Bunch of liars, So how many leagues later and it's still here...

I don't actively measure this stuff, but I don't really feel like the rares that occur naturally are that different or difficult compared to last league with the exception of Crucible rares. They feel like a push over once you get your footing, and that's how it felt last league for me. That's just my experience of things.

In general, the way you encounter things is not very friendly to new and lower skill players though. Things can go from cruising to dead pretty quickly without much warning if you don't know what you're doing. I think rares in white and yellow maps shouldn't be exceptionally spikey from the rest of the map. For new player experience, I think rares should not be dramatically harder than the map boss mainly because I think the map boss should be how a player measures their readiness for that tier of maps. There are exceptions to that comment of course, for instance the map encounters that let you choose the difficulty (like metamorph) or opt into a known difficulty (like essence). That doesn't necessarily mean that rares should be heavily nerfed only; that could also mean the boss is upscaled and/or the rares downscaled in difficulty. New players just need something to measure their readiness against and the boss is the one consistent thing.

As for the hyperbole of this thread, it does feel rampant. With regard to Archnemesis, they did say what and how they were dismantling it and what it transitioned to. I think most people saw archnemesis was going away and didnt' read or listen to the details of what that meant. What we have now is what they said it would be. That doesn't mean it is great; just that what we have right now is as advertised with rare mods.
Thanks for all the fish!
Last edited by Nubatron#4333 on Apr 19, 2023, 12:05:47 PM
Barely two weeks in and the game has become very fucking annoying and no longer fun. Thought we were done with the Archnem bullshit but no, it seems they're back with a vengeance. Around every corner there are things you're not able to kill, outrun, get zapped, mobs with random degens, shit falling from above, poison & fire balls you have to outrun (or till you're dead) and so on .. wtf is going on? Why can't this game be an enjoyable experience?

the issue was never really the archnem mods by themselves, since if you played the league you would know it was how you stacked them, the stacking is what most of us had an issue with, no the individual mods, sure some of the individual mods still suck but the current state of rares is so much better than earlier iterations, I can guarantee you that. Rare monsters use to be able to roll reflect damage modifiers, let that sink in....
B E E F
"
Northern_Ronin wrote:
"
Alysma wrote:
Good, respectful, fair and constructive communication can only happen if it goes both ways. :)


In reflection to another thread I was in recently, I actually wonder how much of the bombastic dialog is born out of path's inherent language barriers. I know trade for me is iffy at times, only because it's clear the person on the other end and I don't share a common language, so there's not exactly room for haggling.

Forums can often end up the same way, people of disperate cultures don't always agree what words are and are not 'polite' or 'even handed', heck a lot of purely english speakers don't agree on those commonalities, particularly online. Americans are well known for their habit of hyperbolic statements and comparisons to the point of frustration at times. A tread like that plus a language barrier for either using a translation tool or just a non-native speaker might really skew their intent vs what they wrote (and the reverse is true, the things they read might be a bit different in meaning, taking a vague 'less nerfs this league' as an iron clad promise).


That's generally a good and fair point but if someone or whatever translator they use show a decent grasp of the English language, they should be able to differentiate the nuances in their posts accordingly. Or just err on the side of basic manners and politeness if they actually didn't mean to come across the way they might have. ;)
Last edited by Alysma#5080 on Apr 19, 2023, 3:41:49 PM
"
Alysma wrote:
"
Northern_Ronin wrote:
"
Alysma wrote:
Good, respectful, fair and constructive communication can only happen if it goes both ways. :)


In reflection to another thread I was in recently, I actually wonder how much of the bombastic dialog is born out of path's inherent language barriers. I know trade for me is iffy at times, only because it's clear the person on the other end and I don't share a common language, so there's not exactly room for haggling.

Forums can often end up the same way, people of disperate cultures don't always agree what words are and are not 'polite' or 'even handed', heck a lot of purely english speakers don't agree on those commonalities, particularly online. Americans are well known for their habit of hyperbolic statements and comparisons to the point of frustration at times. A tread like that plus a language barrier for either using a translation tool or just a non-native speaker might really skew their intent vs what they wrote (and the reverse is true, the things they read might be a bit different in meaning, taking a vague 'less nerfs this league' as an iron clad promise).


That's generally a good and fair point but if someone or whatever translator they use show a decent grasp of the English language, they should be able to differentiate the nuances in their posts accordingly. Or just err on the side of basic manners and politeness if they actually didn't mean to come across the way they might have. ;)


100%. It's actually why I think PoE's trade system failed as well. GGG wanted people to dicker, to barter...without giving them the tools to do so effectively across language barriers. And nothing says 'rude' like someone trying to barter when bartering isn't on the other party's mind.

Now and then you can see PoE's roots in Anglocentrism (look at how much the Skilldrasil relies on the English language -- not a symbol to be seen) but in few cases as clearly as that atrociously myopic trade system.

Re forum behaviour: once I get a sense that the person I'm interacting with isn't comfortable in English, I'll make some effort to simplify my language without speaking...slowly...and...loudly. For those trying to attack or insult in English when English isn't their first language? Zero mercy. Zero. An arsehole is an arsehole in any language. And I've had enough interactions on the internet in the past 27 years to be able to tell when it's a matter of language barrier creating friction and someone who is very likely an arsehole in their native language as well. It's...honestly not that hard.

Fun fact: the most capable English writers I've ever known were not native speakers, but instead those oddly common Euro polyglots who learned proper book-English along with street-Danish, TV-American and travel-German. Fucking mutants. :)

And if shit really goes to shit, there's always google translate, which is a huge step up from the hand gestures and pitying, confused looks we used to rely on in the bad old days.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 19, 2023, 11:18:43 PM
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Nubatron wrote:
I don't actively measure this stuff, but I don't really feel like the rares that occur naturally are that different or difficult compared to last league with the exception of Crucible rares. They feel like a push over once you get your footing, and that's how it felt last league for me. That's just my experience of things.

In general, the way you encounter things is not very friendly to new and lower skill players though. Things can go from cruising to dead pretty quickly without much warning if you don't know what you're doing. I think rares in white and yellow maps shouldn't be exceptionally spikey from the rest of the map. For new player experience, I think rares should not be dramatically harder than the map boss mainly because I think the map boss should be how a player measures their readiness for that tier of maps. There are exceptions to that comment of course, for instance the map encounters that let you choose the difficulty (like metamorph) or opt into a known difficulty (like essence). That doesn't necessarily mean that rares should be heavily nerfed only; that could also mean the boss is upscaled and/or the rares downscaled in difficulty. New players just need something to measure their readiness against and the boss is the one consistent thing.

As for the hyperbole of this thread, it does feel rampant. With regard to Archnemesis, they did say what and how they were dismantling it and what it transitioned to. I think most people saw archnemesis was going away and didnt' read or listen to the details of what that meant. What we have now is what they said it would be. That doesn't mean it is great; just that what we have right now is as advertised with rare mods.


there is spider boss that jumps, one with glacial cascade and some sort of frost rain, the spinning chaos thing and others. i probably do something like 30m+ and still have to do the mechanics. rares are nasty too tho - they can overwhelm you if you dont kill them fast. mby 1/3 or 1/4th of the time you get league boss.(thats if you max charge)
Last edited by feral_nature#7076 on Apr 20, 2023, 4:19:42 AM
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lupasvasile wrote:
People still complain about this?

There was absolutely nothing wrong with the original Archnemesis mobs. And what we have now is just a mere shard of that. If people can't handle rare mobs now, I'm surprised how they can even call themselves ARPG gamers.


No dude, what people are saying is a real problem. I was able to play this game blind with zombies and life during tower defense league all the way to t16 maps, but by now i am struggling to become invincible in tier 5 with massive amount of defenses, after building pure life nolonger even stands a chance anymore.

I was actually checking the forums many times in sanctum to see why nobody is complaining about AN-mods. I just wanted to get the satisfaction of reading that, but there was nothing.

Every time they make a fuss to news sites about their new league, a whole bunch of people come here from MMO sites and those aren't as much in touch with the current state of the game, so they just start complaining about anything, especially from an older times point of view.

I don't really know about the original AN, but from what i remember people were mainly complaining about drops, because they couldn't get anything after tough monsters. Which was absolute non-sense to me, because by now we get loads of alteration stacks and also chaos orbs to drop, while in the past there weren't even stacks. There was even a funny image on reddit, which i failed to find again to keep it locally on my pc, where somebody drew a hand dropping tiny pennys lol.

However.

If i was a game developer and i saw ppl like empyriangaming or thegamereport on YT basically AFK their toughest endgame content within seconds, i would scratch my head and seriously ask my peers "did we make our game too easy, guys ?"

You either win or lose. A complaint is the equivalent of saying you couldn't handle the game. Which is a perfectly fair statement if you look at how people manage to get around just fine. But it's very far from the intuitive mindset.

There is an entire chunk of history of how MMOs went from psychologically trapping customers(which was good, because that made them fun) into a cash-grab, but the moment they all turn into obvious cash-grabs like we are some kind of walking wallets, explaining that isn't even worth my time anymore.

That does not mean, that PoE is a well-designed game for not following customs. It just stands out for all the reasons, why modern MMOs are a no-go for a sane person.
If I'm being honest the thing I've died to the most this league is bearers ironically. Everything else has become a non-issue, just like every other league.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
"
Foreverhappychan wrote:

Fun fact: the most capable English writers I've ever known were not native speakers, but instead those oddly common Euro polyglots who learned proper book-English along with street-Danish, TV-American and travel-German. Fucking mutants. :)


It's also fairly common in Europe to learn more than one foreign language in school. :)


I just died to

Hastened - Syphons Mana - Deals electrical - Consecrated ground.

It came flying at me from the edge of the screen and from that moment.
Im dead. Can't outrun it. Can't kill it before my health or mana is drained.
Im doing large damage but it wont die in the the 3 seconds i have to attack it.

These abilities need to exclude each other.
Having a mob with extra hit points
Moving faster than you can
With a death aura killing you

what im describing is a random DoT
might as well just put a mine in a map that puts a random 30 second massive damage DoT on you .

You CANT have hardcore with these mechanics, because winning just became a logout macro competition.

living is now RNG

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