Most negative community I've ever witnessed - why?

I think it's more helpful if you quote whoever you are being critical of and the moment you do that it becomes a personal talk between 2 people and not a color that is painted over everyone
Funny part is from 2011 to 2013 it was *easily* the most positive, enthusiastic community I have seen online -- and I used to use Geocities, just to contextualise that.

For a while there we beta supporters honestly thought the god vibes would survive the game going truly free to play. Such naivete.

But if trading good will and player encouragement for acrimony and player criticism is the cost of selling a garage venture for almost a hundred million bucks AND to then be allowed to keep working on it (under the completely beign eye of Tencent, of course) then eh, few would not pay that gladly.

And another thing: the game was arguably MORE aggressive and contentious in those early days. We had no trade window, no allocated loot and recurring events where the entire point was to kill each other and loot the bodies (cut-throat). Somehow making the game far more passive in a multiplayer sense AND making it infinitely better than it was during beta on every conceivable level resulted in...well, a whole heap of angry, defensive, divisive Exiles.

I can't imagine how these fractious fractals would handle desync.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 2, 2023, 10:32:26 AM
I suggest taking a look at any other subforum here to recognize the difference. I think the negativity is mostly limited to General Discussion.
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Foreverhappychan wrote:
Somehow making the game far more passive in a multiplayer sense AND making it infinitely better than it was during beta on every conceivable level resulted in...well, a whole heap of angry, defensive, divisive Exiles.


Apply the audience then apply to literally any other medium in the same way :p you know the answers already there is no somehow about it!

Hobbyist > Mass Market as a transition always looks like this, I think the only thing unusual about the transition is I'd say PoE largely got better over time not worse.
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Vennto wrote:
Let me start by saying this: I am fully aware of the Online disinhibition effect and other online-related theorems that basically try to explain why people act online differently as they would face to face.

That being said, I was really surprised about those last few days after the crucible reveal and the patch notes, how negative it was perceived in this forum as well as on reddit. Here are the points I don't understand:

1. "nerf fest" - I really don't know if many people remember the old days, when whole archetypes were ripped to shreds within one patch but nerf fest? There were certain things that were nerfed, but I wouldn't call that a ner fest, lets adress a few:
- removal of powerful masteries
While that hurt here and there, I get why some of the masteries were considered too powerful, for example crit based on Spell Surpress. That's double dipping into the probably strongest defensive layer for 1 additional point. Those MRE-Masteries aren't even a real nerf, unless you took multiple - once you run a few auras the new mana note with 12% global ends up with a bit more effectiveness and even if not... Small cluster jewels and you have an easy workaround, it's not that big of a deal. Fire dot multi and poison was fine, both archetypes are VERY powerful and u gotta make room for new powercreep.
- Seismic dead. Okay, where is the problem, u asked for a meta change?!
- endless heist dead: well, good! Sorry to say but intentionally staying in a certain level range might work economically, but progressionwise this feels just wrong. I fully agree with that change, and I would have gone endless heisting myself!
- leveling nerfs: typical, people cry rivers about slower leveling when in reality 99.8% of those that cry about that change weren't even able to use the tools we had to speedrun in the first place. I can do a 3.75h Kitava A10, and with the changes I might be more like 4h or 4.15. As long as you need an hour oer act anyway there is SO MUCH more improvement that u can make that far outweigh those changes. In fact, I would even argue that those changes bring the absolute top end racers and the solid speedys closer together, as now those inhuman crazy dudes that utilized Onslaught absolutely perfect can't "outplay" me with it and I don't feel forced to play a gem witj very little combat effectiveness.
So... Where are, compared to leagues like 3.15, those big nerfs u are talking about?

2. Boring league mechanic
While it is perfectly reasonable that some people like other things than others, the immense outrage towards this league leaves me questioning.
First of all, GGG had to design a metric ton of possible notables for different weapon types and shields within 3 months, while also looking for a way to upgrade those trees. This league gives choices, powercreep, something to strive for as well as again a whole new mechanic to improve items. I honestly can't fathom how in every 3-4 months they come up with new ideas like that. When you compare it to other games, the amount of updated content is just insane. Also, judging a book by its cover like that is also pretty trashy. Can't u just at least play it before tearing it to shreds?

Honestly this is the very first time that going into forums and on reddit left me actually feeling more negative towards the game and actually dampening my hype after the reveal. So I would love to have your opinion on this and maybe give me a few pointers what people actually want from GGG to finally be happy for once? Cause I don't really see what they could do anymore.


Oh no's God forbid people express their opinions. What I don't get is why when people do unless everyone is happy, they are just "being negative". What a strawman, even the best players in the world had to admit they basically took out the best masteries and played it off as they kept "the best". You have to make up your own definition of "best" to come up with that conclusion.

The Patch is introducing some of the most toxic game play we have ever seen after the removal of support gems they said were being removed for the exact thing this toxic gameplay is encouraging.

When they say "minimal nerfs" not a nerf patch, then introduce nerfs that is arguably comparable to 3.15, people are going to complain. The patch notes took 3-4 hours to go through and the majority of them were nerfs or net neutral.

Trying to compare a game being developed to a game that's finished is faulty logic. Of course they ripped things apart, that happens in every game where the game is not finished and in development.

Also Chris made some very out of touch "Do you not have phones" type of comments. Such as the melee 10% comment (the only reason it's 10% is due to how bad melee is), and the Ruthless event, "Those people won't win anyway". You think people are going to respond positively to that? It really put people in a bad mood for reading the patch notes when he said that.

I am happy to see the nerfs to casters in the campaign, it's about time. But I would rather have seen buffs to other archetypes to put them on par with casters. So people are going to upset about it. I think most of what is being "negative" is reasonable when you consider how it could have been handled and what they could instead of chosen to have done.

Trying to paint people as negative is just a Saul Alinsky tactic to marginalize those that don't agree with you.
Last edited by Valkaneer#5171 on Apr 2, 2023, 12:04:14 PM
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Valkaneer wrote:
When they say "minimal nerfs" not a nerf patch, then introduce nerfs that is arguably comparable to 3.15, people are going to complain. The patch notes took 3-4 hours to go through and the majority of them were nerfs or net neutral.

Very arguably. Are you making your own builds? If not, there won't be a problem, from what I gathered, major build distributors are already working on a new batch and saying most things will work fine with a few tweaks.

I don't see anything too bad either, for instance the thing I played this league will barely be affected, and the one I was planning on playing next league probably got stronger, but I'm hardly an authority on modern PoE building.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
definitely not the worst ive witnessed. Maybe you generally play games with exceptionally nice communities. If I had to reason why you feel that way, I'd guess its because this game changes more than most. Every few months, changes come, sometimes they suck. people often resist change and view it in a harsh light because of fear that the changes will make them less happy. So every few months there is a new wave of agitated worrying and fretting from a passionate community. If they only released an xpack every other year or something the intensity wouldnt flare up anywhere near as often.

I'm excited this league because every league that the community seems to hate, I love.

I loved blight and kalandra for example. Hated farmville grove and hated this last roguelike wannabe league.
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Foreverhappychan wrote:


And another thing: the game was arguably MORE aggressive and contentious in those early days. We had no trade window, no allocated loot and recurring events where the entire point was to kill each other and loot the bodies (cut-throat). Somehow making the game far more passive in a multiplayer sense AND making it infinitely better than it was during beta on every conceivable level resulted in...well, a whole heap of angry, defensive, divisive Exiles.

I can't imagine how these fractious fractals would handle desync.


The game was in beta back then wasn't it? Is it so hard to believe that people are more tolerant towards a freshly started beta game from a few guys that created it in a garage compared to a game from a multi million dollar company with hundreds of employees and 10 years development time on it's back?

Besides, a recurring PVP event isn't anything bad or anti multiplayer by any means. As for horrible Qol, well that's still a thing to a degree where 20 year old D2 was better than POE after 10 years of dev time.

Last edited by Baharoth15#0429 on Apr 2, 2023, 1:59:40 PM
Bruh what do you expect from a game designed for elitists and hardcore gamers.
Second-class poe gamer
I agree with OP
chances of getting a beta key 0.000001 %

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