well D4 was a dissapointment why delay league becuz of it?

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Foreverhappychan wrote:
Spoiler
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Nubatron wrote:


Aloe vera feels like an optional mode for Kleenex. Opt in if you like it, else stick to the dry original content. :)


And then those so-called flushable wipes. I hate that that's not true, because they're great.

Okay so this is a rare occasion where I have absolute superior experience over you and I plan to enjoy every single moment of it. The MMO aspect of Diablo IV is minimal, at least from my Australian/Oceanic experience.

I saw a handful of people in the main town (each act area has multiple towns), a few running around, and of course never any others in dungeons. The town part was actually one of my favourites because a big part of the game is showing off not just your gear (the inspect function is a bit of harmless voyeuristic fun) but also your titles. There are a heap of achievements and each unlocks a two-word title. You can mix and match them to come up with hundreds of amusing combinations. Since 'trash' was one of the easiest suffices to get (just dismantle enough items), titles like 'Lonely Trash' and 'Nocturnal Trash' were fairly common. I did see one that was simply 'The Goat' that made me laugh. I enjoyed unlocking and customising my titles per character. Twisted Witch. Lonely Slayer. Bubbly Echo...etc.

In the overworld, there are, or at least were in the beta, strict limitations on player capacity. As I said, I didn't see many even in the relatively cramped first act area -- relatively, because good lord was it big. So I imagine with all the acts open, they will fiddle with that cap so that the experience is roughly the same: mostly you're alone, but if there's an event nearby, people might cluster towards it. I had fun with these events, communicating with a few basic emotes and then just moving on.

There are world tiers, and you will only see players on those tiers in your version of the game. I suppose people could smurf but eh, there are more rewarding games for that sort of behaviour.

Also, due to enemy scaling, you can do any of the first three acts in any order. There should be no early game crowding or easy targets for griefing. Especially once mounts are a thing -- saddle up and fuck off.

It was generally in everyone's best interest to cooperate with group events, be they small ones like defending a caravan or a bigger deal like liberating a town overrun with goatmen. As with GW2, everyone who participates gets their reward. It's hardly realistic but eh it's a game. There are and should be limitations on how realistic a game is if the cost is fun/entertainment/satisfaction. If there is any aspect to Diablo IV I'd consider modern MMO-ish, it's that allocation of loot for participation. And I don't consider it a bad one.

So your concern about players griefing in the overworld seems unfounded to me, and if any company is aware of the pitfalls of it it'd be Blizzard. Their entire design philosophy is 'if the player puts the controller down or quits the game, we need to address why' (insane approach but there you go). We will see.

Quests can spawn instanced versions of otherwise public areas. For example, one quest had me chasing a possessed dude through the main town of chapter one and into a dungeon under it that simply didn't exist in the normal version. This is something I encountered in GW1 and 2 but obviously never in an ARPG. I dig that kind of design pretty hard.

Now to the meat of the issue: dungeons. I spent more time in those than in the overworld. They are, of course, instanced. They are the true 'Diablo' experience of Diablo IV, and most are large enough to feel like mini acts. At no point in my dungeon running did I feel like I was playing anything close to an MMO. Other than the bosses (which are tuned for AoE/ranged, whether I like it or not), the whole thing felt perfectly fine alone. The overworld is, in a way, a giant nexus hosting these significant dungeons.

To my knowledge, there is a player cap of 12 for World Bosses, or at least the one in the beta. That is hardly 'massive' (let us not forget what that the first M stands for and why it does not apply to every single game we play online). I did jog past the spawn area for her at one point, and a few players were gathering five minutes out of her spawn time. I liked seeing that but didn't stick around. I had my own shit to do.

Now this was on my local server, which as I said I think was OCE since I saw Australians, Kiwis, Koreans and Japanese -- I had chat turned off entirely but I can tell the naming conventions pretty easily. It's possible the American or European ones had or will have more congestion and griefing, but I don't quite see how. PvP will likely be opt-in. There was ONE example where I was doing the same overworld quest as someone else and I had to wait 30 seconds for the target npc/enemy to spawn. No bigs.

So all in all, I'd say the multiplayer aspect of it, at least going from the beta, was no more intrusive or immersion-breaking for me than all the glowing shit in Lioneye's Watch or Sarn or Oriath.

I am not trying to convince you here -- a non-starter is a non-starter and I respect that. I just want to illustrate, from my very experienced MMO perspective, why Diablo IV is not comparable to a true MMO in any way. It is not Lost Ark and anyone making that comparison should be disregarded as superficial and uninformed. It's a simple ARPG with a sprawling world you share at any given time with just enough people not to feel completely alone in it.


I've not played the game, so naturally any analysis I give is superficial by default :)

I know we all have different views of what MMO means, but the first M (Massive) is the part I look at and is also subjective in what constitutes massive versus just normal 2nd M (Multiplayer). For me, it's not an exact number, but more about playing without others without choice and events that require multiplayer.

Here are a few telltale signs of an MMO for me:

-Open world which includes the need for a mount to move long distances. Not the end of world, but I don't love riding/walking/running sims. MMOs inevitably turn into watching your character travel an excruciating amount of time.

-World Bosses/Events that require hordes of players to defeat and is not optional for single player either due to power constraints or hardcoded multiplayer without single player options.

-Factions that require raids of some sort

-No single player option. This doesn't mean offline option. Just single player online or offline.

-Static maps/dungeons; areas that are not procedurally generated (Usually due to the open world design)

Those are just some examples of attributes that scream MMO to me. Any single attribute being true doesn't necessarily mean MMO, but as more attributes become true, the more it looks and feels like an MMO for me. To specifically respond to the world boss event comment, it is more about the forced interaction and lack of single player option that makes it MMO for me, not the numbers -- though 12 would still check the box for too many people for me even if I did like the forced group play.

As for whether I can be convinced, I've already made up my mind that Activision/Blizzard will not see a dime from me on D4 in large part because of D3. This is a money withhold that is a long time in the making. I'm stubborn that way. Maybe that will soften with the Microsoft acquisition, I don't know.

Then again, if the doom and gloom people are right about Ruthless being the goal for POE, I'll have to find a new primary game. Ruthless as a optional mode to do occasionally for a short period of time is fun, but as a main game mode, it would be absolutely miserable.

Thanks for all the fish!
Last edited by Nubatron#4333 on Apr 2, 2023, 8:03:11 AM
Potassium. :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Foreverhappychan wrote:
Potassium. :)


Oganesson Response. Respect.
Thanks for all the fish!
"
Foreverhappychan wrote:

You can mix and match them to come up with hundreds of amusing combinations. Since 'trash' was one of the easiest suffices to get (just dismantle enough items), titles like 'Lonely Trash' and 'Nocturnal Trash' were fairly common. I did see one that was simply 'The Goat' that made me laugh. I enjoyed unlocking and customising my titles per character. Twisted Witch. Lonely Slayer. Bubbly Echo...etc.


What is the most titles a game could allow a character to have before it tips over the line from 'fun, flavorful character rp' to 'ridiculous and distracting'?
Last edited by innervation#4093 on Apr 2, 2023, 1:12:39 PM
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innervation wrote:
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Foreverhappychan wrote:

You can mix and match them to come up with hundreds of amusing combinations. Since 'trash' was one of the easiest suffices to get (just dismantle enough items), titles like 'Lonely Trash' and 'Nocturnal Trash' were fairly common. I did see one that was simply 'The Goat' that made me laugh. I enjoyed unlocking and customising my titles per character. Twisted Witch. Lonely Slayer. Bubbly Echo...etc.


What is the most titles a game could allow a character to have before it tips over the line from 'fun, flavorful character rp' to 'ridiculous and distracting'?


In general? 3 maybe?

I don't think there is a ceiling for this in DIV given you only wear one combination per character. I failed to clarify that because it didn't occur to me that otherwise might be the case given the history of in-game title displaying. So in DIV it is only ever just two words, quite small, under the character name.

Another thing I really like is due to their battle.net system of ID, Blizzard allow you to use whatever name you want regardless of how popular it might be. I have no trouble coming up with unique names for PoE but it's a terribly antiquated system. No surprises there -- it's 11 years old.

And in DIV your character name is displayed, not your psn or battle.net account name. Little things like that add up to a less distracting experience for me.

That said plenty of people still name their characters stupid shit. No stopping that, lol.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 2, 2023, 9:11:21 PM
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Foreverhappychan wrote:


That said plenty of people still name their characters stupid shit. No stopping that, lol.


Even if it wasn't against our guild code, someone else took that name. I suspect it's re-used each league.
Still, thanks for the suggestion and I have reserved a bowdlerised version for my naxt juggernaut.

Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
They said why. Also they silently mentioned the second part ago.
Last edited by melisa89#7007 on Apr 3, 2023, 10:54:34 AM

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