Your thoughts on Ruthless replacing regular for league events?

TLDR:More fun than I expected.

Thought this league is the worst since grove. I expected it to be a drag tbh, but.... Something about not feeling any pressure to get to a certain point. Not rushing acts to get to 'the real game'.

I have been playing off and on for like a decade. Never bothred with hc or ssf. I am a solo player that likes to do some trades but not a mover and a shaker. Im not disappointed but I think that had I played the league for any amount of time I'd have just hard passed on it. Having played it I'm apt to grind 80 for drawing and be content that I had more fun doing an event that I expected to hate after 20min than I did during the league itself.

It didnt feel ALL that different from a normal league start as i tend to forgo trading until I'm into maps and start seeing where my gaps are. It forced me out of my typical summoner comfort zone and into a different build which I will prly play again.

I give the league 2/10
I give the RwGold 7/10-Ive only used gold to buy maps so... "with gold"? I think
RwCombiners or Rw only chaos or any R with "insert" to add some kind of twist to get more than 7/10.
Not sure what to make of it, but it's obvious that GGG is indeed pushing Ruthless. I got to about Act 8, but I gave up due to the fact that bosses get 40 percent health back per player death. That's a bridge too far for me, considering the player will be lucky to get one or two supports. If GGG got rid of either the 40 percent boss health regen on player death, or made gems drop and be available like in every other mode, I might be more interested.
I'm giving it another try with this odd event, but again, I might bail once I start dying a lot (I even got hellva lucky my first attempt and got mirage archer to compliment my rain of arrows and it will still a massive struggle)
Last edited by jdp29#1389 on Mar 13, 2023, 9:53:57 PM
This is not a TEST on us, its a special operati... Event.
I can see them running more beta events with gold or aureus coins but only if they're going to be direct-to-stash pickups like azurite or artifacts.

Most of us do NOT mind not having perandus coins to pick up any more!

As for ruthless, it depends on the numbers. The novelty factor is over now. If people are willing to come back for ruthless events WITHOUT gold in future leagues, then it'll probably be at least one ruthless race every league. SSF or otherwise, it's an interesting challenge mode.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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crunkatog wrote:
I can see them running more beta events with gold or aureus coins but only if they're going to be direct-to-stash pickups like azurite or artifacts.

Most of us do NOT mind not having perandus coins to pick up any more!

As for ruthless, it depends on the numbers. The novelty factor is over now. If people are willing to come back for ruthless events WITHOUT gold in future leagues, then it'll probably be at least one ruthless race every league. SSF or otherwise, it's an interesting challenge mode.


I suspect this will be an opportunity for them to learn what Ruthless is, and more importantly what it is not. Ruthless is quite different and I'll admit that I enjoy elements of it, but it didn't stick with me long enough to want to go beyond level 45, but I also hate voided events so that is in play as well. Them choosing to make it a month long event is probably rooted in two things, one of which I think meant well but was doomed to fail. The first thing being Ruthless for a short event means anyone who enjoys it won't be able to achieve much because of the natural resistance the mode puts on the player. The second reason and complete speculation on my part is that they wanted to force players to try the mode because they mistakenly think players will like it if only they tried it once. That second reason might suck in a few people, but I think most people look to events for crazy madness rather than a desert of nothingness.

In the future I expect they'll rethink ruthless events completely because they don't work well. It has to be long to achieve much, and a long event that isn't well liked isn't going to go over well. It will just get relegated back to what it should be, a niche mode that some players enjoy but isn't massively popular.
Thanks for all the fish!
Last edited by Nubatron#4333 on Mar 14, 2023, 5:56:15 PM
Ruthless is great but it doesn't work well as short league. Many ruthless players also enjoy only HC mode in ruthless. It's nice that they tried it tho. I don't understand all the hate toward it. There is simply just no need to play it if someone does not find it interesting mode.
The short run of the end-of-league races is a relevant limiting factor for ruthless, but I think that may actually work in its favour, pushing players to take more risks with less resources than even HCSSF.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Possu81 wrote:
I don't understand all the hate toward it. There is simply just no need to play it if someone does not find it interesting mode.


I think its that people look forward to end of league events, and now that Ruthless is imposed on at least some of those events, the people who dislike Ruthless (quite a lot) feel it takes away from those events.

I think people who like it and dislike it are both equally valid.

However, I do feel it was incorrect to market Ruthless as removing nothing from regular, then having it take over events that would have been regular.
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crunkatog wrote:
The short run of the end-of-league races is a relevant limiting factor for ruthless, but I think that may actually work in its favour, pushing players to take more risks with less resources than even HCSSF.


I think it just dramatically limits options and funnels people to a few skills; cold DOT as an example. My first Ruthless SSF character was/is melee and I beat the campaign on a 2-link, and that's only because I got really lucky with a Melee Physical Damage gem drop. I didn't feel like I took on extra risk. I just took forever to kill things.

People mitigate any risk as you mentioned by taking things that scale easier off the skill tree, ascendency and the gem unsupported.

Don't get me wrong, I think Ruthless has a place in the game for a small set of people (myself included in that small set), but I don't believe it will ever be popular and certainly won't ever pull enough people to keep the lights on for the company.

That's why I think this will not be a common occurrence as the main end of league event moving forward.
Thanks for all the fish!
Last edited by Nubatron#4333 on Mar 15, 2023, 7:34:56 AM
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trixxar wrote:
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Possu81 wrote:
I don't understand all the hate toward it. There is simply just no need to play it if someone does not find it interesting mode.


I think its that people look forward to end of league events, and now that Ruthless is imposed on at least some of those events, the people who dislike Ruthless (quite a lot) feel it takes away from those events.

I think people who like it and dislike it are both equally valid.

However, I do feel it was incorrect to market Ruthless as removing nothing from regular, then having it take over events that would have been regular.


Most end of league events impose some sort of thing that can turn people off. For instance, I don't like voided events. Others don't like SSF events. The group events running alongside the ruthless events right now removes all single players. The gauntlet is always HC (though this isn't really a GGG event I suppose even though they advertise it).

Ruthless being a month-long event isn't great for most people but because of the mode resistance it needs to be longer to be able to achieve much. If they were going to try it, it would need to be this way. I strongly doubt this was a popular event, and that will probably factor into their decision to run it lot.
Thanks for all the fish!
Last edited by Nubatron#4333 on Mar 15, 2023, 7:41:39 AM

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