What is the point of building defenses?
" Yup, 100% agree. I'm not saying no one ever takes risks. I play HC after I finish my 40 and I've lost count how many times I've lost a character to taking risks just to push the threshold. Defenses definitely work. agreed. People just tend to think about their defenses in a very shallow way, when this game requires layers of mitigations with no holes if you want to avoid dying occasionally. Thanks for all the fish! Last edited by Nubatron#4333 on Feb 17, 2023, 10:42:26 AM
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Yeah exactly, its really hard to cover every damage/encounter type, as Its intended to be I think.
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" Thanks for the return, my post was already plenty long so I didn't want to add more, neither i'm seeking a way to fix my build here, but I will answer to some of the remark down there : - I'm a maraudeur with two handed weapons => no shield as you said. - I use plain armor stuff, so yes I don't have evasion, it is quite fine against mobs that use attacks, however I'm definitively weaker against spells, but I can't have suppress spell damage on my gear and I already took all node to get +3/4% to max res, and fortify so when I look at my tree I don't have much more options. There are eventually some uniques, but I they have some drawback or deprivate me on some stuff that would make me the need to change others pieces to be able to use them (ex fortification converted to suppress spell damage from a unique amulet). - Without determination I fall at 20k armour pretty much. Yes because my 45k armour are without using pots so with dedicated pots I can effectively go way higher. - With 50k deter : 10k molten shell, 20k armour + 20k evasion => 4k molten shell (unless I run another guard skill for this setup). - When I said jumping in mobs, the case I had in mind was those damn fire skeleton with their triple fireball, so evasion useless, raw elemental damage combined to multiple projectile while going on melee on them, without mods I don't die, I just frequently lose 80-90% of my life in a split of a second which give me a scare every time :D The reason my build is like that is to balance between mapping and bossing, I definitively don't need 45k armor to map, however against raw physical bosses and also strong boss that have partial physical damage, it is a huge boost in survivability, and since I'm a melee, if I can tank a slam, it's more uptime dps. Because of this I don't use any stuff like "on kill" because there basically wasted slots against bosses. Of course I don't mind adapting a bit my setup for bossing, but I want to enjoy my build on the different content provided by PoE (I don't mind excluding deep delving and uber bosses from it) and since I grind by myself, I don't feel like going for 2 full build, and yes my gear setup is not finished I'm already aware of that. Currently the only thing I really swap are my belts : Bear girdle from Harvest and immortal flesh (lots of regen). My gear is basically at a point that, except if I get a specific unique, I needed some huge craft investment to get something that make a difference (I am currently going forward 300+ delves to farm santified fossils). The problem is that I see some case, the famous pools of the dead that remove life regen, where I already know that my effort will be 200% useless against them, which is a huge frustration. "Build mega layered defense, *put shitty and hard to see pools that negate all layered defenses*". And yes I really have a huge hatred against this specific mechanic, I'm here to play a hack and slash, not a game that require the accuracy of a RPGMaker based ultra hard mario, I'm not here for that, like most of the players that have also played d2 where you didn't had this kind of shits. Unlike quite some players I don't mind mechanics, I didn't mind syndicate unlike lots of players because I always had some chaos defs, I always try to build some decent layers of defense. It is just that I don't like minions buiild. " You should have bet i guess, you would have lose. As I said my gear is not finished, but you're welcome to tell me where I did put dps mods on my gear (except 2hand weapons) because I haven't A SINGLE ONE . I have only RES (including chaos)/LIFE/ARMOUR on everything I could. Oh right I have a +5% elem dmg on attack skills on a not so lucky exalt, but I'm a full physical so I hope you will be gracious enough to forgive me. The shits you mention is what GGG provided me on str build, like leap slam instead of a mouvement skill that teleport you and thus avoiding anything you could fly over. I don't have stuff like dodging or supress spell damage on my tree, ascendancy, or mods for strgear. I could also take the opposite stance where when you seek builds you would found build that aren 't playable unless you have a top 0.1% budget (no minions build plz). "Hey you have a problem with t12 map, let me link you a build with the unique jewel from sirus, the two unique jewel from Eater of the world and Searing exarch, and a triple watcher mods". Sure bro *clap* *clap*. " The problem is not the fact that it's hard to cover everything, it's just that you have an obligation towards some stuff (freeze/chill) that really make you unable to cover the rest. Unless I do specific boss, I just can't get out of the freeze pantheon, like a LOOOT of people, because having % reduced effect in freeze doesn't work, it's 100% or die. And for HCFSSF, last time I checked a youtube video about running lvl 100 first, it was a race between necromancers ? So do I really need to make a comment on the matter ? Finally I always have seen melee getting nerfed to the ground when I actually see minion build actually get buffed ! With added elements res by default ! With specific piece of gear to get even more stuff ! They basically want you to play 50 minions/traps/projectiles/totems build that just transform your game in a fucking vomiting fireworks that I just can't bear to see. Note while I'm playing currently a melee, I also play ranged, I actually want to farm some extra step on my marauder and I will go back to my archer or witch. A lot of players don't want, or just can't keep up with the whole BS that is that at least half of the gems/gear and easily a quarter of tree nodes are useless and it changes every fucking updates, except from some meta build that are still there since they existed (hello necromancer). Last edited by walfrat#1857 on Feb 17, 2023, 4:18:04 PM
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" i have no keystone in range of my timeless so no im not use the traitor, i just use the jewel to get the dex i need for gems chaos res is as high as i could get it for now 38 isnt terrible but untill i roll a ring with curse on hit and chaos res im stuck where i am i even have 2 small cluster with chaos res (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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" They wouldn't have done your gear perfectly gets the point across, its got obvious stuff considered mandatory and that's it. I'm not trying to give you shit here but it is a perfect representation of the problem, you think what you've got in justifies some degree of tankiness, we think its the bare basics and doesn't count at all. There is a knowledge gap there and until you want to learn whats missing and start filling it in you'll always think you can't be tanky. I'd list all the encounter types this setup would struggle against but its easier to say all of them, it'd be OK on bosses if you are mechanically skilled and dodge appropriately. Last edited by Draegnarrr#2823 on Feb 18, 2023, 2:37:42 AM
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Like you said, 5way for lvl100 to get rid of stress of losing xp.
Then just lots of dps and kill stuff before it kills you. You getting killed maybe at times but in my case I'm ok with it as long i keep blasting before that. |
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" you have 2 characters, totem hiero that has next to no defences and seismic sabo that doesnt have any defences and not capped supress, do tell me how are you expecting to not die without building defences |
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I don't think your defenses are very good if you're getting killed on white T 12 maps...
...they work great if you invest in layering them. |
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