Name 2 defining characteristics of PoE.

1) Nerfs

2) One-shots
“If freedom of [censored] is taken away, then [censored] and [censored] we may be led, like [censored] to the [censored].” - George Washington
1) a chance demanding community
2) a still demanding community even if changes are made in their interest/request

think that sums Poe up pretty well
the unrighteous were turned to ash~
Last edited by Pashid on Apr 29, 2023, 5:57:36 PM
1. Bland , stale and copy pasted.
2. New leagues aren't a nerf fest, but we are going to go to hell for lying.
Never invite Vorana, Last To Fall at a beer party.
1) Vision
2) Buffs

On a serious note I would say:
1) The continual effort to add new content without forcing players to have to buy it
2) The continual effort of game balancers to steer players away from their favorite builds by new over buffed skills/mechanisms and nerfing things that are widely used. Path of Exile is like a house plant that grows real money instead of leaves, but plagues you with stinging insects if you pick more than a leaf or two per week.
PoE Origins - Piety's story
Last edited by DalaiLama on Apr 29, 2023, 9:12:15 PM
1) The Vision states that more friction = good.
2) The Vision also states that you just dont understand why more friction = good.
1: You can play for 5 minutes or 5 hours and there's suitable tasks for both.
2: In the entire history RPGs, PoE has the most complexity
No one can hear you poop in the forrest.
1: Too simple, make it harder.
2: Uber build? Nerf hammer coming.
1. Gambling simulator
2. Frustration

Above two could be related
1. to much clutter

2. an endless promise build on nostalgica, post/modern marketing strategies and powerdreaming of community and devs, formulated in the language of individuality, efficiency and competition, but heavy influenced by randomness and hidden knowledge and rules - completely in the zeitgeist
Great game
Bad choices

Report Forum Post

Report Account:

Report Type

Additional Info