPirate wrote:
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Pizzarugi wrote:
Please share your secrets with me as to how you get so many altars to do something like that. I'm lucky to get 2-3 per map and I feel like I do my best to get 80% IIQ on my maps. With that many, applied to myself to increase item quantity, I could probably see a LOT more expedition logbook drops than I do right now.


Altars are tied directly to monster pack size because each Exarch/Eater enemy you kill has a small chance to generate an altar (unaffected by IIR/IIQ).

If you're running maps with 60%+ packsize, almost every single exarch/eater pack you kill will generate an altar.


Okay well I tried using google to find the answer so as to not derail the topic, but since I can't get an answer: How else do you raise pack size? I hope the only solution, barring chaos spam on maps to minmax it, isn't just using Growing Hordes. I like forcing blight and expedition with scarabs. XD
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley

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